void Start() { EntityUIConnection uiConn = GetComponent <EntityUIConnection>(); //uiConn.ammoLabel = GameObject.Find("Enemy Ammo Label").GetComponent<tk2dTextMesh>(); uiConn.healthLabel = GameObject.Find("Enemy Health Label").GetComponent <tk2dTextMesh>(); }
void Awake() { touchDispatcher = GameObject.Find("Touch Dispatcher").GetComponent <TouchDispatcher>(); entityUIConnection = GetComponent <EntityUIConnection>(); entityUIConnection.reloadProgressBar.Hide(); shooter = GetComponentInChildren <Shooter>(); shooter.shield.TurnOff(0); }