public Result TryUsing(EnumStage ArgEnumStage, PlayerData playerData, CodingMamaCharacter characterData) { Result result = ResultFactory.CreateEndingResult(); if (enumStage == ArgEnumStage) { // do stuff with dialog result = BodyTryUsing(playerData, characterData); } return(result); }
public void SetEnumStage(EnumStage argEnumStage) { this.enumStage = argEnumStage; }