public bool TryFinishTutorialTown(EnumTutorial tutorialId) { isInTutorial = false; EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Finished) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); DoFinishTutorialTown(tutorialId); if (tutorialId == EnumTutorial.Town_Fusion) { GameManager._showRateApp = true; } TutorialTown tutorialTown = GetTutorialTown(tutorialId); if (tutorialTown.only_once) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } _needSaveFlag = true; return(true); } return(false); }
public void ReceiveStartTutorialEvent(EnumTutorial tutorialId) { if (LevelManager.Singleton.LevelFinishFlag) { return; } if (_inTutorialFlag) { return; } EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Inactive) { return; } if (tutorialId == EnumTutorial.Battle_Move) { _joystick.BeginTutorial(tutorialId); } else if (tutorialId < EnumTutorial.Battle_Revive) { _skillHandler.BeginTutorial(tutorialId); } }
public void BeginTutorial(EnumTutorial tutorialId) { if (TutorialManager.Instance.TryStartTutorialLevel(tutorialId)) { StartCoroutine(TryStartTutorial(1.0f)); } }
public TutorialTown GetTutorialTown(EnumTutorial tutorialId) { foreach (TutorialTown tutorialTown in tutorialDataList._dataList) { if (tutorialTown.id == tutorialId) { return(tutorialTown); } } return(null); }
public TutorialLevel GetTutorialLevel(EnumTutorial tutorialId) { foreach (TutorialLevel tutorialLevel in tutorialLevelList._dataList) { if (tutorialLevel.id == tutorialId) { return(tutorialLevel); } } return(null); }
public void ChangeTutorialState(EnumTutorial tutorialId, EnumTutorialState state) { if (_tutorialState.ContainsKey(tutorialId)) //0=close , 1=active ,2=finish { _tutorialState[tutorialId] = state; } else { _tutorialState.Add(tutorialId, state); } _hasTutorialDataChange = true; }
public void BeginTutorial(EnumTutorial tutorialId) { if (tutorialId == EnumTutorial.Battle_HealthPotion || tutorialId == EnumTutorial.Battle_EnergyPotion) { if (LevelManager.Singleton.IsTutorialLevel()) { return; //don't active this tutorial in "tutorial level". } } if (TutorialManager.Instance.TryStartTutorialLevel(tutorialId)) { if (tutorialId == EnumTutorial.Battle_Attack) { _buttonEffect[0].SetActive(true); TutorialManager.Instance.GetHUDSkillHandler().ChangeButtonState(0); } else if (tutorialId == EnumTutorial.Battle_KillAnEnemy) { StartCoroutine(DelayShowArrowFor30()); } else if (tutorialId == EnumTutorial.Battle_Skill1) { TutorialManager.Instance.GetHUDSkillHandler().ChangeButtonState(1); _buttonEffect[1].SetActive(true); } else if (tutorialId == EnumTutorial.Battle_Skill2) { TutorialManager.Instance.GetHUDSkillHandler().ChangeButtonState(2); TutorialManager.Instance.StartTutorialDefense(); } else if (tutorialId == EnumTutorial.Battle_Skill3) { _buttonEffect[3].SetActive(true); } else if (tutorialId == EnumTutorial.Battle_Skill4) { _buttonEffect[4].SetActive(true); } else if (tutorialId == EnumTutorial.Battle_HealthPotion) { _buttonEffect[5].SetActive(true); //StartCoroutine(DelayHideEffectFor80()); TutorialManager.Instance.StartTutorialHp(); } else if (tutorialId == EnumTutorial.Battle_EnergyPotion) { _buttonEffect[6].SetActive(true); //StartCoroutine(DelayHideEffectFor90()); TutorialManager.Instance.StartTutorialEnergy(); } } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (errorCode == 0) { int count = reader.ReadInt16(); tutorialState = new Dictionary <EnumTutorial, EnumTutorialState>(); for (int i = 0; i < count; i++) { EnumTutorial id = (EnumTutorial)reader.ReadInt32(); EnumTutorialState state = (EnumTutorialState)reader.ReadInt32(); tutorialState.Add(id, state); } } }
public void FinishTutorial(EnumTutorial tutorialId) { if (TutorialManager.Instance.TryFinishTutorialLevel(tutorialId)) { if (tutorialId == EnumTutorial.Battle_Attack) { _buttonEffect[0].SetActive(false); } else if (tutorialId == EnumTutorial.Battle_KillAnEnemy) { _buttonEffect[0].SetActive(false); } else if (tutorialId == EnumTutorial.Battle_Skill1) { _buttonEffect[1].SetActive(false); } else if (tutorialId == EnumTutorial.Battle_Skill2) { _buttonEffect[2].SetActive(false); TutorialManager.Instance.FinishTutorialDefense(); } else if (tutorialId == EnumTutorial.Battle_Skill3) { _buttonEffect[3].SetActive(false); } else if (tutorialId == EnumTutorial.Battle_Skill4) { _buttonEffect[4].SetActive(false); } else if (tutorialId == EnumTutorial.Battle_HealthPotion) { _buttonEffect[5].SetActive(false); TutorialManager.Instance.FinishTutorialHp(); } else if (tutorialId == EnumTutorial.Battle_EnergyPotion) { _buttonEffect[6].SetActive(false); TutorialManager.Instance.FinishTutorialEnergy(); } } }
public bool TryStartTutorialTown(EnumTutorial tutorialId) { if (tutorialId == EnumTutorial.Town_Equip) { if (PlayerInfo.Instance.IsEquipedItem(k_equip_item1)) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); return(false); } } EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state == 0) //if this tutorial is not active or finish, check if can start. { TutorialTown tutorialTown = GetTutorialTown(tutorialId); EnumTutorialState preState = EnumTutorialState.Finished; if (tutorialTown.preId != EnumTutorial.None) { preState = PlayerInfo.Instance.GetTutorialState(tutorialTown.preId); } if (preState == EnumTutorialState.Finished) //if pre turiral have finish { EnumLevelState levelState = EnumLevelState.D; if (!string.IsNullOrEmpty(tutorialTown.level)) { levelState = PlayerInfo.Instance.GetLevelState(tutorialTown.level); } if (levelState >= EnumLevelState.D) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Active); isInTutorial = true; return(true); } } } return(false); }
public bool TryFinishTutorialLevel(EnumTutorial tutorialId) { _inTutorialFlag = false; isTutorialHpOrEnergy = false; EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Finished) { TutorialLevel tutorialLevel = GetTutorialLevel(tutorialId); PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); if (tutorialLevel.only_once) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } FinishTutorialLevel(tutorialLevel); } return(true); }
public void ReceiveFinishTutorialEvent(EnumTutorial tutorialId) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Active) { //we will finish this two tutorial even it is not active. if (tutorialId == EnumTutorial.Battle_HealthPotion || tutorialId == EnumTutorial.Battle_EnergyPotion) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } return; } if (tutorialId == EnumTutorial.Battle_Move) { _joystick.FinishTutorial(tutorialId); } else if (tutorialId < EnumTutorial.Battle_Revive) { _skillHandler.FinishTutorial(tutorialId); } }
public bool TryStartTutorialLevel(EnumTutorial tutorialId) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state == EnumTutorialState.Inactive) //if this tutorial is not active or finish, check if can start. { TutorialLevel tutorialLevel = GetTutorialLevel(tutorialId); EnumTutorialState preState = EnumTutorialState.Inactive; if (tutorialLevel.preId != EnumTutorial.None) { preState = PlayerInfo.Instance.GetTutorialState(tutorialLevel.preId); } else { preState = EnumTutorialState.Finished; } if (preState == EnumTutorialState.Finished) //if pre turiral have finish , start this tutorial { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Active); StartTutorialLevel(tutorialLevel); _inTutorialFlag = true; if (tutorialId == EnumTutorial.Battle_HealthPotion || tutorialId == EnumTutorial.Battle_EnergyPotion) { isTutorialHpOrEnergy = true; } return(true); } } return(false); }
public void DoFinishTutorialTown(EnumTutorial tutorialId) { //_uITownHome.DoFinishTutorialTown(tutorialId); }
public void DoStartTutorialTown(EnumTutorial tutorialId) { //_uITownHome.DoStartTutorialTown(tutorialId); }
public void FinishTutorial(EnumTutorial tutorialId) { TutorialManager.Instance.TryFinishTutorialLevel(tutorialId); }
public EnumTutorialState GetTutorialState(EnumTutorial tutorialId) { return(EnumTutorialState.Finished); EnumTutorialState tState = EnumTutorialState.Inactive; if (_tutorialState.ContainsKey(tutorialId)) { tState = _tutorialState[tutorialId]; } if (tutorialId == EnumTutorial.Battle_Skill1) { if (null != DataManager.Instance.GetSkillByKey(FC_KEY_BIND.ATTACK_2)) { if (GetLevelState(LevelManager.Singleton.CurrentLevelData.levelName) >= EnumLevelState.NEW_UNLOCK) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } } if (tutorialId == EnumTutorial.Battle_Skill2) { if (null != DataManager.Instance.GetSkillByKey(FC_KEY_BIND.ATTACK_3)) { if (GetLevelState(LevelManager.Singleton.CurrentLevelData.levelName) >= EnumLevelState.NEW_UNLOCK) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } } if (tutorialId == EnumTutorial.Town_Skill) { if (activeSkillList.Count >= 3) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } if (tState != EnumTutorialState.Finished) { TutorialTown tutorialTown = TutorialTownManager.Instance.GetTutorialTown(tutorialId); if (tutorialTown != null) { if (tutorialTown.only_once) { int tmpState = 0; if (tmpState == 2) { return(EnumTutorialState.Finished); } } } else { TutorialLevel tutorialLevel = TutorialManager.Instance.GetTutorialLevel(tutorialId); if (tutorialLevel != null) { if (tutorialLevel.only_once) { int tmpState = 0; if (tmpState == 2) { return(EnumTutorialState.Finished); } } } } } return(tState); }