private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); // create the planets for (uint i = 0; i < 9; ++i) { snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlanetTemplate(i)); } // create the asteroid belt for (int i = 0; i < 1000; ++i) { float angle = Random.Range(-180f, 180f); // asteroids are in a belt that's from 2 to 3.2 AU from the sun double orbitRadius = Random.Range(2.0f, 3.2f) * Scales.au2km; // TODO: make this a distribution where most are near 1 km in size but a tiny few can be as large as 100 km double diameter = Random.Range(10000f, 60000f); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateAsteroidTemplate(angle, orbitRadius, diameter)); } SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); float startX = -142.5f, startZ = -142.5f; for (int i = 0; i < 20; ++i) { for (int j = 0; j < 20; ++j) { snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTileTemplate(new Vector3(startX + i * 15f, 0, startZ + j * 15f))); } } // Inner circle snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTankTemplate(new Vector3(-5, 0, -5))); for (int i = 1; i < 10; ++i) { Vector3 posVector = Vector3.forward * 15 * i; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTankTemplate(Quaternion.Euler(0, Random.Range(1, 90), 0) * posVector)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTankTemplate(Quaternion.Euler(0, Random.Range(91, 180), 0) * posVector)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTankTemplate(Quaternion.Euler(0, Random.Range(181, 270), 0) * posVector)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTankTemplate(Quaternion.Euler(0, Random.Range(271, 360), 0) * posVector)); } SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeTemplate()); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); PopulateSnapshotWithWeaponBoxContainerEntities(ref snapshotEntities, ref currentEntityId); PopulateSnapshotWithSpeedBoostBoxContainerEntities(ref snapshotEntities, ref currentEntityId); PopulateSnapshotWithHPBoxContainerEntities(ref snapshotEntities, ref currentEntityId); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); PopulateSnapshotWithIslandTerrainEntities(ref snapshotEntities, ref currentEntityId); PopulateSnapshotWithSmallFishGroups(ref snapshotEntities, ref currentEntityId); PopulateSnapshotWithLargeFish(ref snapshotEntities, ref currentEntityId); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateBananaCreatorTemplate()); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeTemplate()); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateLaboratoryTemplate()); // snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateBananaTemplate()); // PopulateSnapshotWithBananaEntities(ref snapshotEntities, ref currentEntityId); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); string helpNotice = "Arrow Keys: Movement\nSpace: Jump\nHold Shift: Swing Sword"; snapshotEntities.Add( new EntityId(currentEntityId++), EntityTemplateFactory.CreateNoticeTemplate(helpNotice, new Improbable.Coordinates(0, 1f, 0))); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; var islandEntityId = new EntityId(currentEntityId++); snapshotEntities.Add(islandEntityId, EntityTemplateFactory.CreateIslandTemplate(0, 0, "Greenish Land")); var playerCreatorPlatformPosition = new PlatformPosition.Data(new Vector3f(0.0f, 0.0f, 0.0f), islandEntityId); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate(playerCreatorPlatformPosition)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateShipTemplate(-5, 25, 0, "SS McBoatFace")); SaveSnapshot(snapshotEntities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; Debug.Log("generate"); var entities = FindObjectsOfType <EntityTemplate>() .Select(t => t.gameObject.GetComponent <EntityTemplate>().EntityBuilder().Build()); snapshotEntities = entities.ToDictionary(e => new EntityId(currentEntityId++)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); //snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeTemplate()); //snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateRampa1Template()); SaveSnapshot(snapshotEntities); }
public IDictionary <EntityId, Entity> Build(ISnapshot snapshot) { Debug.LogFormat("Building.."); var entities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; entities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); AddVehicles(ref currentEntityId, entities, snapshot); if (snapshot.HasTrafficLight) { var position = new Vector3(SimulationSettings.TrackRadius + 2f, 0f, 0f); var data = new TrafficLightData(0, 8f, 2f, 20f, 2f); entities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateTrafficLightTemplate(position, Quaternion.Euler(0f, 180f, 0f), data)); } return(entities); }
private static void GenerateDefaultSnapshot() { var snapshotEntities = new Dictionary <EntityId, Entity>(); var currentEntityId = 1; snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreatePlayerCreatorTemplate()); // Test Cubes snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeEntityTemplate(new Coordinates(4, 1, 0))); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeEntityTemplate(new Coordinates(-4, 1, 0))); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeEntityTemplate(new Coordinates(0, 1, 4))); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateCubeEntityTemplate(new Coordinates(0, 1, -4))); // Armchairs snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateArmchairEntityTemplate(new Coordinates(-2, 0, -2), 45)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateArmchairEntityTemplate(new Coordinates(-2, 0, 2), 135)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateArmchairEntityTemplate(new Coordinates(2, 0, 2), 225)); snapshotEntities.Add(new EntityId(currentEntityId++), EntityTemplateFactory.CreateArmchairEntityTemplate(new Coordinates(2, 0, -2), 315)); SaveSnapshot(snapshotEntities); }