public AddForm(string buttonText, EnumAction buttonAction, Form1 form) : this() { CreateButton.Text = buttonText; MotherForm = form; switch (buttonAction) { case EnumAction.Add: ButtonAction = StandartAction; break; case EnumAction.Update: ButtonAction = EditAction; User target; using (ModelOfShop db = new ModelOfShop()) { target = db.Users.Find(int.Parse(MotherForm.DataBaseGrid[0, MotherForm.DataBaseGrid.SelectedRows[0].Index].Value.ToString())); } NameField.Text = target.FirsName; LastNameField.Text = target.LastName; MiddleNameField.Text = target.MiddleName; LoginField.Text = target.Login; PasswordField.Text = target.Password; CheckAdmin.Checked = (bool)target.IsAdmin; NumberField.Text = target.Phone.ToString(); CountryCodeField.SelectedIndex = (int)target.CountryCode; break; } CheckStats(this, null); }
public CowMessage(EnumAction action, Guid sender, Payload payload, Guid?target = null) { Action = action; Sender = sender; Payload = payload; Target = target; }
private void ChooseSpecial() { if (CurGem == EnumGem.NONE || Dead) { return; } else if (CurGem == EnumGem.AIR) { if (IsDirectionAdjacent(QueuedActionDirection, EnumDir.S) && DivekickCharged) { StartAction("DiveKick"); QueuedAction = EnumAction.NONE; } else if (!IsDirectionAdjacent(QueuedActionDirection, EnumDir.S) && FlyAttackCharged) { StartAction("Fly"); QueuedAction = EnumAction.NONE; } } else if (CurGem == EnumGem.ZAP) { StartAction("Laser"); QueuedAction = EnumAction.NONE; } }
public virtual void DoRenderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) { ItemStack itemstack = par1EntityPlayer.Inventory.GetCurrentItem(); ModelArmorChestplate.HeldItemRight = ModelArmor.HeldItemRight = ModelBipedMain.HeldItemRight = itemstack == null ? 0 : 1; if (itemstack != null && par1EntityPlayer.GetItemInUseCount() > 0) { EnumAction enumaction = itemstack.GetItemUseAction(); if (enumaction == EnumAction.Block) { ModelArmorChestplate.HeldItemRight = ModelArmor.HeldItemRight = ModelBipedMain.HeldItemRight = 3; } else if (enumaction == EnumAction.Bow) { ModelArmorChestplate.AimedBow = ModelArmor.AimedBow = ModelBipedMain.AimedBow = true; } } ModelArmorChestplate.IsSneak = ModelArmor.IsSneak = ModelBipedMain.IsSneak = par1EntityPlayer.IsSneaking(); double d = par4 - (double)par1EntityPlayer.YOffset; if (par1EntityPlayer.IsSneaking() && !(par1EntityPlayer is EntityPlayerSP)) { d -= 0.125D; } base.DoRenderLiving(par1EntityPlayer, par2, d, par6, par8, par9); ModelArmorChestplate.AimedBow = ModelArmor.AimedBow = ModelBipedMain.AimedBow = false; ModelArmorChestplate.IsSneak = ModelArmor.IsSneak = ModelBipedMain.IsSneak = false; ModelArmorChestplate.HeldItemRight = ModelArmor.HeldItemRight = ModelBipedMain.HeldItemRight = 0; }
static void Main(string[] args) { while (CurrAction != EnumAction.Exit) { switch (CurrAction) { case EnumAction.Start: CurrAction = Start(); break; case EnumAction.Login: CurrAction = Login(); break; case EnumAction.Get: CurrAction = OpenFavorite(); break; case EnumAction.Idle: CurrAction = GetUserAction(); break; default: break; } } Driver.Quit(); Environment.Exit(0); }
public frmGuestsGroups(int GroupID, int GuestID, int GuestIDToAdd, DateTime Date, EnumAction EnumAct) { InitializeComponent(); _groupID = GroupID; _guestID = GuestID; _guestIDToAdd = GuestIDToAdd; _date = Date; _enumAction = EnumAct; }
DogAction getAction(string name, out EnumAction enumAction) { var x = dogActions.FirstOrDefault(r => r.Name == name); enumAction = EnumAction.e未知; if (x != null) { Enum.TryParse <EnumAction>("e" + name, out enumAction); } return(x); }
public FormCRUDAppartenir(CRUD Parent, int id = -1) { InitializeComponent(); this.Parent = Parent; Controleur.Vmodele.charger_donnees("classes"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[2].Rows.Count; i++) { cb_classesAppartenir.Items.Add(new cbItem(Controleur.Vmodele.DT[2].Rows[i][1].ToString(), Controleur.Vmodele.DT[2].Rows[i][0].ToString())); } } Controleur.Vmodele.charger_donnees("etudiants"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[14].Rows.Count; i++) { cb_etudiantsAppartenir.Items.Add(new cbItem(Controleur.Vmodele.DT[14].Rows[i][1].ToString(), Controleur.Vmodele.DT[14].Rows[i][0].ToString())); } } if (id == -1) { actionForm = EnumAction.Ajout; } else { actionForm = EnumAction.Modification; this.id = id; //charger combo for (int i = 0; i < Controleur.Vmodele.DT[14].Rows.Count; i++) { if (Controleur.Vmodele.DT[14].Rows[i][0].ToString() == Controleur.Vmodele.DT[1].Rows[id][1].ToString()) { cb_etudiantsAppartenir.SelectedIndex = i; } } for (int i = 0; i < Controleur.Vmodele.DT[2].Rows.Count; i++) { if (Controleur.Vmodele.DT[2].Rows[i][0].ToString() == Controleur.Vmodele.DT[1].Rows[id][0].ToString()) { cb_classesAppartenir.SelectedIndex = i; } } tb_anneeApartenir.Text = (Controleur.Vmodele.DT[1].Rows[id][2].ToString()); } this.Show(); }
public void ShowAlter(string msg, EnumType type) { this.Opacity = 0.0; this.StartPosition = FormStartPosition.Manual; string fname; for (int i = 1; i < 10; i++) { fname = "alter " + i.ToString(); Form_Alter frm = (Form_Alter)Application.OpenForms[fname]; if (frm == null) { this.Name = fname; this.x = Screen.PrimaryScreen.WorkingArea.Width - this.Width + 15; this.y = Screen.PrimaryScreen.WorkingArea.Height - this.Height * i - 5 * i; this.Location = new Point(this.x, this.y); break; } } this.x = Screen.PrimaryScreen.WorkingArea.Width - base.Width - 5; switch (type) { case EnumType.Success: this.pictureBox1.Image = Resources.success; this.BackColor = Color.SeaGreen; break; case EnumType.Error: this.pictureBox1.Image = Resources.error; this.BackColor = Color.DarkRed; break; case EnumType.Info: this.pictureBox1.Image = Resources.info; this.BackColor = Color.RoyalBlue; break; case EnumType.Warning: this.pictureBox1.Image = Resources.warning; this.BackColor = Color.DarkOrange; break; } this.lbMessage.Text = msg; this.Show(); this.action = EnumAction.Start; this.timer1.Interval = 1; this.timer1.Start(); }
public string ConditionToSearchItem(int pintCCNID, EnumAction enumAction) { string strCondition = " WHERE " + v_ITMBOM_Product.VIEW_NAME + "." + ITM_ProductTable.CCNID_FLD + " = " + pintCCNID.ToString() + " and " + v_ITMBOM_Product.VIEW_NAME + "." + ITM_ProductTable.MAKEITEM_FLD + " = 1 and " + v_ITMBOM_Product.VIEW_NAME + "." + v_ITMBOM_Product.HASBOM_FLD + " = "; if (enumAction == EnumAction.Add) { strCondition += "0"; } else { strCondition += "1"; } return(strCondition); }
public FormCRUDCommentaires(CRUD Parent, int id = -1) { InitializeComponent(); this.Parent = Parent; Controleur.Vmodele.charger_donnees("etudiants"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[14].Rows.Count; i++) { cb_Etudiants.Items.Add(new cbItem(Controleur.Vmodele.DT[14].Rows[i][4].ToString(), Controleur.Vmodele.DT[14].Rows[i][0].ToString())); } } Controleur.Vmodele.charger_donnees("logements"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[8].Rows.Count; i++) { cb_Logements.Items.Add(new cbItem(Controleur.Vmodele.DT[8].Rows[i][1].ToString(), Controleur.Vmodele.DT[8].Rows[i][0].ToString())); } } if (id == -1) { actionForm = EnumAction.Ajout; } else { actionForm = EnumAction.Modification; this.id = id; for (int i = 0; i < Controleur.Vmodele.DT[14].Rows.Count; i++) { if (Controleur.Vmodele.DT[14].Rows[i][0].ToString() == Controleur.Vmodele.DT[3].Rows[id][1].ToString()) { cb_Etudiants.SelectedIndex = i; } } for (int i = 0; i < Controleur.Vmodele.DT[8].Rows.Count; i++) { if (Controleur.Vmodele.DT[8].Rows[i][0].ToString() == Controleur.Vmodele.DT[3].Rows[id][0].ToString()) { cb_Logements.SelectedIndex = i; } } dp_Date.Text = Controleur.Vmodele.DT[3].Rows[id][2].ToString(); tb_Note.Text = (Controleur.Vmodele.DT[3].Rows[id][3].ToString()); } this.Show(); }
public FormCRUDComposent(CRUD Parent, int id = -1) { InitializeComponent(); this.Parent = Parent; Controleur.Vmodele.charger_donnees("equipements"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[7].Rows.Count; i++) { cbEquipement.Items.Add(new cbItem(Controleur.Vmodele.DT[7].Rows[i][1].ToString(), Controleur.Vmodele.DT[7].Rows[i][0].ToString())); } } Controleur.Vmodele.charger_donnees("logements"); if (Controleur.Vmodele.Chargement) { for (int i = 0; i < Controleur.Vmodele.DT[8].Rows.Count; i++) { cbLogement.Items.Add(new cbItem(Controleur.Vmodele.DT[8].Rows[i][1].ToString(), Controleur.Vmodele.DT[8].Rows[i][0].ToString())); } } if (id == -1) { actionForm = EnumAction.Ajout; } else { actionForm = EnumAction.Modification; this.id = id; for (int i = 0; i < Controleur.Vmodele.DT[7].Rows.Count; i++) { if (Controleur.Vmodele.DT[7].Rows[i][0].ToString() == Controleur.Vmodele.DT[4].Rows[id][0].ToString()) { cbEquipement.SelectedIndex = i; } } for (int i = 0; i < Controleur.Vmodele.DT[8].Rows.Count; i++) { if (Controleur.Vmodele.DT[8].Rows[i][0].ToString() == Controleur.Vmodele.DT[4].Rows[id][1].ToString()) { cbLogement.SelectedIndex = i; } } } this.Show(); }
public FormCRUDProprio(CRUD Parent, int id = -1) { InitializeComponent(); this.Parent = Parent; Controleur.Vmodele.charger_donnees("personnes"); ChargerListeDerou(); if (id == -1) { actionForm = EnumAction.Ajout; } else { actionForm = EnumAction.Modification; this.id = id; ChargerInfoProprio(id); } this.Show(); }
public FormCRUDEquipements(CRUD Parent, int id = -1) { InitializeComponent(); this.Parent = Parent; if (id == -1) { actionForm = EnumAction.Ajout; } else { actionForm = EnumAction.Modification; this.id = id; tb_libelleEquipements.Text = (Controleur.Vmodele.DT[7].Rows[id][1].ToString()); } this.Show(); }
/// <summary> /// 启动指定方法 /// </summary> public void Completed() { try { if (typeof(EnClient) == EnumAction.GetType()) { ((Action <string, EnClient, DateTime>)EnCompleted)?.Invoke(Key, (EnClient)EnumAction, Time); } else if (typeof(EnServer) == EnumAction.GetType()) { ((Action <string, EnServer, DateTime>)EnCompleted)?.Invoke(Key, (EnServer)EnumAction, Time); } } catch (Exception e) { Log.Error("TCP事件调用异常", e); } }
public static string GetSpeech(EnumAction a, EnumLevel l) { List <string> speech = new List <string>(); int i = 0; foreach (var item in ParseJSON.Instance.dialog) { if (item.Action == Enum.GetName(typeof(EnumAction), a) && item.Level == Enum.GetName(typeof(EnumLevel), l)) { speech.Add(item.Speech); i++; } } Random r = new Random(); int index = r.Next(speech.Count); return(speech[index]); }
private void timer1_Tick(object sender, EventArgs e) { switch (this.action) { case EnumAction.Wait: timer1.Interval = 5000; action = EnumAction.Close; break; case EnumAction.Start: timer1.Interval = 1; this.Opacity += 0.1; if (this.x < this.Location.X) { this.Left--; } else { if (this.Opacity == 1.0) { action = EnumAction.Wait; } } break; case EnumAction.Close: timer1.Interval = 1; this.Opacity -= 0.1; this.Left -= 3; if (base.Opacity == 0.0) { base.Close(); } break; } }
public NomUniqueAttribute(string modele, string cherche, string chercheint, EnumAction action) { _action = action; _modele = modele; _cherche = cherche; _chercheint = chercheint; switch (_modele) { case "Utilisateur": ErrorMessage = Phrase.LoginExiste(); break; case "Theme": ErrorMessage = Phrase.TitreExiste(); break; default: ErrorMessage = Phrase.NomExiste(); break; } /*ErrorMessage = "Existe déjà...";*/ }
private static void ActionPropertyChanged(BindableObject bindable, object oldValue, object newValue) { var thisItem = (CardGraphicsXF)bindable; thisItem.MainObject !.Action = (EnumAction)newValue; }
//****************************************************************************************** // FIXED UPDATE //****************************************************************************************** void FixedUpdate() { //Complete the queued action, if possible. if (!Attacking && Time.time - QueuedActionTime < MaxQueueTime && !Dead) { //Complete the queued action //If an action is completed, make sure to make the QueuedAction NONE so that the action doesn't happen again. if (QueuedAction == EnumAction.JUMP && IsGrounded()) { //JUMP //Debug.Log("Jumping"); Jump(); QueuedAction = EnumAction.NONE; } else if (QueuedAction == EnumAction.BASIC_ATTACK) { //Basic attack //Debug.Log("Basic Attack"); if (QueuedActionDirection == EnumDir.E || QueuedActionDirection == EnumDir.NE || QueuedActionDirection == EnumDir.SE) { SetFacingRight(true); } else if (QueuedActionDirection == EnumDir.W || QueuedActionDirection == EnumDir.NW || QueuedActionDirection == EnumDir.SW) { SetFacingRight(false); } StartAction("Punch"); QueuedAction = EnumAction.NONE; } else if (QueuedAction == EnumAction.SPECIAL_ATTACK) { if (QueuedActionDirection == EnumDir.E || QueuedActionDirection == EnumDir.NE || QueuedActionDirection == EnumDir.SE) { SetFacingRight(true); } else if (QueuedActionDirection == EnumDir.W || QueuedActionDirection == EnumDir.NW || QueuedActionDirection == EnumDir.SW) { SetFacingRight(false); } //Special Attack ChooseSpecial(); } else if (QueuedAction == EnumAction.PICKUP) { PickupGem(); } } //Do state transitions! UpdateGroundState(); //Debug.Log(WasOnGround() + " -> " + IsGrounded()); //Now that we have completed the action queue, do movement! float accelX = 0; float accelY = 0; if (IsGrounded()) { float targetXVel = Horizontal * MaxSpeed; if (Attacking) { targetXVel = 0; } float dv = targetXVel - rb.velocity.x; accelX = dv / Time.fixedDeltaTime; if (accelX > GroundAccel) { accelX = GroundAccel; } else if (accelX < -GroundAccel) { accelX = -GroundAccel; } } else if (!IsGrounded()) { float dv = Horizontal * AirAccel * Time.fixedDeltaTime; if (Attacking) { dv = 0; } if (Horizontal > 0 && dv + rb.velocity.x > MaxSpeed) { dv = Mathf.Max(0, MaxSpeed - rb.velocity.x); } else if (Horizontal < 0 && dv + rb.velocity.x < -MaxSpeed) { dv = Mathf.Min(0, -MaxSpeed - rb.velocity.x); } accelX = dv / Time.fixedDeltaTime; //cancel jump if they let go if (rb.velocity.y > 0 && (!heldJump || !floating) && !Attacking && !forceFloating) { floating = false; float dvy = -JumpCancelAccel * Time.fixedDeltaTime; if (-dvy > rb.velocity.y) { dv = -rb.velocity.y; } accelY = dvy / Time.fixedDeltaTime; } } rb.AddForce(new Vector2(accelX * rb.mass, accelY * rb.mass), ForceMode2D.Force); //Update ground variables! GroundFrameEnd(); //Update input average count NumInputsStored = 0; }
// Update is called once per frame void Update() { //UPDATE INPUTS //UPDATE THESE TO AVERAGE OVER MULTIPLE FRAMES float RawHorz = Input.GetAxisRaw("Horizontal"); float RawVert = Input.GetAxisRaw("Vertical"); if (Dead) { Horizontal = 0; Vertical = 0; } else if (NumInputsStored == 0) { Horizontal = RawHorz; Vertical = RawVert; } else { Horizontal = (NumInputsStored * Horizontal + RawHorz) / (NumInputsStored + 1); Vertical = (NumInputsStored * Vertical + RawVert) / (NumInputsStored + 1); } NumInputsStored++; heldJump = Input.GetButton("Jump"); //UPDATE ACTION BASED INPUTS if (Input.GetButtonDown("Jump")) { QueuedAction = EnumAction.JUMP; QueuedActionTime = Time.time; } else if (Input.GetButtonDown("Attack")) { QueuedAction = EnumAction.BASIC_ATTACK; QueuedActionDirection = GetDirection(RawHorz, RawVert); QueuedActionTime = Time.time; } else if (Input.GetButtonDown("Special")) { QueuedAction = EnumAction.SPECIAL_ATTACK; QueuedActionDirection = GetDirection(RawHorz, RawVert); QueuedActionTime = Time.time; } else if (Input.GetButtonDown("Pickup")) { QueuedAction = EnumAction.PICKUP; QueuedActionDirection = GetDirection(RawHorz, RawVert); QueuedActionTime = Time.time; } if (Horizontal > 0 && !GetFacingRight() && rb.velocity.x > 0 && !Attacking) { SetFacingRight(true); } else if (Horizontal < 0 && GetFacingRight() && rb.velocity.x < 0 && !Attacking) { SetFacingRight(false); } if (Horizontal == 0f && (rb.velocity.x < 0.01f && rb.velocity.x > -0.01f)) //player standing still { //set state to idle anim.SetInteger("Accel", 0); } else if (rb.velocity.x * Horizontal > 0) //player is accelerating, { //set state to running anim.SetInteger("Accel", 1); } else //Player is deccelerating { //set state to sliding anim.SetInteger("Accel", -1); } anim.SetBool("Falling", rb.velocity.y < 0); }
/// <summary> /// Renders the active item in the player's hand when in first person mode. Args: partialTickTime /// </summary> public virtual void RenderItemInFirstPerson(float par1) { float f = PrevEquippedProgress + (EquippedProgress - PrevEquippedProgress) * par1; EntityPlayerSP entityplayersp = Mc.ThePlayer; float f1 = ((EntityPlayer)(entityplayersp)).PrevRotationPitch + (((EntityPlayer)(entityplayersp)).RotationPitch - ((EntityPlayer)(entityplayersp)).PrevRotationPitch) * par1; //GL.PushMatrix(); //GL.Rotate(f1, 1.0F, 0.0F, 0.0F); //GL.Rotate(((EntityPlayer)(entityplayersp)).PrevRotationYaw + (((EntityPlayer)(entityplayersp)).RotationYaw - ((EntityPlayer)(entityplayersp)).PrevRotationYaw) * par1, 0.0F, 1.0F, 0.0F); RenderHelper.EnableStandardItemLighting(); //GL.PopMatrix(); if (entityplayersp is EntityPlayerSP) { EntityPlayerSP entityplayersp1 = (EntityPlayerSP)entityplayersp; float f2 = entityplayersp1.PrevRenderArmPitch + (entityplayersp1.RenderArmPitch - entityplayersp1.PrevRenderArmPitch) * par1; float f4 = entityplayersp1.PrevRenderArmYaw + (entityplayersp1.RenderArmYaw - entityplayersp1.PrevRenderArmYaw) * par1; //GL.Rotate((((EntityPlayer)(entityplayersp)).RotationPitch - f2) * 0.1F, 1.0F, 0.0F, 0.0F); //GL.Rotate((((EntityPlayer)(entityplayersp)).RotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F); } ItemStack itemstack = ItemToRender; float f3 = Mc.TheWorld.GetLightBrightness(MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosX), MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosY), MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosZ)); f3 = 1.0F; int i = Mc.TheWorld.GetLightBrightnessForSkyBlocks(MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosX), MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosY), MathHelper2.Floor_double(((EntityPlayer)(entityplayersp)).PosZ), 0); int k = i % 0x10000; int l = i / 0x10000; OpenGlHelper.SetLightmapTextureCoords(OpenGlHelper.LightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); if (itemstack != null) { int j = Item.ItemsList[itemstack.ItemID].GetColorFromDamage(itemstack.GetItemDamage(), 0); float f8 = (float)(j >> 16 & 0xff) / 255F; float f13 = (float)(j >> 8 & 0xff) / 255F; float f19 = (float)(j & 0xff) / 255F; //GL.Color4(f3 * f8, f3 * f13, f3 * f19, 1.0F); } else { //GL.Color4(f3, f3, f3, 1.0F); } if (itemstack != null && itemstack.ItemID == Item.Map.ShiftedIndex) { //GL.PushMatrix(); // float f5 = 0.8F; float f9 = entityplayersp.GetSwingProgress(par1); float f14 = MathHelper2.Sin(f9 * (float)Math.PI); float f20 = MathHelper2.Sin(MathHelper2.Sqrt_float(f9) * (float)Math.PI); //GL.Translate(-f20 * 0.4F, MathHelper.Sin(MathHelper.Sqrt_float(f9) * (float)Math.PI * 2.0F) * 0.2F, -f14 * 0.2F); f9 = (1.0F - f1 / 45F) + 0.1F; if (f9 < 0.0F) { f9 = 0.0F; } if (f9 > 1.0F) { f9 = 1.0F; } f9 = -MathHelper2.Cos(f9 * (float)Math.PI) * 0.5F + 0.5F; //GL.Translate(0.0F, (0.0F * f5 - (1.0F - f) * 1.2F - f9 * 0.5F) + 0.04F, -0.9F * f5); //GL.Rotate(90F, 0.0F, 1.0F, 0.0F); //GL.Rotate(f9 * -85F, 0.0F, 0.0F, 1.0F); //GL.Enable(EnableCap.RescaleNormal); //GL.BindTexture(TextureTarget.Texture2D, Mc.RenderEngineOld.GetTextureForDownloadableImage(Mc.ThePlayer.SkinUrl, Mc.ThePlayer.GetTexture())); for (f14 = 0; f14 < 2; f14++) { f20 = f14 * 2 - 1; //GL.PushMatrix(); //GL.Translate(-0F, -0.6F, 1.1F * (float)f20); //GL.Rotate(-45 * f20, 1.0F, 0.0F, 0.0F); //GL.Rotate(-90F, 0.0F, 0.0F, 1.0F); //GL.Rotate(59F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-65 * f20, 0.0F, 1.0F, 0.0F); Render render1 = RenderManager.Instance.GetEntityRenderObject(Mc.ThePlayer); RenderPlayer renderplayer1 = (RenderPlayer)render1; // float f34 = 1.0F; //GL.Scale(f34, f34, f34); renderplayer1.DrawFirstPersonHand(); //GL.PopMatrix(); } f14 = entityplayersp.GetSwingProgress(par1); f20 = MathHelper2.Sin(f14 * f14 * (float)Math.PI); float f27 = MathHelper2.Sin(MathHelper2.Sqrt_float(f14) * (float)Math.PI); //GL.Rotate(-f20 * 20F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-f27 * 20F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-f27 * 80F, 1.0F, 0.0F, 0.0F); f14 = 0.38F; //GL.Scale(f14, f14, f14); //GL.Rotate(90F, 0.0F, 1.0F, 0.0F); //GL.Rotate(180F, 0.0F, 0.0F, 1.0F); //GL.Translate(-1F, -1F, 0.0F); f20 = 0.015625F; //GL.Scale(f20, f20, f20); Mc.RenderEngineOld.BindTexture(Mc.RenderEngineOld.GetTexture("/misc/mapbg.png")); Tessellator tessellator = Tessellator.Instance; //GL.Normal3(0.0F, 0.0F, -1F); tessellator.StartDrawingQuads(); sbyte byte0 = 7; tessellator.AddVertexWithUV(0 - byte0, 128 + byte0, 0.0F, 0.0F, 1.0D); tessellator.AddVertexWithUV(128 + byte0, 128 + byte0, 0.0F, 1.0D, 1.0D); tessellator.AddVertexWithUV(128 + byte0, 0 - byte0, 0.0F, 1.0D, 0.0F); tessellator.AddVertexWithUV(0 - byte0, 0 - byte0, 0.0F, 0.0F, 0.0F); tessellator.Draw(); MapData mapdata = Item.Map.GetMapData(itemstack, Mc.TheWorld); MapItemRenderer.RenderMap(Mc.ThePlayer, Mc.RenderEngineOld, mapdata); //GL.PopMatrix(); } else if (itemstack != null) { //GL.PushMatrix(); // float f6 = 0.8F; if (entityplayersp.GetItemInUseCount() > 0) { EnumAction enumaction = itemstack.GetItemUseAction(); if (enumaction == EnumAction.Eat || enumaction == EnumAction.Drink) { float f15 = ((float)entityplayersp.GetItemInUseCount() - par1) + 1.0F; float f21 = 1.0F - f15 / (float)itemstack.GetMaxItemUseDuration(); float f28 = f21; float f31 = 1.0F - f28; f31 = f31 * f31 * f31; f31 = f31 * f31 * f31; f31 = f31 * f31 * f31; float f35 = 1.0F - f31; //GL.Translate(0.0F, MathHelper.Abs(MathHelper.Cos((f15 / 4F) * (float)Math.PI) * 0.1F) * (float)((double)f28 <= 0.20000000000000001D ? 0 : 1), 0.0F); //GL.Translate(f35 * 0.6F, -f35 * 0.5F, 0.0F); //GL.Rotate(f35 * 90F, 0.0F, 1.0F, 0.0F); //GL.Rotate(f35 * 10F, 1.0F, 0.0F, 0.0F); //GL.Rotate(f35 * 30F, 0.0F, 0.0F, 1.0F); } } else { float f10 = entityplayersp.GetSwingProgress(par1); float f16 = MathHelper2.Sin(f10 * (float)Math.PI); float f22 = MathHelper2.Sin(MathHelper2.Sqrt_float(f10) * (float)Math.PI); //GL.Translate(-f22 * 0.4F, MathHelper.Sin(MathHelper.Sqrt_float(f10) * (float)Math.PI * 2.0F) * 0.2F, -f16 * 0.2F); } //GL.Translate(0.7F * f6, -0.65F * f6 - (1.0F - f) * 0.6F, -0.9F * f6); //GL.Rotate(45F, 0.0F, 1.0F, 0.0F); //GL.Enable(EnableCap.RescaleNormal); float f11 = entityplayersp.GetSwingProgress(par1); float f17 = MathHelper2.Sin(f11 * f11 * (float)Math.PI); float f23 = MathHelper2.Sin(MathHelper2.Sqrt_float(f11) * (float)Math.PI); //GL.Rotate(-f17 * 20F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-f23 * 20F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-f23 * 80F, 1.0F, 0.0F, 0.0F); f11 = 0.4F; //GL.Scale(f11, f11, f11); if (entityplayersp.GetItemInUseCount() > 0) { EnumAction enumaction1 = itemstack.GetItemUseAction(); if (enumaction1 == EnumAction.Block) { //GL.Translate(-0.5F, 0.2F, 0.0F); //GL.Rotate(30F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-80F, 1.0F, 0.0F, 0.0F); //GL.Rotate(60F, 0.0F, 1.0F, 0.0F); } else if (enumaction1 == EnumAction.Bow) { //GL.Rotate(-18F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-12F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-8F, 1.0F, 0.0F, 0.0F); //GL.Translate(-0.9F, 0.2F, 0.0F); float f24 = (float)itemstack.GetMaxItemUseDuration() - (((float)entityplayersp.GetItemInUseCount() - par1) + 1.0F); float f29 = f24 / 20F; f29 = (f29 * f29 + f29 * 2.0F) / 3F; if (f29 > 1.0F) { f29 = 1.0F; } if (f29 > 0.1F) { //GL.Translate(0.0F, MathHelper.Sin((f24 - 0.1F) * 1.3F) * 0.01F * (f29 - 0.1F), 0.0F); } //GL.Translate(0.0F, 0.0F, f29 * 0.1F); //GL.Rotate(-335F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-50F, 0.0F, 1.0F, 0.0F); //GL.Translate(0.0F, 0.5F, 0.0F); float f32 = 1.0F + f29 * 0.2F; //GL.Scale(1.0F, 1.0F, f32); //GL.Translate(0.0F, -0.5F, 0.0F); //GL.Rotate(50F, 0.0F, 1.0F, 0.0F); //GL.Rotate(335F, 0.0F, 0.0F, 1.0F); } } if (itemstack.GetItem().ShouldRotateAroundWhenRendering()) { //GL.Rotate(180F, 0.0F, 1.0F, 0.0F); } if (itemstack.GetItem().Func_46058_c()) { RenderItem(entityplayersp, itemstack, 0); int i1 = Item.ItemsList[itemstack.ItemID].GetColorFromDamage(itemstack.GetItemDamage(), 1); float f25 = (float)(i1 >> 16 & 0xff) / 255F; float f30 = (float)(i1 >> 8 & 0xff) / 255F; float f33 = (float)(i1 & 0xff) / 255F; //GL.Color4(f3 * f25, f3 * f30, f3 * f33, 1.0F); RenderItem(entityplayersp, itemstack, 1); } else { RenderItem(entityplayersp, itemstack, 0); } //GL.PopMatrix(); } else { //GL.PushMatrix(); // float f7 = 0.8F; float f12 = entityplayersp.GetSwingProgress(par1); float f18 = MathHelper2.Sin(f12 * (float)Math.PI); float f26 = MathHelper2.Sin(MathHelper2.Sqrt_float(f12) * (float)Math.PI); //GL.Translate(-f26 * 0.3F, MathHelper.Sin(MathHelper.Sqrt_float(f12) * (float)Math.PI * 2.0F) * 0.4F, -f18 * 0.4F); //GL.Translate(0.8F * f7, -0.75F * f7 - (1.0F - f) * 0.6F, -0.9F * f7); //GL.Rotate(45F, 0.0F, 1.0F, 0.0F); //GL.Enable(EnableCap.RescaleNormal); f12 = entityplayersp.GetSwingProgress(par1); f18 = MathHelper2.Sin(f12 * f12 * (float)Math.PI); f26 = MathHelper2.Sin(MathHelper2.Sqrt_float(f12) * (float)Math.PI); //GL.Rotate(f26 * 70F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-f18 * 20F, 0.0F, 0.0F, 1.0F); //GL.BindTexture(TextureTarget.Texture2D, Mc.RenderEngineOld.GetTextureForDownloadableImage(Mc.ThePlayer.SkinUrl, Mc.ThePlayer.GetTexture())); //GL.Translate(-1F, 3.6F, 3.5F); //GL.Rotate(120F, 0.0F, 0.0F, 1.0F); //GL.Rotate(200F, 1.0F, 0.0F, 0.0F); //GL.Rotate(-135F, 0.0F, 1.0F, 0.0F); //GL.Scale(1.0F, 1.0F, 1.0F); //GL.Translate(5.6F, 0.0F, 0.0F); Render render = RenderManager.Instance.GetEntityRenderObject(Mc.ThePlayer); RenderPlayer renderplayer = (RenderPlayer)render; f26 = 1.0F; //GL.Scale(f26, f26, f26); renderplayer.DrawFirstPersonHand(); //GL.PopMatrix(); } //GL.Disable(EnableCap.RescaleNormal); RenderHelper.DisableStandardItemLighting(); }
/// <summary> /// List all detail cost for master cost center rate /// </summary> /// <param name="pintMasterID"></param> /// <returns></returns> public DataSet GetDetailCost(int pintMasterID, EnumAction pMode) { STD_CostCenterRateDetailDS dsDetail = new STD_CostCenterRateDetailDS(); if (pintMasterID > 0) { DataSet dstData = dsDetail.List(pintMasterID); DataTable dtbMissElement = dsDetail.GetMissElement(pintMasterID); DataTable dtbCopy = dstData.Tables[0].Copy(); if (pMode == EnumAction.Edit) { if (dtbMissElement.Rows.Count > 0) { // clear original data first dstData.Tables[0].Clear(); // now make new data with miss element is Added row for (int i = 0; i < dtbCopy.Rows.Count; i++) { // source row DataRow drowData = dtbCopy.Rows[i]; // new row DataRow drowNew = dstData.Tables[0].NewRow(); // copy value foreach (DataColumn dcolName in dtbCopy.Columns) { drowNew[dcolName.ColumnName] = drowData[dcolName.ColumnName]; } if (drowData[STD_CostCenterRateDetailTable.COSTCENTERRATEDETAILID_FLD].Equals(DBNull.Value)) { drowNew[STD_CostCenterRateDetailTable.COSTCENTERRATEMASTERID_FLD] = pintMasterID; drowNew[STD_CostCenterRateDetailTable.COSTCENTERRATEDETAILID_FLD] = pintMasterID; dstData.Tables[0].Rows.Add(drowNew); } else { dstData.Tables[0].Rows.Add(drowNew); dstData.Tables[0].Rows[i].AcceptChanges(); } } } } else { if (dtbMissElement.Rows.Count > 0) { // remove miss element from detail foreach (DataRow drowData in dstData.Tables[0].Rows) { if (drowData[STD_CostCenterRateDetailTable.COSTCENTERRATEDETAILID_FLD].Equals(DBNull.Value)) { drowData.Delete(); } } dstData.AcceptChanges(); } } return(dstData); } else { return(dsDetail.List()); } }
static JDFAutoNewComment() { atrInfoTable[0] = new AtrInfoTable(AttributeName.ACTION, 0x22222222, AttributeInfo.EnumAttributeType.enumeration, EnumAction.getEnum(0), null); atrInfoTable[1] = new AtrInfoTable(AttributeName.COMMENTID, 0x33333333, AttributeInfo.EnumAttributeType.NMTOKEN, null, null); atrInfoTable[2] = new AtrInfoTable(AttributeName.REFID, 0x22222222, AttributeInfo.EnumAttributeType.NMTOKEN, null, null); }
/// /// <summary> * (9) get attribute Action </summary> /// * <returns> the value of the attribute </returns> /// public virtual EnumAction getAction() { return(EnumAction.getEnum(getAttribute(AttributeName.ACTION, null, null))); }
public LogFilter(EnumAction action, ILogger <LogFilter> logger) { this._logger = logger; this._action = action; }
//************************************************************************** /// <Description> /// Validate data and save new group information /// </Description> /// <Inputs> /// /// </Inputs> /// <Outputs> /// /// </Outputs> /// <Returns> /// /// </Returns> /// <Authors> /// DungLA /// </Authors> /// <History> /// 06-Jan-2005 /// </History> /// <Notes> /// </Notes> //************************************************************************** private void btnSave_Click(object sender, EventArgs e) { // Code Inserted Automatically #region Code Inserted Automatically this.Cursor = Cursors.WaitCursor; #endregion Code Inserted Automatically const string METHOD_NAME = THIS + ".btnSave_Click()"; try { // check mandatory fields if (!CheckMandatory(txtGroupCode)) { PCSMessageBox.Show(ErrorCode.MANDATORY_INVALID); txtGroupCode.Focus(); txtGroupCode.Select(); // Code Inserted Automatically #region Code Inserted Automatically this.Cursor = Cursors.Default; #endregion Code Inserted Automatically return; } if (!CheckMandatory(txtGroupName)) { PCSMessageBox.Show(ErrorCode.MANDATORY_INVALID); txtGroupName.Focus(); txtGroupName.Select(); // Code Inserted Automatically #region Code Inserted Automatically this.Cursor = Cursors.Default; #endregion Code Inserted Automatically return; } bool blnIsSaveDataOK = false; try { blnIsSaveDataOK = SaveData(); if (blnIsSaveDataOK) { PCSMessageBox.Show(ErrorCode.MESSAGE_AFTER_SAVE_DATA, MessageBoxIcon.Information); //DialogResult = DialogResult.OK; mEnumType = EnumAction.Default; // close the form after save succeed this.Close(); } else { PCSMessageBox.Show(ErrorCode.MESSAGE_CANNOT_SAVE_TO_DB, MessageBoxIcon.Error); } } catch (PCSException ex) { // displays the error message. PCSMessageBox.Show(ex.mCode, MessageBoxButtons.OK, MessageBoxIcon.Error); // log message. try { Logger.LogMessage(ex.CauseException, METHOD_NAME, Level.ERROR); } catch { PCSMessageBox.Show(ErrorCode.LOG_EXCEPTION, MessageBoxIcon.Error); } txtGroupName.Select(); } } catch (Exception ex) { // displays the error message. PCSMessageBox.Show(ErrorCode.OTHER_ERROR, MessageBoxButtons.OK, MessageBoxIcon.Error); // log message. try { Logger.LogMessage(ex, METHOD_NAME, Level.ERROR); } catch { PCSMessageBox.Show(ErrorCode.LOG_EXCEPTION, MessageBoxIcon.Error); } } // Code Inserted Automatically #region Code Inserted Automatically this.Cursor = Cursors.Default; #endregion Code Inserted Automatically }
public PermissionAttribute(EnumRole role, EnumEntity entity, EnumAction action) { this.Role = role; this.Entity = entity; this.Action = action; }
// ************************************************************************ // * Attribute getter / setter // * ************************************************************************ // // --------------------------------------------------------------------- // Methods for Attribute Action // --------------------------------------------------------------------- /// /// <summary> * (5) set attribute Action </summary> /// * <param name="enumVar">: the enumVar to set the attribute to </param> /// public virtual void setAction(EnumAction enumVar) { setAttribute(AttributeName.ACTION, enumVar == null ? null : enumVar.getName(), null); }
/// <summary> /// Method for adding special render rules /// </summary> protected virtual void RenderSpecials(EntityPlayer par1EntityPlayer, float par2) { base.RenderEquippedItems(par1EntityPlayer, par2); ItemStack itemstack = par1EntityPlayer.Inventory.ArmorItemInSlot(3); if (itemstack != null && itemstack.GetItem().ShiftedIndex < 256) { //GL.PushMatrix(); ModelBipedMain.BipedHead.PostRender(0.0625F); if (RenderBlocks.RenderItemIn3d(Block.BlocksList[itemstack.ItemID].GetRenderType())) { float f = 0.625F; //GL.Translate(0.0F, -0.25F, 0.0F); //GL.Rotate(180F, 0.0F, 1.0F, 0.0F); //GL.Scale(f, -f, f); } RenderManager.ItemRenderer.RenderItem(par1EntityPlayer, itemstack, 0); //GL.PopMatrix(); } if (par1EntityPlayer.Username.Equals("deadmau5") && LoadDownloadableImageTexture(par1EntityPlayer.SkinUrl, null)) { for (int i = 0; i < 2; i++) { float f1 = (par1EntityPlayer.PrevRotationYaw + (par1EntityPlayer.RotationYaw - par1EntityPlayer.PrevRotationYaw) * par2) - (par1EntityPlayer.PrevRenderYawOffset + (par1EntityPlayer.RenderYawOffset - par1EntityPlayer.PrevRenderYawOffset) * par2); float f2 = par1EntityPlayer.PrevRotationPitch + (par1EntityPlayer.RotationPitch - par1EntityPlayer.PrevRotationPitch) * par2; //GL.PushMatrix(); //GL.Rotate(f1, 0.0F, 1.0F, 0.0F); //GL.Rotate(f2, 1.0F, 0.0F, 0.0F); //GL.Translate(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F); //GL.Translate(0.0F, -0.375F, 0.0F); //GL.Rotate(-f2, 1.0F, 0.0F, 0.0F); //GL.Rotate(-f1, 0.0F, 1.0F, 0.0F); float f7 = 1.333333F; //GL.Scale(f7, f7, f7); ModelBipedMain.RenderEars(0.0625F); //GL.PopMatrix(); } } if (LoadDownloadableImageTexture(par1EntityPlayer.PlayerCloakUrl, null)) { //GL.PushMatrix(); //GL.Translate(0.0F, 0.0F, 0.125F); double d = (par1EntityPlayer.Field_20066_r + (par1EntityPlayer.Field_20063_u - par1EntityPlayer.Field_20066_r) * (double)par2) - (par1EntityPlayer.PrevPosX + (par1EntityPlayer.PosX - par1EntityPlayer.PrevPosX) * (double)par2); double d1 = (par1EntityPlayer.Field_20065_s + (par1EntityPlayer.Field_20062_v - par1EntityPlayer.Field_20065_s) * (double)par2) - (par1EntityPlayer.PrevPosY + (par1EntityPlayer.PosY - par1EntityPlayer.PrevPosY) * (double)par2); double d2 = (par1EntityPlayer.Field_20064_t + (par1EntityPlayer.Field_20061_w - par1EntityPlayer.Field_20064_t) * (double)par2) - (par1EntityPlayer.PrevPosZ + (par1EntityPlayer.PosZ - par1EntityPlayer.PrevPosZ) * (double)par2); float f10 = par1EntityPlayer.PrevRenderYawOffset + (par1EntityPlayer.RenderYawOffset - par1EntityPlayer.PrevRenderYawOffset) * par2; double d3 = MathHelper2.Sin((f10 * (float)Math.PI) / 180F); double d4 = -MathHelper2.Cos((f10 * (float)Math.PI) / 180F); float f12 = (float)d1 * 10F; if (f12 < -6F) { f12 = -6F; } if (f12 > 32F) { f12 = 32F; } float f13 = (float)(d * d3 + d2 * d4) * 100F; float f14 = (float)(d * d4 - d2 * d3) * 100F; if (f13 < 0.0F) { f13 = 0.0F; } float f15 = par1EntityPlayer.PrevCameraYaw + (par1EntityPlayer.CameraYaw - par1EntityPlayer.PrevCameraYaw) * par2; f12 += MathHelper2.Sin((par1EntityPlayer.PrevDistanceWalkedModified + (par1EntityPlayer.DistanceWalkedModified - par1EntityPlayer.PrevDistanceWalkedModified) * par2) * 6F) * 32F * f15; if (par1EntityPlayer.IsSneaking()) { f12 += 25F; } //GL.Rotate(6F + f13 / 2.0F + f12, 1.0F, 0.0F, 0.0F); //GL.Rotate(f14 / 2.0F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-f14 / 2.0F, 0.0F, 1.0F, 0.0F); //GL.Rotate(180F, 0.0F, 1.0F, 0.0F); ModelBipedMain.RenderCloak(0.0625F); //GL.PopMatrix(); } ItemStack itemstack1 = par1EntityPlayer.Inventory.GetCurrentItem(); if (itemstack1 != null) { //GL.PushMatrix(); ModelBipedMain.BipedRightArm.PostRender(0.0625F); //GL.Translate(-0.0625F, 0.4375F, 0.0625F); if (par1EntityPlayer.FishEntity != null) { itemstack1 = new ItemStack(Item.Stick); } EnumAction enumaction = EnumAction.None; if (par1EntityPlayer.GetItemInUseCount() > 0) { enumaction = itemstack1.GetItemUseAction(); } if (itemstack1.ItemID < 256 && RenderBlocks.RenderItemIn3d(Block.BlocksList[itemstack1.ItemID].GetRenderType())) { float f3 = 0.5F; //GL.Translate(0.0F, 0.1875F, -0.3125F); f3 *= 0.75F; //GL.Rotate(20F, 1.0F, 0.0F, 0.0F); //GL.Rotate(45F, 0.0F, 1.0F, 0.0F); //GL.Scale(f3, -f3, f3); } else if (itemstack1.ItemID == Item.Bow.ShiftedIndex) { float f4 = 0.625F; //GL.Translate(0.0F, 0.125F, 0.3125F); //GL.Rotate(-20F, 0.0F, 1.0F, 0.0F); //GL.Scale(f4, -f4, f4); //GL.Rotate(-100F, 1.0F, 0.0F, 0.0F); //GL.Rotate(45F, 0.0F, 1.0F, 0.0F); } else if (Item.ItemsList[itemstack1.ItemID].IsFull3D()) { float f5 = 0.625F; if (Item.ItemsList[itemstack1.ItemID].ShouldRotateAroundWhenRendering()) { //GL.Rotate(180F, 0.0F, 0.0F, 1.0F); //GL.Translate(0.0F, -0.125F, 0.0F); } if (par1EntityPlayer.GetItemInUseCount() > 0 && enumaction == EnumAction.Block) { //GL.Translate(0.05F, 0.0F, -0.1F); //GL.Rotate(-50F, 0.0F, 1.0F, 0.0F); //GL.Rotate(-10F, 1.0F, 0.0F, 0.0F); //GL.Rotate(-60F, 0.0F, 0.0F, 1.0F); } //GL.Translate(0.0F, 0.1875F, 0.0F); //GL.Scale(f5, -f5, f5); //GL.Rotate(-100F, 1.0F, 0.0F, 0.0F); //GL.Rotate(45F, 0.0F, 1.0F, 0.0F); } else { float f6 = 0.375F; //GL.Translate(0.25F, 0.1875F, -0.1875F); //GL.Scale(f6, f6, f6); //GL.Rotate(60F, 0.0F, 0.0F, 1.0F); //GL.Rotate(-90F, 1.0F, 0.0F, 0.0F); //GL.Rotate(20F, 0.0F, 0.0F, 1.0F); } if (itemstack1.GetItem().Func_46058_c()) { for (int j = 0; j <= 1; j++) { int k = itemstack1.GetItem().GetColorFromDamage(itemstack1.GetItemDamage(), j); float f8 = (float)(k >> 16 & 0xff) / 255F; float f9 = (float)(k >> 8 & 0xff) / 255F; float f11 = (float)(k & 0xff) / 255F; //GL.Color4(f8, f9, f11, 1.0F); RenderManager.ItemRenderer.RenderItem(par1EntityPlayer, itemstack1, j); } } else { RenderManager.ItemRenderer.RenderItem(par1EntityPlayer, itemstack1, 0); } //GL.PopMatrix(); } }