private void OnUtilAction()
    {
        if (_building != null)
        {
            _building.QueueFree();
            _building = null;
        }

        BuildMode    = true;
        buildingType = EnumBuildingTypes.Util;
        var z = UtilStationScene.Instance();

        AddChild(z);
        _building = z as UtilityStation;
    }
    private void OnParkAction()
    {
        if (_building != null)
        {
            _building.QueueFree();
            _building = null;
        }

        BuildMode    = true;
        buildingType = EnumBuildingTypes.Park;
        var z = ParkStationScene.Instance();

        AddChild(z);
        _building = z as Park;
    }
    private void OnFireAction()
    {
        if (_building != null)
        {
            _building.QueueFree();
            _building = null;
        }

        BuildMode    = true;
        buildingType = EnumBuildingTypes.Fire;
        var z = FireStationScene.Instance();

        AddChild(z);
        _building = z as FireStation;
    }