private void OnTriggerEnter(Collider other) { if (gc.exitsReached < 3 & gc.finaleMode & other.tag == "Player") { gc.ExitReached(); es.Lower(); } }
public void ActivateSpoopMode() { spoopMode = true; entrance_0.Lower(); entrance_1.Lower(); entrance_2.Lower(); entrance_3.Lower(); baldiTutor.SetActive(false); baldi.SetActive(true); principal.SetActive(true); crafters.SetActive(true); playtime.SetActive(true); gottaSweep.SetActive(true); bully.SetActive(true); firstPrize.SetActive(true); audioDevice.PlayOneShot(aud_Hang); learnMusic.Stop(); schoolMusic.Stop(); }