protected void StateChange(EnumThreeObjectState newState, EnumThreeObjectState oldState) { if (newState == EnumThreeObjectState.LoadOver) { SendMessaget(); } }
IEnumerator IsLoadOver() { while (true) { if (camera != null && target != null) { State = EnumThreeObjectState.LoadOver; yield break; } else { yield return(false); } } }
protected virtual void ReceiveThree3DInfo(Message message) { ThreeObjectState = (EnumThreeObjectState)message.Content; }