Esempio n. 1
0
 /// <summary>
 /// Create a custom race.
 /// </summary>
 /// <param name="custom_race_name"></param>
 /// <param name="creature_size"></param>
 /// <param name="creature_type"></param>
 /// <param name="creature_subtypes"></param>
 /// <param name="base_movespeed"></param>
 /// <param name="starting_languages"></param>
 /// <param name="special_abilities"></param>
 /// <param name="innate_senses"></param>
 /// <param name="defensive_traits"></param>
 /// <param name="offensive_traits"></param>
 public Race(string custom_race_name,
  Enum_Size_Categories creature_size,
  Enum_Creature_Types creature_type,
  List<Enum_Creature_Subtypes> creature_subtypes,
  int base_movespeed,
  List<Enum_Languages> starting_languages,
  List<Enum_Special_Abilities> special_abilities,
  List<Enum_Senses> innate_senses,
  List<Enum_Defensive_Racial_Traits> defensive_traits,
  List<Enum_Offensive_Racial_Traits> offensive_traits)
     : this(Enum_Races.Custom, creature_size, creature_type, creature_subtypes, base_movespeed, starting_languages, special_abilities, innate_senses, defensive_traits, offensive_traits)
 {
     this.name = custom_race_name;
 }
Esempio n. 2
0
 // non-custom race
 public Race(Enum_Races race,
  Enum_Size_Categories creature_size, 
  Enum_Creature_Types creature_type, 
  List<Enum_Creature_Subtypes> creature_subtypes, 
  int base_movespeed,
  List<Enum_Languages> starting_languages, 
  List<Enum_Special_Abilities> special_abilities, 
  List<Enum_Senses> innate_senses, 
  List<Enum_Defensive_Racial_Traits> defensive_traits, 
  List<Enum_Offensive_Racial_Traits> offensive_traits)
 {
     // racial identifier
      this.race = race;
      // name
      if (this.race == Enum_Races.Custom)
      {
     this.name = "Custom Race";
      }
      else
      {
     this.name = EnumHandler.ToString(race.ToString());
      }
      // size class
      this.size = creature_size;
      // creature type
      this.creatureType = creature_type;
      // creature subtypes
      this.creatureSubTypes = new List<Enum_Creature_Subtypes>();
      foreach (Enum_Creature_Subtypes subtype in creature_subtypes)
      {
     this.creatureSubTypes.Add(subtype);
      }
      // move speed
      this.baseMoveSpeed = base_movespeed;
      // starting languages
      this.startingLanguages = new List<Enum_Languages>();
      foreach (Enum_Languages language in starting_languages)
      {
     this.startingLanguages.Add(language);
      }
      // special abilities
      this.specialAbilities = new List<Enum_Special_Abilities>();
      foreach (Enum_Special_Abilities ability in special_abilities)
      {
     this.specialAbilities.Add(ability);
      }
      // senses
      this.senses = new List<Enum_Senses>();
      foreach (Enum_Senses sense in innate_senses)
      {
     this.senses.Add(sense);
      }
      // defensive traits
      this.defensiveTraits = new List<Enum_Defensive_Racial_Traits>();
      foreach (Enum_Defensive_Racial_Traits trait in defensive_traits)
      {
     this.defensiveTraits.Add(trait);
      }
      // offensive traits
      this.offensiveTraits = new List<Enum_Offensive_Racial_Traits>();
      foreach (Enum_Offensive_Racial_Traits trait in offensive_traits)
      {
     this.offensiveTraits.Add(trait);
      }
 }