public void PlayMovementSound(EnumDefinitions.MovementSoundTypes type)
    {
        switch (type)
        {
        case EnumDefinitions.MovementSoundTypes.Grass:
            audioSrc.PlayOneShot(regularMovementSound);
            break;

        case EnumDefinitions.MovementSoundTypes.Slime:
            audioSrc.PlayOneShot(slimeMovementSound);
            break;

        case EnumDefinitions.MovementSoundTypes.WingFlap:
            audioSrc.PlayOneShot(wingFlapMovementSound);
            break;
        }
    }
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 public void ChangeMovementSoundType(EnumDefinitions.MovementSoundTypes sound)
 {
     movementSound = sound;
 }