public static void Kills(Enumerations.Events.Kills enumCase) { switch (enumCase) { case Enumerations.Events.Kills.EnemyFirstblood: AbstractionLayer._Kills.EnemyFirstblood(); break; case Enumerations.Events.Kills.EnemyKill: AbstractionLayer._Kills.EnemyKill(); break; case Enumerations.Events.Kills.EnemyDouble: AbstractionLayer._Kills.EnemyDouble(); break; case Enumerations.Events.Kills.EnemyTriple: AbstractionLayer._Kills.EnemyTriple(); break; case Enumerations.Events.Kills.EnemyQuadra: AbstractionLayer._Kills.EnemyQuadra(); break; case Enumerations.Events.Kills.EnemyPenta: AbstractionLayer._Kills.EnemyPenta(); break; case Enumerations.Events.Kills.AllyFirstblood: AbstractionLayer._Kills.AllyFirstblood(); break; case Enumerations.Events.Kills.AllyKill: AbstractionLayer._Kills.AllyKill(); break; case Enumerations.Events.Kills.AllyDouble: AbstractionLayer._Kills.AllyDouble(); break; case Enumerations.Events.Kills.AllyTriple: AbstractionLayer._Kills.AllyTriple(); break; case Enumerations.Events.Kills.AllyQuadra: AbstractionLayer._Kills.AllyQuadra(); break; case Enumerations.Events.Kills.AllyPenta: AbstractionLayer._Kills.AllyPenta(); break; } }
public static void Kill(Enumerations.Events.Kills enumCase) { switch (Manage.CurrentAnnouncer) { case Enumerations.SoundPacks.Portal2: Portal2.Kills(enumCase); break; case Enumerations.SoundPacks.StanlyParable: StanleyParable.Kills(enumCase); break; } }