Esempio n. 1
0
 public void Destroy(bool destroyView = true)
 {
     if (halfDestroyEffectId > 0)
     {
         GameEffectManager.Instance.RemoveEffect(halfDestroyEffectId);
     }
     this.State = EntityStateType.Dead;
     foreach (var entityComponent in components)
     {
         entityComponent.Destroy();
     }
     if (view != null && destroyView)
     {
         GameObject.Destroy(view.gameObject);
         view = null;
     }
 }
Esempio n. 2
0
        public void Setup(Vector3 position, EnemyType enemyType)
        {
            transform.position = position;

            var enemyTypeViewsLength = enemyTypeViews.Length;

            for (int i = 0; i < enemyTypeViewsLength; i++)
            {
                var enemyTypeView = enemyTypeViews[i];
                if (enemyTypeView.EnemyType != enemyType)
                {
                    enemyTypeView.Disable();
                    continue;
                }

                _currentEnemyTypeView = enemyTypeView;
                _currentEnemyTypeView.Enable();

                var typeViewComponents = _currentEnemyTypeView.EntityViewComponents;

                var entityViewComponentsLength = entityViewComponents.Length;
                var typeViewComponentsLength   = typeViewComponents.Length;

                var viewComponents = new EntityViewComponent[entityViewComponentsLength + typeViewComponentsLength];
                var index          = 0;

                for (int k = 0; k < entityViewComponentsLength; k++)
                {
                    viewComponents[index] = entityViewComponents[k];
                    index++;
                }

                for (int k = 0; k < typeViewComponentsLength; k++)
                {
                    viewComponents[index] = typeViewComponents[k];
                    index++;
                }

                entityViewComponents = viewComponents;
            }
        }