Esempio n. 1
0
        public static void Kills(Enumerations.Events.Kills enumCase)
        {
            switch (enumCase)
            {
            case Enumerations.Events.Kills.EnemyFirstblood:
                AbstractionLayer._Kills.EnemyFirstblood();
                break;

            case Enumerations.Events.Kills.EnemyKill:
                AbstractionLayer._Kills.EnemyKill();
                break;

            case Enumerations.Events.Kills.EnemyDouble:
                AbstractionLayer._Kills.EnemyDouble();
                break;

            case Enumerations.Events.Kills.EnemyTriple:
                AbstractionLayer._Kills.EnemyTriple();
                break;

            case Enumerations.Events.Kills.EnemyQuadra:
                AbstractionLayer._Kills.EnemyQuadra();
                break;

            case Enumerations.Events.Kills.EnemyPenta:
                AbstractionLayer._Kills.EnemyPenta();
                break;

            case Enumerations.Events.Kills.AllyFirstblood:
                AbstractionLayer._Kills.AllyFirstblood();
                break;

            case Enumerations.Events.Kills.AllyKill:
                AbstractionLayer._Kills.AllyKill();
                break;

            case Enumerations.Events.Kills.AllyDouble:
                AbstractionLayer._Kills.AllyDouble();
                break;

            case Enumerations.Events.Kills.AllyTriple:
                AbstractionLayer._Kills.AllyTriple();
                break;

            case Enumerations.Events.Kills.AllyQuadra:
                AbstractionLayer._Kills.AllyQuadra();
                break;

            case Enumerations.Events.Kills.AllyPenta:
                AbstractionLayer._Kills.AllyPenta();
                break;
            }
        }
Esempio n. 2
0
        public static void Kill(Enumerations.Events.Kills enumCase)
        {
            switch (Manage.CurrentAnnouncer)
            {
            case Enumerations.SoundPacks.Portal2:
                Portal2.Kills(enumCase);
                break;

            case Enumerations.SoundPacks.StanlyParable:
                StanleyParable.Kills(enumCase);
                break;
            }
        }