public static void ClearGroup(string group, EnumResGroup e = EnumResGroup.All) { switch (e) { case EnumResGroup.UI: UIMgr.Instance.ClearGroup(group); break; case EnumResGroup.Audio: SoundMgr.Instance.ClearGroup(group); break; case EnumResGroup.SpriteAtlas: SoundMgr.Instance.ClearGroup(group); break; case EnumResGroup.All: UIMgr.Instance.ClearGroup(group); SoundMgr.Instance.ClearGroup(group); SoundMgr.Instance.ClearGroup(group); break; } }
public static void ClearGroup(string group, EnumResGroup e = EnumResGroup.All) { switch (e) { case EnumResGroup.UI: GameUIManager.Instance.ClearGroup(group); break; case EnumResGroup.Audio: GameSoundManager.Instance.ClearGroup(group); break; case EnumResGroup.SpriteAtlas: GameSoundManager.Instance.ClearGroup(group); break; case EnumResGroup.All: GameUIManager.Instance.ClearGroup(group); GameSoundManager.Instance.ClearGroup(group); GameSoundManager.Instance.ClearGroup(group); break; } }