Esempio n. 1
0
        private void GetKnownPlanetsWithAtLeastOneUnitOf(WorldSideType sideType, EntityRollupType rollup)
        {
            Galaxy galaxy = Engine_AIW2.Instance.NonSim_GetGalaxyBeingCurrentlyViewed();

            for (int i = 0; i < galaxy.Planets.Count; i++)
            {
                Planet planet = galaxy.Planets[i];
                if (!planet.HumansHaveBasicIntel)
                {
                    continue;
                }
                if (planet.Combat.GetNumberIn(sideType, rollup) <= 0)
                {
                    continue;
                }
                this.RelatedPlanets.Add(planet);
            }
        }
        public static void HandleInner(Int32 Int1, string InputActionInternalName)
        {
            if (ArcenUI.Instance.ShowingConsole)
            {
                return;
            }
            switch (InputActionInternalName)
            {
                #region Development Tools
            case "DebugGenerateMap":
                if (World.Instance.IsLoaded)
                {
                    return;
                }
                ArcenSocket.Instance.Shutdown();
                Engine_AIW2.Instance.InnerDoStartNewWorldOKLogic();
                break;

            case "DebugSendNextWave":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.Debug_SendNextWave);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "DebugIncreaseAIP":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.Debug_IncreaseAIP);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "DebugGiveSomeMetal":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.Debug_GiveMetal);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "DebugGiveScience":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.Debug_GiveScience);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "DebugConnectToLocalServer":
                ArcenSocket.Instance.OpenAsClient(Window_MainMenu.Instance.TargetIP, (ushort)GameSettings.Current.NetworkPort);
                break;

            case "ReloadExternalDefinitions":
                Engine_Universal.OnReloadAllExternalDefinitions();
                break;

            case "ReloadExternalConstantsAndLanguageOnly":
                Engine_Universal.OnReloadExternalConstantsAndLanguageOnly();
                break;

                #endregion
            case "ToggleGalaxyMap":
                if (Engine_Universal.RunStatus == RunStatus.GameStart)
                {
                    return;
                }
                switch (Engine_AIW2.Instance.CurrentGameViewMode)
                {
                case GameViewMode.MainGameView:
                    Engine_AIW2.Instance.PresentationLayer.ReactToLeavingPlanetView(Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed());
                    Engine_AIW2.Instance.SetCurrentGameViewMode(GameViewMode.GalaxyMapView);
                    break;

                case GameViewMode.GalaxyMapView:
                    Engine_AIW2.Instance.SetCurrentGameViewMode(GameViewMode.MainGameView);
                    Engine_AIW2.Instance.PresentationLayer.ReactToEnteringPlanetView(Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed());
                    break;
                }
                break;

            case "TogglePause":
            {
                if (Engine_Universal.RunStatus == RunStatus.GameStart)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.TogglePause);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "ScoutAll":
            {
                if (Engine_Universal.RunStatus == RunStatus.GameStart)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.Debug_RevealAll);
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "ScrapUnits":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.ScrapUnits);
                Engine_AIW2.Instance.DoForSelected(delegate(GameEntity ship)
                    {
                        command.RelatedEntityIDs.Add(ship.PrimaryKeyID);
                        return(DelReturn.Continue);
                    });
                if (command.RelatedEntityIDs.Count > 0)
                {
                    World_AIW2.Instance.QueueGameCommand(command);
                }
            }
            break;

            case "ToggleFRD":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                GameCommand command = GameCommand.Create(GameCommandType.SetBehavior);
                command.SentWithToggleSet_SetOrdersForProducedUnits = Engine_AIW2.Instance.SettingOrdersForProducedUnits;
                bool foundSomeOff = false;
                Engine_AIW2.Instance.DoForSelected(delegate(GameEntity selected)
                    {
                        if (selected.EntitySpecificOrders.Behavior != EntityBehaviorType.Attacker)
                        {
                            foundSomeOff = true;
                        }
                        return(DelReturn.Continue);
                    });
                EntityBehaviorType targetType = EntityBehaviorType.Stationary;
                if (foundSomeOff)
                {
                    targetType = EntityBehaviorType.Attacker;
                }
                command.RelatedMagnitude = (int)targetType;
                Engine_AIW2.Instance.DoForSelected(delegate(GameEntity ship)
                    {
                        command.RelatedEntityIDs.Add(ship.PrimaryKeyID);
                        return(DelReturn.Continue);
                    });
                if (command.RelatedEntityIDs.Count > 0)
                {
                    World_AIW2.Instance.QueueGameCommand(command);
                }
            }
            break;

            case "ToggleSettingOrdersForProducedUnits":
                Engine_AIW2.Instance.SettingOrdersForProducedUnits = !Engine_AIW2.Instance.SettingOrdersForProducedUnits;
                break;

            case "ToggleCombatSideBooleanFlag":
            {
                Planet      planet  = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed();
                CombatSide  side    = planet.Combat.GetSideForWorldSide(World_AIW2.Instance.GetLocalSide());
                GameCommand command = GameCommand.Create(GameCommandType.ChangeCombatSideBooleanFlag);
                command.RelatedSide                  = side.WorldSide;
                command.RelatedPlanetIndex           = planet.PlanetIndex;
                command.RelatedCombatSideBooleanFlag = (CombatSideBooleanFlag)Int1;
                command.RelatedBool                  = !side.BooleanFlags[command.RelatedCombatSideBooleanFlag];
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "SelectAllMobileMilitary":
            case "SelectController":
            case "SelectSpaceDock":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                WorldSide localSide = World_AIW2.Instance.GetLocalSide();
                if (localSide == null)
                {
                    return;
                }
                Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed();
                if (planet == null)
                {
                    return;
                }
                EntityRollupType rollup   = EntityRollupType.None;
                MetalFlowPurpose flowType = MetalFlowPurpose.None;
                switch (InputActionInternalName)
                {
                case "SelectAllMobileMilitary":
                    rollup = EntityRollupType.MobileCombatants;
                    break;

                case "SelectController":
                    rollup = EntityRollupType.Controllers;
                    break;

                case "SelectSpaceDock":
                    rollup   = EntityRollupType.HasAnyMetalFlows;
                    flowType = MetalFlowPurpose.BuildingShipsInternally;
                    break;

                default:
                    return;
                }

                bool unselectingInstead = false;
                if (Engine_AIW2.Instance.PresentationLayer.GetAreInputFlagsActive(ArcenInputFlags.Additive))
                {
                }
                else if (Engine_AIW2.Instance.PresentationLayer.GetAreInputFlagsActive(ArcenInputFlags.Subtractive))
                {
                    unselectingInstead = true;
                }
                else
                {
                    Engine_AIW2.Instance.ClearSelection();
                }

                for (int i = 0; i < planet.Combat.Sides.Count; i++)
                {
                    CombatSide side = planet.Combat.Sides[i];
                    if (!side.WorldSide.ControlledByPlayerAccounts.Contains(PlayerAccount.Local.PlayerPrimaryKeyID))
                    {
                        continue;
                    }
                    side.Entities.DoForEntities(rollup, delegate(GameEntity entity)
                        {
                            if (flowType != MetalFlowPurpose.None &&
                                entity.TypeData.MetalFlows[flowType] == null)
                            {
                                return(DelReturn.Continue);
                            }
                            if (unselectingInstead)
                            {
                                entity.Unselect();
                            }
                            else
                            {
                                entity.Select();
                            }
                            return(DelReturn.Continue);
                        });
                }
            }
            break;

            case "IncreaseFrameSize":
            case "DecreaseFrameSize":
            {
                GameCommand command = GameCommand.Create(GameCommandType.ChangeFrameSize);
                command.RelatedMagnitude = 1;
                if (InputActionInternalName == "DecreaseFrameSize")
                {
                    command.RelatedMagnitude = -command.RelatedMagnitude;
                }
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "IncreaseFrameFrequency":
            case "DecreaseFrameFrequency":
            {
                GameCommand command = GameCommand.Create(GameCommandType.ChangeFrameFrequency);
                command.RelatedMagnitude = 1;
                if (InputActionInternalName == "DecreaseFrameFrequency")
                {
                    command.RelatedMagnitude = -command.RelatedMagnitude;
                }
                World_AIW2.Instance.QueueGameCommand(command);
            }
            break;

            case "ShowShipRanges_Selected":
                ArcenInput_AIW2.ShouldShowShipRanges_Selected = true;
                break;

            case "ShowShipRanges_Hovered":
                ArcenInput_AIW2.ShouldShowShipRanges_Hovered = true;
                break;

            case "ShowShipRanges_All":
                ArcenInput_AIW2.ShouldShowShipRanges_All = true;
                break;

            case "ShowShipOrders":
                ArcenInput_AIW2.ShouldShowShipOrders = true;
                break;

            case "SelectBuilder":
            {
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                WorldSide localSide = World_AIW2.Instance.GetLocalSide();
                if (localSide == null)
                {
                    return;
                }
                Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed();
                if (planet == null)
                {
                    return;
                }

                GameEntity currentBuilder = null;
                if (Engine_AIW2.Instance.GetHasSelection())
                {
                    currentBuilder = Window_InGameBuildMenu.GetEntityToUseForBuildMenu();
                    if (currentBuilder == null)
                    {
                        Engine_AIW2.Instance.ClearSelection();
                    }
                }

                CombatSide side         = planet.Combat.GetSideForWorldSide(localSide);
                bool       foundCurrent = false;
                GameEntity newBuilder   = null;
                GameEntity firstBuilder = null;
                side.Entities.DoForEntities(GameEntityCategory.Ship, delegate(GameEntity entity)
                    {
                        if (entity.TypeData.BuildMenus == null || entity.TypeData.BuildMenus.Count <= 0)
                        {
                            return(DelReturn.Continue);
                        }
                        if (firstBuilder == null)
                        {
                            firstBuilder = entity;
                        }
                        if (entity == currentBuilder)
                        {
                            foundCurrent = true;
                        }
                        else if (foundCurrent)
                        {
                            newBuilder = entity;
                            return(DelReturn.Break);
                        }
                        return(DelReturn.Continue);
                    });
                if (newBuilder == null && firstBuilder != null)
                {
                    newBuilder = firstBuilder;
                }
                if (newBuilder != null)
                {
                    newBuilder.Select();
                    if (!Window_InGameBuildMenu.Instance.IsOpen)
                    {
                        Window_InGameCommandsMenu.bToggleBuildMenu.Instance.HandleClick();
                    }
                }
            }
            break;

            case "OpenTechMenu":
            case "OpenSystemMenu":
            case "ClearMenus":
                if (!World.Instance.IsLoaded)
                {
                    return;
                }
                ToggleableWindowController window;
                switch (InputActionInternalName)
                {
                case "OpenTechMenu":
                    window = Window_InGameTechMenu.Instance;
                    break;

                case "OpenSystemMenu":
                    window = Window_InGameEscapeMenu.Instance;
                    break;

                case "ClearMenus":
                    window = null;
                    break;

                default:
                    return;
                }
                bool closing = window == null || window.IsOpen;
                Engine_AIW2.Instance.ClearSelection();
                Window_InGameBottomMenu.Instance.CloseAllExpansions();
                if (!closing)
                {
                    Window_InGameBottomMenu.bToggleMasterMenu.Instance.HandleClick();

                    switch (InputActionInternalName)
                    {
                    case "OpenTechMenu":
                        Window_InGameMasterMenu.bToggleTechMenu.Instance.HandleClick();
                        break;

                    case "OpenSystemMenu":
                        Window_InGameMasterMenu.bToggleEscapeMenu.Instance.HandleClick();
                        break;

                    default:
                        return;
                    }
                }
                break;
            }
        }