// Use this for initialization void Start() { // Get required components _model = GetComponent<EntryFieldModel> (); _handler = GetComponent<EntryFieldHandler> (); _wordBuilder = GameObject.Find ("Builder").GetComponent<WordBuilder>(); // Hook event handlers ConnectEvents (); }
// Use this for initialization void Awake() { // Set initial values _letter1 = null; _letter2 = null; _letter3 = null; _letter4 = null; _isFull = false; _isEmpty = true; _nextIndex = 0; // Get required components _handler = GetComponent<EntryFieldHandler> (); }