private void LoadControls() { if (IsLoaded == true) { return; } if (BasicData.MultiPlayer == false) { _ai = MainContainer.Resolve <BattleshipComputerAI>(); } StatusOfGame = EnumStatusList.PlacingShips; Ships.ClearBoard(); GameBoard1.ClearBoard(); _model.ShipDirectionsVisible = true; //hopefully this is it (?) IsLoaded = true; //i think needs to be here. }
static JDFAutoQueueFilter() { atrInfoTable[0] = new AtrInfoTable(AttributeName.GANGNAMES, 0x33333111, AttributeInfo.EnumAttributeType.NMTOKENS, null, null); atrInfoTable[1] = new AtrInfoTable(AttributeName.MAXENTRIES, 0x33333311, AttributeInfo.EnumAttributeType.integer, null, null); atrInfoTable[2] = new AtrInfoTable(AttributeName.OLDERTHAN, 0x33333311, AttributeInfo.EnumAttributeType.dateTime, null, null); atrInfoTable[3] = new AtrInfoTable(AttributeName.NEWERTHAN, 0x33333311, AttributeInfo.EnumAttributeType.dateTime, null, null); atrInfoTable[4] = new AtrInfoTable(AttributeName.QUEUEENTRYDETAILS, 0x33333311, AttributeInfo.EnumAttributeType.enumeration, EnumQueueEntryDetails.getEnum(0), "Brief"); atrInfoTable[5] = new AtrInfoTable(AttributeName.STATUSLIST, 0x33333311, AttributeInfo.EnumAttributeType.enumerations, EnumStatusList.getEnum(0), null); elemInfoTable[0] = new ElemInfoTable(ElementName.QUEUEENTRYDEF, 0x33333311); elemInfoTable[1] = new ElemInfoTable(ElementName.DEVICE, 0x33333311); }
/// /// <summary> * (9.2) get StatusList attribute StatusList </summary> /// * <returns> Vector of the enumerations </returns> /// public virtual List <ValuedEnum> getStatusList() { return(getEnumerationsAttribute(AttributeName.STATUSLIST, null, EnumStatusList.getEnum(0), false)); }