Esempio n. 1
0
        public void Kick(Player player)
        {
            players.Remove(player.entityData.guid);
            player.tcp.Close();
            player.lagMeter.Stop();
            Announce.Leave(player.entityData.name, players);

            var pdc = new EntityUpdate()
            {
                guid      = player.entityData.guid,
                hostility = 255, //workaround for DC because i dont like packet2
                HP        = 0
            };

            pdc.Broadcast(players, 0);
        }
Esempio n. 2
0
        public void ProcessPacket(int packetID, Player player)
        {
            switch ((PacketID)packetID)
            {
            case PacketID.entityUpdate:
                #region entity update
                var    entityUpdate = new EntityUpdate(player.reader);
                string ACmessage    = AntiCheat.Inspect(entityUpdate);
                if (ACmessage != "ok")
                {
                    var kickMessage = new ChatMessage()
                    {
                        message = "illegal " + ACmessage
                    };
                    kickMessage.Write(player.writer, true);
                    Console.WriteLine(player.entityData.name + " kicked for illegal " + kickMessage.message);
                    Thread.Sleep(100);     //thread is about to run out anyway so np
                    Kick(player);
                    return;
                }
                if (entityUpdate.name != null)
                {
                    Announce.Join(entityUpdate.name, player.entityData.name, players);
                }

                entityUpdate.entityFlags |= 1 << 5;     //enable friendly fire flag for pvp
                if (!player.entityData.IsEmpty)
                {
                    entityUpdate.Filter(player.entityData);
                }
                if (!entityUpdate.IsEmpty)
                {
                    entityUpdate.Broadcast(players, 0);
                    if (entityUpdate.HP == 0 && player.entityData.HP > 0)
                    {
                        Tomb.Show(player).Broadcast(players, 0);
                    }
                    else if (player.entityData.HP == 0 && entityUpdate.HP > 0)
                    {
                        Tomb.Hide(player).Broadcast(players, 0);
                    }
                    entityUpdate.Merge(player.entityData);
                }
                break;

                #endregion
            case PacketID.entityAction:
                #region action
                EntityAction entityAction = new EntityAction(player.reader);
                switch (entityAction.type)
                {
                case ActionType.talk:
                    break;

                case ActionType.staticInteraction:
                    //var staticEntity = new StaticEntity();
                    //staticEntity.chunkX = entityAction.chunkX;
                    //staticEntity.chunkY = entityAction.chunkY;
                    //staticEntity.id = entityAction.index;
                    //staticEntity.type = 0;
                    //staticEntity.position = player.entityData.position;
                    //staticEntity.rotation = 0;
                    //staticEntity.size.x = 2;
                    //staticEntity.size.y = 1;
                    //staticEntity.size.z = 1;
                    //staticEntity.closed = 0;
                    //staticEntity.time = 1000;
                    //staticEntity.guid = player.entityData.guid;

                    //var serverUpdate = new ServerUpdate();
                    //serverUpdate.statics.Add(staticEntity);
                    //serverUpdate.Send(players, 0);
                    break;

                case ActionType.pickup:         //shouldn't occur since item drops are disabled
                    break;

                case ActionType.drop:         //send item back to dropper because dropping is disabled to prevent chatspam
                    var pickup = new ServerUpdate.Pickup()
                    {
                        guid = player.entityData.guid,
                        item = entityAction.item
                    };

                    var serverUpdate6 = new ServerUpdate();
                    serverUpdate6.pickups.Add(pickup);
                    serverUpdate6.Write(player.writer, true);
                    break;

                case ActionType.callPet:
                    var petItem = player.entityData.equipment[(int)Equipment.pet];

                    var pet = new EntityUpdate()
                    {
                        guid        = 2000 + player.entityData.guid,
                        position    = player.entityData.position,
                        hostility   = (int)Hostility.pet,
                        entityType  = 28,
                        appearance  = player.entityData.appearance,
                        HP          = 999,
                        parentOwner = 3000 + (long)player.entityData.guid,
                        equipment   = player.entityData.equipment,
                        name        = "doppelganger"
                    };
                    pet.Broadcast(players, 0);

                    pet = new EntityUpdate()
                    {
                        guid        = 3000 + player.entityData.guid,
                        position    = player.entityData.position,
                        hostility   = (int)Hostility.pet,
                        entityType  = 28,
                        mode        = 106,
                        appearance  = player.entityData.appearance,
                        HP          = 999,
                        parentOwner = (long)player.entityData.guid,
                        equipment   = player.entityData.equipment,
                        name        = "doppelganger"
                    };
                    pet.Broadcast(players, 0);
                    break;

                default:
                    Console.WriteLine("unknown action (" + entityAction.type + ") by " + player.entityData.name);
                    break;
                }
                break;

                #endregion
            case PacketID.hit:
                #region hit
                var hit = new Hit(player.reader);
                hit.damage *= 0.75f;
                if (players.ContainsKey(hit.target))
                {
                    var serverUpdate7 = new ServerUpdate();
                    serverUpdate7.hits.Add(hit);
                    serverUpdate7.Broadcast(players, player.entityData.guid);
                }
                break;

                #endregion
            case PacketID.passiveProc:
                #region passiveProc
                var passiveProc = new PassiveProc(player.reader);

                var serverUpdate8 = new ServerUpdate();
                serverUpdate8.passiveProcs.Add(passiveProc);
                serverUpdate8.Broadcast(players, player.entityData.guid);

                switch (passiveProc.type)
                {
                case ProcType.warFrenzy:
                case ProcType.camouflage:
                case ProcType.fireSpark:
                case ProcType.intuition:
                case ProcType.elusivenes:
                case ProcType.swiftness:
                    //nothing particular yet
                    break;

                case ProcType.manashield:
                    var chatMessage6m = new ChatMessage()
                    {
                        message = string.Format("manashield: {0}", passiveProc.modifier),
                        sender  = 0
                    };
                    chatMessage6m.Write(player.writer, true);
                    break;

                case ProcType.bulwalk:
                    var chatMessage6b = new ChatMessage()
                    {
                        message = string.Format("bulwalk: {0}% dmg reduction", 1.0f - passiveProc.modifier),
                        sender  = 0
                    };
                    chatMessage6b.Write(player.writer, true);
                    break;

                case ProcType.poison:
                    if (players.ContainsKey(passiveProc.target))        //in case target is a tomb or sth
                    {
                        var poisonDmg = new Hit()
                        {
                            attacker = passiveProc.source,
                            target   = passiveProc.target,
                            damage   = passiveProc.modifier,
                            position = players[passiveProc.target].entityData.position,
                            type     = DamageType.normal
                        };
                        var poisonTick = new ServerUpdate();
                        poisonTick.hits.Add(poisonDmg);
                        Poison(poisonTick, passiveProc.duration);
                    }
                    break;

                default:
                    Console.WriteLine("unknown passiveProc.type: " + passiveProc.type);
                    break;
                }
                break;

                #endregion
            case PacketID.shoot:
                #region shoot
                var shoot = new Shoot(player.reader);

                var serverUpdate9 = new ServerUpdate();
                serverUpdate9.shoots.Add(shoot);
                serverUpdate9.Broadcast(players, player.entityData.guid);
                break;

                #endregion
            case PacketID.chat:
                #region chat
                var chatMessage = new ChatMessage(player.reader)
                {
                    sender = player.entityData.guid
                };

                if (chatMessage.message.StartsWith("/"))
                {
                    string parameter = "";
                    string command   = chatMessage.message.Substring(1);
                    if (chatMessage.message.Contains(" "))
                    {
                        int spaceIndex = command.IndexOf(" ");
                        parameter = command.Substring(spaceIndex + 1);
                        command   = command.Substring(0, spaceIndex);
                    }
                    Command.TCP(command, parameter, player);     //wip
                }
                else
                {
                    chatMessage.Broadcast(players, 0);
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write("#" + player.entityData.guid + " " + player.entityData.name + ": ");
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.WriteLine(chatMessage.message);
                }
                break;

                #endregion
            case PacketID.chunk:
                #region chunk
                var chunk = new Chunk(player.reader);
                break;

                #endregion
            case PacketID.sector:
                #region sector
                var sector = new Chunk(player.reader);
                break;

                #endregion
            case PacketID.version:
                #region version
                var version = new ProtocolVersion(player.reader);
                if (version.version != 3)
                {
                    version.version = 3;
                    version.Write(player.writer, true);
                    player.tcp.Close();
                }
                else
                {
                    player.entityData.guid = guidCounter;
                    guidCounter++;

                    var join = new Join()
                    {
                        guid = player.entityData.guid,
                        junk = new byte[0x1168]
                    };
                    join.Write(player.writer, true);

                    var mapSeed = new MapSeed()
                    {
                        seed = Database.mapseed
                    };
                    mapSeed.Write(player.writer, true);

                    foreach (Player p in players.Values)
                    {
                        p.entityData.Write(player.writer);
                    }
                    players.Add(player.entityData.guid, player);
                    Task.Delay(10000).ContinueWith(t => Load_world_delayed(player));     //WIP, causes crash when player disconnects before executed
                }
                break;

                #endregion
            default:
                Console.WriteLine("unknown packet ID: " + packetID);     //causes some console spam, but allows resyncing with the player without DC or crash
                break;
            }
        }