Esempio n. 1
0
 private void LoadControls()
 {
     if (IsLoaded == true)
     {
         return;
     }
     if (BasicData.MultiPlayer == false)
     {
         _ai = MainContainer.Resolve <BattleshipComputerAI>();
     }
     StatusOfGame = EnumStatusList.PlacingShips;
     Ships.ClearBoard();
     GameBoard1.ClearBoard();
     _model.ShipDirectionsVisible = true; //hopefully this is it (?)
     IsLoaded = true;                     //i think needs to be here.
 }
Esempio n. 2
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 static JDFAutoQueueFilter()
 {
     atrInfoTable[0]  = new AtrInfoTable(AttributeName.GANGNAMES, 0x33333111, AttributeInfo.EnumAttributeType.NMTOKENS, null, null);
     atrInfoTable[1]  = new AtrInfoTable(AttributeName.MAXENTRIES, 0x33333311, AttributeInfo.EnumAttributeType.integer, null, null);
     atrInfoTable[2]  = new AtrInfoTable(AttributeName.OLDERTHAN, 0x33333311, AttributeInfo.EnumAttributeType.dateTime, null, null);
     atrInfoTable[3]  = new AtrInfoTable(AttributeName.NEWERTHAN, 0x33333311, AttributeInfo.EnumAttributeType.dateTime, null, null);
     atrInfoTable[4]  = new AtrInfoTable(AttributeName.QUEUEENTRYDETAILS, 0x33333311, AttributeInfo.EnumAttributeType.enumeration, EnumQueueEntryDetails.getEnum(0), "Brief");
     atrInfoTable[5]  = new AtrInfoTable(AttributeName.STATUSLIST, 0x33333311, AttributeInfo.EnumAttributeType.enumerations, EnumStatusList.getEnum(0), null);
     elemInfoTable[0] = new ElemInfoTable(ElementName.QUEUEENTRYDEF, 0x33333311);
     elemInfoTable[1] = new ElemInfoTable(ElementName.DEVICE, 0x33333311);
 }
Esempio n. 3
0
 ///
 ///          <summary> * (9.2) get StatusList attribute StatusList </summary>
 ///          * <returns> Vector of the enumerations </returns>
 ///
 public virtual List <ValuedEnum> getStatusList()
 {
     return(getEnumerationsAttribute(AttributeName.STATUSLIST, null, EnumStatusList.getEnum(0), false));
 }