public EntityRangedAttackState(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityRangedAttackStateSO stateData) : base(entity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }
public Archer_RangedAttack(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityRangedAttackStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this._enemy = enemy; }