public static void Print(string str, EnumColor color) { switch (color) { case EnumColor.Green: Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine(str); break; case EnumColor.Black: Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine(str); break; case EnumColor.Yellow: Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine(str); break; case EnumColor.Red: Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(str); break; default: Console.WriteLine("Такого цвета нету в базе!"); break; } }
/// <summary> /// Construtor para criar uma casa com cor. /// </summary> /// <param name="tileColor"> Cor da casa. </param> /// <param name="tileType"> Tipo da casa. </param> public Tile(EnumColor tileColor, EnumTileType tileType) { TileColor = tileColor; TileType = tileType; ghostOnTile = null; pos = new Position(); }
private void LogTxt(string logTxt, EnumColor color = EnumColor.Black) { this.LogBox.BeginInvoke(new Action(() => { if (this.LogBox.Lines.Length > 2000) { this.LogBox.Text = ""; } string logAppend = DateTime.Now.ToString("[HH:mm:ss]: ") + logTxt + "\r\n"; this.LogBox.AppendText(logAppend); this.LogBox.Select((this.LogBox.Text.Length - logAppend.Length) + 1, logAppend.Length - 1); switch (color) { case EnumColor.Black: this.LogBox.SelectionColor = System.Drawing.SystemColors.Desktop; break; case EnumColor.Red: this.LogBox.SelectionColor = Color.DarkRed; break; case EnumColor.Blue: this.LogBox.SelectionColor = System.Drawing.SystemColors.HotTrack; break; } this.LogBox.SelectionFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.LogBox.ScrollToCaret(); this.LogBox.SelectionStart = this.LogBox.Text.Length; //Util.LogTxt(logTxt, true); })); }
public Product(int id, string name, double price, EnumColor color) { Id = id; Name = name; Price = price; Color = color; }
public void CarInstance() { //Arrange string manufacturerNameEx = "NewManufacturer"; Manufacturer manuEx = new Manufacturer { Name = manufacturerNameEx }; string modelNameEx = "NewModel"; double engineEx = 2; EnumCategory catEx = EnumCategory.Intermediate; Model model = new Model { Name = modelNameEx, Manufacturer = manuEx, Engine = engineEx, Category = catEx }; EnumColor colorEx = EnumColor.White; string plateEx = "qwe1234"; decimal priceEx = 50; //Act Car found = new Car { CarColor = colorEx, LicensePlate = plateEx, Model = model, Price = priceEx }; //Assert Assert.AreEqual(colorEx, found.CarColor); Assert.AreEqual(plateEx, found.LicensePlate); Assert.AreEqual(priceEx, found.Price); }
//STRING public static string HTMLBagde(EnumColor parEnumColor, string message) { switch (parEnumColor) { case EnumColor.Primary: return("<span class=\"badge badge-pill badge-primary\">" + message + "</span>"); case EnumColor.Secondary: return("<span class=\"badge badge-pill badge-secondary\">" + message + "</span>"); case EnumColor.Success: return("<span class=\"badge badge-pill badge-success\">" + message + "</span>"); case EnumColor.Danger: return("<span class=\"badge badge-pill badge-danger\">" + message + "</span>"); case EnumColor.Warning: return("<span class=\"badge badge-pill badge-warning\">" + message + "</span>"); case EnumColor.Info: return("<span class=\"badge badge-pill badge-info\">" + message + "</span>"); case EnumColor.Light: return("<span class=\"badge badge-pill badge-light\">" + message + "</span>"); case EnumColor.Dark: return("<span class=\"badge badge-pill badge-dark\">" + message + "</span>"); default: return(string.Empty); } }
public static string HTMLDivAlert(EnumColor parEnumColor, string parMessageParent, string parMessageDetail) { switch (parEnumColor) { case EnumColor.Primary: return("<div class=\"alert alert-primary\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Secondary: return("<div class=\"alert alert-secondary\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Success: return("<div class=\"alert alert-success\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Danger: return("<div class=\"alert alert-danger\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Warning: return("<div class=\"alert alert-warning\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Info: return("<div class=\"alert alert-info\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Light: return("<div class=\"alert alert-light\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); case EnumColor.Dark: return("<div class=\"alert alert-dark\" role=\"alert\"><strong>" + parMessageParent + "</strong> " + parMessageDetail + "</div>"); default: return(string.Empty); } }
internal static IEnumerable <Piece> createPieces(EnumColor color) { switch (color) { case EnumColor.Black: for (byte y = 0; y < 3; y++) { for (byte x = 0; x < Board.GRID_SIZE; x++) { if (y % 2 != x % 2) { yield return(new Piece(new Point(x, y), PieceType.Man)); } } } break; case EnumColor.White: for (byte y = 5; y < Board.GRID_SIZE; y++) { for (byte x = 0; x < Board.GRID_SIZE; x++) { if (y % 2 != x % 2) { yield return(new Piece(new Point(x, y), PieceType.Man)); } } } break; } }
public static string GetHexaDecimalColor(EnumColor parEnumColor) { switch (parEnumColor) { case EnumColor.Primary: return("#2196f3"); case EnumColor.Secondary: return("#9e9e9e"); case EnumColor.Success: return("#4db6ac"); case EnumColor.Danger: return("#ef5350"); case EnumColor.Warning: return("#ffd740"); case EnumColor.Info: return("#4dd0e1"); case EnumColor.Light: return("#f5f5f5"); case EnumColor.Dark: return("#424242"); default: { Random rd = new Random(); return(String.Format("#{0:X6}", rd.Next(0x1000000))); } } }
private void ChangeColor(EnumColor _textColor) { ChangeColorCommand ccc; ccc = new ChangeColorCommand(Editor, _textColor); Commands.Push(ccc); ccc.Execute(); }
public void askInitPlayerRPC(NetworkMessageInfo info) { //zone = asteroidsManager.choosePos(); EnumColor col = asteroidsManager.chooseColor(); asteroidsManager.nbPlayerConnected++; networkView.RPC("initPlayerRPC", info.sender, (int)col, new Vector3(0, 0, 0)); }
protected void Awake() { base.Awake(); _enumColor = EnumColor.DEFAULT; _color[0] = Color.red; _color[1] = Color.green; _color[2] = Color.blue; }
/// <summary> /// Construtor que contem as propriedades do portal, como a cor, /// posição, direção, etc... . /// </summary> /// <param name="color"> Cor do portal. </param> /// <param name="startDirection"> A direção incial do portal. </param> /// <param name="X0"> X inicial. </param> /// <param name="Y0"> Y inicial. </param> public Portal(EnumColor color, EnumPortalDirection startDirection, int X0, int Y0) { _color = color; Direction = startDirection; pos = new Position(X0, Y0); freeGhosts = new List <Ghost>(0); posToCheck = new Position(pos.x, pos.y); }
/// <summary> /// Construtor para criar um fantasma. /// </summary> /// <param name="ghostColour">Cor de o fantasma novo.</param> /// <param name="owner">A quem pertence este novo fantasma.</param> public Ghost(EnumColor ghostColour, Player owner) { pos = new Position(); color = ghostColour; this.owner = owner; inDungeon = false; isOnBoard = false; possiblePos = new List <Position>(4); }
/// <summary> /// Main settings constructor with parameters /// </summary> public MainS(int dotSize, EnumColor leftColor, EnumColor rightColor, bool showChart, int eventSize, int dotsToPaint, int channels, EnumAudio mono_stereo, EnumScreenSize screenSize) { this.dotSize = dotSize; this.leftColor = leftColor; this.rightColor = rightColor; this.showChart = showChart; this.eventSize = eventSize; this.dotsToPaint = dotsToPaint; this.channels = channels; this.mono_stereo = mono_stereo; this.screenSize = screenSize; }
/// <summary> /// Main settings empty constructor /// </summary> public MainS() { this.dotSize = 2; this.leftColor = EnumColor.BLUE; this.rightColor = EnumColor.ORANGE; this.showChart = true; this.eventSize = 32; this.dotsToPaint = 10; this.channels = 64; this.mono_stereo = EnumAudio.STEREO; this.screenSize = EnumScreenSize.s1366x768; }
public Bicycle() { this.serialNo = 0; this.RimType = EnumRimType.Undefined; this.color = EnumColor.Undefined; this.madeBy = "Undefined"; this.price = 0.00; this.speed = 0; this.groundClearance = 0.00; this.seatHeight = 0.00; this.suspensionType = EnumSusType.Not_Applicable; this.model = EnumModelType.Undefined; }
// Use this for initialization void Start() { upDownRange = 60f; leftRightRange = 70f; mouseSensitivity = 1f; cdShoot = 1f; cdMoveHorizontal = 1f / 60f; cdMoveVertical = cdMoveHorizontal; timeSinceLastShoot = 0; timeSinceLastMoveVertical = 0; timeSinceLastMoveHorizontal = 0; color = EnumColor.NONE; }
public Bicycle(int serNo, EnumRimType rimTyp, EnumColor col, string madeby, double price, int speed, double groundClr, double seatHgt, EnumSusType susType, EnumModelType model) { this.serialNo = serNo; this.RimType = rimTyp; this.color = col; this.madeBy = madeby; this.price = price; this.speed = speed; this.groundClearance = groundClr; this.seatHeight = seatHgt; this.suspensionType = susType; this.model = model; }
public void Populate(int chosen) { int x; int y; int q; int r; int z = 0; for (x = 1; x <= 3; x++) // shapes { for (y = 1; y <= 7; y++) // numbers { for (r = 1; r <= 2; r++) { for (q = 1; q <= 2; q++) // how many of each { z += 1; if (z == chosen) { Deck = chosen; CardType = EnumCardType.Regular; Shape = (EnumCardShape)x; Value = y; Color = (EnumColor)r; return; } } } } } for (x = 85; x <= 96; x++) { if (x == chosen) { Deck = chosen; CardType = EnumCardType.Wild; return; } } for (x = 97; x <= 100; x++) { if (x == chosen) { Deck = chosen; CardType = EnumCardType.Reverse; return; } } throw new Exception("Can't find the deck " + chosen); }
public ExportEntityAttribute(EnumColor titleColor, EnumColor headColor, EnumColor contentColor, string title = "", int titleFontSize = 14, int headFontSize = 12, int contentFontSize = 10, bool isTitleBold = true, bool isHeadBold = true, bool isContentBold = false, int titleColumnSpan = 0) { this._TitleColor = titleColor; this._HeadColor = headColor; this._ContentColor = contentColor; this._Title = title; this._TitleFontSize = titleFontSize; this._HeadFontSize = headFontSize; this._ContentFontSize = contentFontSize; this._IsTitleBold = isTitleBold; this._IsHeadBold = isHeadBold; this._IsContentBold = isContentBold; this._TitleColumnSpan = titleColumnSpan; }
// bool b indicates if it is activated or not public void init(Vector3 posSpawn, Vector3 cible, int health, int id, EnumColor color) { target = cible; transform.position = posSpawn; hp = health; isUsed = true; this.id = id; //gameObject.renderer.enabled = true; setColor(color); // We activate the asteroid and add it to use asteroid gameObject.SetActive(true); asteroidManager.add(id, this); }
private void buttonUpdate_Click(object sender, EventArgs e) { index = this.listBoxDisplay.SelectedIndex; DialogResult result; result = MessageBox.Show("DO YOU WANT TO UPDATE?", "UPDATE", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { if (radioButtonRdBikes.Checked == true) { long serNum = Convert.ToInt64(this.textBoxSrNum.Text); string make = this.textBoxMd.Text; float price = Convert.ToInt32(textBoxPrice.Text); EnumColor color = (EnumColor)positionColor; double speed = Convert.ToInt32(this.textBoxSpd.Text); int year = Convert.ToInt32(this.textBoxYear.Text); double SeatHeight = Convert.ToInt32(this.textBoxStHght.Text); double Weight = Convert.ToInt32(this.textBoxWght.Text); double newSpeed = Convert.ToInt32(this.textBoxNewSpeedRD.Text); //MessageBox.Show("Radio Bike UPDATED"); } else if (radioButtonMtnBikes.Checked == true) { long serNum = Convert.ToInt64(this.textBoxSrNum.Text); string make = this.textBoxMd.Text; float price = Convert.ToInt32(textBoxPrice.Text); EnumColor color = (EnumColor)positionColor; double speed = Convert.ToInt32(this.textBoxSpd.Text); int year = Convert.ToInt32(this.textBoxYear.Text); double Height = Convert.ToInt32(this.textBoxHght.Text); EnumSuspension Suspension = (EnumSuspension)positionSuspension; EnumHeadlight Headlight = (EnumHeadlight)positionHdLight; double newSpeed = Convert.ToInt32(this.textBoxNewSpeedMT.Text); //MessageBox.Show("Mountain Bike UPDATED"); } } else { MessageBox.Show("The Bike serial number - " + this.myList[index].SerNum + " is not updated"); } FileHandler.WriteToXmlFile(myList); }
/// <summary> /// Main settings read from XML /// </summary> public void fromXML(XElement root) { CultureInfo ci = new CultureInfo("en-us"); XElement xe; xe = root.Element("Main"); dotSize = Convert.ToInt16(xe.Attribute("dotSize").Value, ci); leftColor = (EnumColor)Enum.Parse(typeof(EnumColor), xe.Attribute("leftColor").Value); rightColor = (EnumColor)Enum.Parse(typeof(EnumColor), xe.Attribute("rightColor").Value); showChart = Convert.ToBoolean(xe.Attribute("showChart").Value, ci); eventSize = Convert.ToInt16(xe.Attribute("eventSize").Value, ci); dotsToPaint = Convert.ToInt16(xe.Attribute("dotsToPaint").Value, ci); channels = Convert.ToInt16(xe.Attribute("channels").Value, ci); mono_stereo = (EnumAudio)Enum.Parse(typeof(EnumAudio), xe.Attribute("mono_stereo").Value); screenSize = (EnumScreenSize)Enum.Parse(typeof(EnumScreenSize), xe.Attribute("screenSize").Value); }
private void ChangeColor(Color selfColor) { if (selfColor == Color.red) { _enumColor = EnumColor.RED; } if (selfColor == Color.green) { _enumColor = EnumColor.GREEN; } if (selfColor == Color.blue) { _enumColor = EnumColor.BLUE; } }
static void Main(string[] args) { Console.WriteLine("Введите текст:"); string text = Console.ReadLine(); Console.WriteLine("Выберите цвет:"); for (EnumColor number = EnumColor.Green; number <= EnumColor.Red; number++) { Console.WriteLine($"{(byte)number} - {number}"); } EnumColor color = (EnumColor)Convert.ToInt32(Console.ReadLine()); TextColor.Print(text, color); Console.ReadKey(); }
private bool HasSpecificCard(ICard thisCard, int number, EnumColor color) { if (thisCard.FirstValue == number && thisCard.Color == color) { return(true); } if (thisCard.SecondValue == number && thisCard.Color == color) { return(true); } if (thisCard.FirstValue == number && thisCard.Color == EnumColor.Any) { return(true); } if (thisCard.IsWild == true && thisCard.Color == color) { return(true); } return(false); }
public static void Change(object sender, object e) { if (count <= 10) // Если количество срабатываний метода превысит 10, то начнет мигать желтый цвет { count++; switch (CurrentColor) { case EnumColor.Stop: CurrentColor = EnumColor.Ready; break; case EnumColor.Ready: CurrentColor = EnumColor.Go; break; case EnumColor.Go: CurrentColor = EnumColor.Wait; break; case EnumColor.Wait: CurrentColor = EnumColor.Stop; break; } } else { switch (CurrentColor) { case EnumColor.Wait: CurrentColor = EnumColor.None; break; case EnumColor.None: CurrentColor = EnumColor.Wait; break; } } }
/// <summary> /// Método para definir a cor do texto na consola. /// </summary> /// <param name="c"> Variável cor. </param> private void TextColorSwitcher(EnumColor c) { // Controla que cor deve ser representada na consola consoante a // cor dos fantasmas e portais. switch (c) { case EnumColor.Blue: Console.ForegroundColor = ConsoleColor.Cyan; break; case EnumColor.Red: Console.ForegroundColor = ConsoleColor.Red; break; case EnumColor.Yellow: Console.ForegroundColor = ConsoleColor.Yellow; break; default: Console.ForegroundColor = ConsoleColor.White; break; } }
public void setColor(EnumColor color) { this.color = color; blenderObject.renderer.material = matChoice[(int)color]; radarDisplay.renderer.material = matChoice[(int)color]; }