Esempio n. 1
0
 public void SetCutin(InputState prestate)
 {
     if (FaderState != prestate.FaderState)
     {
         CutinState = FaderState;
     }
     else
     {
         CutinState = EnumFaderState.NONE;
     }
 }
Esempio n. 2
0
    /// <summary>
    /// カットイン
    /// </summary>
    /// <param name="cutstate"></param>
    public void Cutin(EnumFaderState cutstate)
    {
        if (this.ActiveState == EnumActiveState.NEXT)
        {
            if (quecount <= 0)
            {
                if (judge == EnumJudge.NOTYET)
                {
                    if ((lr == CdjData.Left && cutstate == EnumFaderState.LEFT) || (lr == CdjData.Right && cutstate == EnumFaderState.RIGHT))
                    {
                        if (Math.Abs(now.judgementlinestep - startstep) < 5)
                        {
                            judge = EnumJudge.PERFECT;//ここにタイミングで判定分岐を入れる(BADもあり得る)
                        }
                        else if (Math.Abs(now.judgementlinestep - startstep) < 7)
                        {
                            judge = EnumJudge.GREAT;//ここにタイミングで判定分岐を入れる(BADもあり得る)
                        }
                        else if (Math.Abs(now.judgementlinestep - startstep) < 10)
                        {
                            judge = EnumJudge.GOOD;//ここにタイミングで判定分岐を入れる(BADもあり得る)
                        }
                        else if (Math.Abs(now.judgementlinestep - startstep) > 96)
                        {
                            judge = EnumJudge.BAD;
                        }

                        Random random = new Random();
                        DrawEffect.AddJudge(judge, lr, 1);
                        for (int i = 0; i < 20; i++)
                        {
                            DrawEffect.AddParticle(now.millis + i * 10, (int)(datacalc.realtimelinex(lr) + 20 + random.NextDouble() * 10), (int)(datacalc.JudgeLineY), random.NextDouble() * 20 + 10, -random.NextDouble() * Math.PI * 1);
                        }
                    }
                }
            }
        }
    }
Esempio n. 3
0
    public static void SetFaderValue(int value)
    {
        _fader_value = value;
        if (value < _fader_min)
        {
            _fader_value = _fader_min;
        }
        if (value > _fader_max)
        {
            _fader_value = _fader_max;
        }

        _fader_cutin_state = EnumFaderState.NONE;
        if (_fader_value < _fader_centermin)
        {
            if (_fader_state != EnumFaderState.LEFT)
            {
                _fader_cutin_state = EnumFaderState.LEFT;
            }
            _fader_state = EnumFaderState.LEFT;
        }
        else if (_fader_value > _fader_centermax)
        {
            if (_fader_state != EnumFaderState.RIGHT)
            {
                _fader_cutin_state = EnumFaderState.RIGHT;
            }
            _fader_state = EnumFaderState.RIGHT;
        }
        else
        {
            if (_fader_state != EnumFaderState.CENTER)
            {
                _fader_cutin_state = EnumFaderState.CENTER;
            }
            _fader_state = EnumFaderState.CENTER;
        }
    }