Esempio n. 1
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#:
//ORIGINAL LINE: public boolean process(org.neo4j.storageengine.api.StorageNodeCursor cursor) throws FAILURE
        public override bool Process(StorageNodeCursor cursor)
        {
            long[] labels = cursor.Labels();
            if (labels.Length == 0 && LabelIds.Length != 0)
            {
                // This node has no labels at all
                return(false);
            }

            if (_labelUpdateVisitor != null)
            {
                // Notify the label update visitor
                _labelUpdateVisitor.visit(labelChanges(cursor.EntityReference(), EMPTY_LONG_ARRAY, labels));
            }

            if (_propertyUpdatesVisitor != null && containsAnyEntityToken(LabelIds, labels))
            {
                // Notify the property update visitor
                EntityUpdates.Builder updates = EntityUpdates.forEntity(cursor.EntityReference(), true).withTokens(labels);

                if (hasRelevantProperty(cursor, updates))
                {
                    return(_propertyUpdatesVisitor.visit(updates.Build()));
                }
            }
            return(false);
        }
Esempio n. 2
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        internal virtual bool HasRelevantProperty(CURSOR cursor, EntityUpdates.Builder updates)
        {
            if (!cursor.hasProperties())
            {
                return(false);
            }
            bool hasRelevantProperty = false;

            _propertyCursor.init(cursor.propertiesReference());
            while (_propertyCursor.next())
            {
                int propertyKeyId = _propertyCursor.propertyKey();
                if (_propertyKeyIdFilter.test(propertyKeyId))
                {
                    // This relationship has a property of interest to us
                    Value value = _propertyCursor.propertyValue();
                    // No need to validate values before passing them to the updater since the index implementation
                    // is allowed to fail in which ever way it wants to. The result of failure will be the same as
                    // a failed validation, i.e. population FAILED.
                    updates.Added(propertyKeyId, value);
                    hasRelevantProperty = true;
                }
            }
            return(hasRelevantProperty);
        }
Esempio n. 3
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        public override EntityUpdates NodeAsUpdates(long nodeId)
        {
            NodeRecord node = NodeStore.getRecord(nodeId, NodeStore.newRecord(), FORCE);

            if (!node.InUse())
            {
                return(null);
            }
            long firstPropertyId = node.NextProp;

            if (firstPropertyId == Record.NO_NEXT_PROPERTY.intValue())
            {
                return(null);                        // no properties => no updates (it's not going to be in any index)
            }
            long[] labels = parseLabelsField(node).get(NodeStore);
            if (labels.Length == 0)
            {
                return(null);                        // no labels => no updates (it's not going to be in any index)
            }
            EntityUpdates.Builder update = EntityUpdates.forEntity(nodeId, true).withTokens(labels);
            foreach (PropertyRecord propertyRecord in PropertyStore.getPropertyRecordChain(firstPropertyId))
            {
                foreach (PropertyBlock property in propertyRecord)
                {
                    Value value = property.Type.value(property, PropertyStore);
                    update.Added(property.KeyIndexId, value);
                }
            }
            return(update.Build());
        }
Esempio n. 4
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        private void GatherUpdatesFor(long nodeId, Command.NodeCommand nodeCommand, EntityCommandGrouper <Command.NodeCommand> .Cursor propertyCommands)
        {
            EntityUpdates.Builder nodePropertyUpdate = GatherUpdatesFromCommandsForNode(nodeId, nodeCommand, propertyCommands);

            EntityUpdates entityUpdates = nodePropertyUpdate.Build();

            // we need to materialize the IndexEntryUpdates here, because when we
            // consume (later in separate thread) the store might have changed.
            foreach (IndexEntryUpdate <SchemaDescriptor> update in _updateService.convertToIndexUpdates(entityUpdates, EntityType.NODE))
            {
                _updates.Add(update);
            }
        }
Esempio n. 5
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        private void GatherUpdatesFor(long relationshipId, Command.RelationshipCommand relationshipCommand, EntityCommandGrouper <Command.RelationshipCommand> .Cursor propertyCommands)
        {
            EntityUpdates.Builder relationshipPropertyUpdate = GatherUpdatesFromCommandsForRelationship(relationshipId, relationshipCommand, propertyCommands);

            EntityUpdates entityUpdates = relationshipPropertyUpdate.Build();

            // we need to materialize the IndexEntryUpdates here, because when we
            // consume (later in separate thread) the store might have changed.
            foreach (IndexEntryUpdate <SchemaDescriptor> update in _updateService.convertToIndexUpdates(entityUpdates, EntityType.RELATIONSHIP))
            {
                _updates.Add(update);
            }
        }
Esempio n. 6
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#:
//ORIGINAL LINE: protected boolean process(org.neo4j.storageengine.api.StorageRelationshipScanCursor cursor) throws FAILURE
        protected internal override bool Process(StorageRelationshipScanCursor cursor)
        {
            int reltype = cursor.Type();

            if (_propertyUpdatesVisitor != null && containsAnyEntityToken(_relationshipTypeIds, reltype))
            {
                // Notify the property update visitor
                EntityUpdates.Builder updates = EntityUpdates.forEntity(cursor.EntityReference(), true).withTokens(reltype);

                if (hasRelevantProperty(cursor, updates))
                {
                    return(_propertyUpdatesVisitor.visit(updates.Build()));
                }
            }
            return(false);
        }
Esempio n. 7
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        private EntityUpdates.Builder GatherUpdatesFromCommandsForRelationship(long relationshipId, Command.RelationshipCommand relationshipCommand, EntityCommandGrouper <Command.RelationshipCommand> .Cursor propertyCommands)
        {
            long reltypeBefore;
            long reltypeAfter;

            if (relationshipCommand != null)
            {
                reltypeBefore = relationshipCommand.Before.Type;
                reltypeAfter  = relationshipCommand.After.Type;
            }
            else
            {
                RelationshipRecord relationshipRecord = LoadRelationship(relationshipId);
                reltypeBefore = reltypeAfter = relationshipRecord.Type;
            }
            bool complete = ProvidesCompleteListOfProperties(relationshipCommand);

            EntityUpdates.Builder relationshipPropertyUpdates = EntityUpdates.forEntity(relationshipId, complete).withTokens(reltypeBefore).withTokensAfter(reltypeAfter);
            _converter.convertPropertyRecord(propertyCommands, relationshipPropertyUpdates);
            return(relationshipPropertyUpdates);
        }
Esempio n. 8
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        private EntityUpdates.Builder GatherUpdatesFromCommandsForNode(long nodeId, Command.NodeCommand nodeChanges, EntityCommandGrouper <Command.NodeCommand> .Cursor propertyCommandsForNode)
        {
            long[] nodeLabelsBefore;
            long[] nodeLabelsAfter;
            if (nodeChanges != null)
            {
                nodeLabelsBefore = parseLabelsField(nodeChanges.Before).get(_nodeStore);
                nodeLabelsAfter  = parseLabelsField(nodeChanges.After).get(_nodeStore);
            }
            else
            {
                /* If the node doesn't exist here then we've most likely encountered this scenario:
                 * - TX1: Node N exists and has property record P
                 * - rotate log
                 * - TX2: P gets changed
                 * - TX3: N gets deleted (also P, but that's irrelevant for this scenario)
                 * - N is persisted to disk for some reason
                 * - crash
                 * - recover
                 * - TX2: P has changed and updates to indexes are gathered. As part of that it tries to read
                 *        the labels of N (which does not exist a.t.m.).
                 *
                 * We can actually (if we disregard any potential inconsistencies) just assume that
                 * if this happens and we're in recovery mode that the node in question will be deleted
                 * in an upcoming transaction, so just skip this update.
                 */
                NodeRecord nodeRecord = LoadNode(nodeId);
                nodeLabelsBefore = nodeLabelsAfter = parseLabelsField(nodeRecord).get(_nodeStore);
            }

            // First get possible Label changes
            bool complete = ProvidesCompleteListOfProperties(nodeChanges);

            EntityUpdates.Builder nodePropertyUpdates = EntityUpdates.forEntity(nodeId, complete).withTokens(nodeLabelsBefore).withTokensAfter(nodeLabelsAfter);

            // Then look for property changes
            _converter.convertPropertyRecord(propertyCommandsForNode, nodePropertyUpdates);
            return(nodePropertyUpdates);
        }