// : Do public void DoAnimation(Enum.eAnimation eAnimation) { switch (eAnimation) { case Enum.eAnimation.EAT: isAnimator.SetTrigger(hash_TRIGEat); break; case Enum.eAnimation.CRAZY: isAnimator.SetBool(hash_BOOLCrazy, true); break; case Enum.eAnimation.IDLE: isAnimator.SetBool(hash_BOOLCrazy, false); break; } }
// : Do public void DoAnimation_Zombie(Enum.eAnimation eAnimation) { this.ZOMBIELeader.DoAnimation(eAnimation); }