private void OnUtilAction() { if (_building != null) { _building.QueueFree(); _building = null; } BuildMode = true; buildingType = EnumBuildingTypes.Util; var z = UtilStationScene.Instance(); AddChild(z); _building = z as UtilityStation; }
private void OnParkAction() { if (_building != null) { _building.QueueFree(); _building = null; } BuildMode = true; buildingType = EnumBuildingTypes.Park; var z = ParkStationScene.Instance(); AddChild(z); _building = z as Park; }
private void OnFireAction() { if (_building != null) { _building.QueueFree(); _building = null; } BuildMode = true; buildingType = EnumBuildingTypes.Fire; var z = FireStationScene.Instance(); AddChild(z); _building = z as FireStation; }