Esempio n. 1
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 private static void FillFields()
 {
     _siteIds             = BuildSiteIds();
     _entityMetadata      = _metadataXmlInitializer.Entities;
     _applicationMetadata = _metadataXmlInitializer.Applications;
     _entityQueries       = _metadataXmlInitializer.Queries;
 }
Esempio n. 2
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        internal ICollection <EntityMetadata> InitializeEntityMetadata(IEnumerable <EntityMetadata> sourceEntities,
                                                                       Stream streamValidator = null)
        {
            var resultEntities = new HashSet <EntityMetadata>();

            IReadOnlyCollection <EntityMetadata> clientEntities;

            using (var stream = MetadataParsingUtils.GetStreamImpl(Metadata, false, streamValidator)) {
                var parsingResult = new XmlEntitySourceMetadataParser().Parse(stream);
                clientEntities = parsingResult.Item1;
                Queries        = parsingResult.Item2;
            }
            foreach (var sourceEntity in sourceEntities)
            {
                var overridenEntity = clientEntities.FirstOrDefault(a => a.Name == sourceEntity.Name);
                if (overridenEntity != null)
                {
                    MergeEntities(sourceEntity, overridenEntity);
                }
                resultEntities.Add(sourceEntity);
            }

            foreach (var clientEntity in clientEntities)
            {
                resultEntities.Add(clientEntity);
            }


            return(resultEntities);
        }
Esempio n. 3
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        public static void Start(List <Entity> matchingEntities)
        {
            var loveStoryActions = LoveStory.DayTwoNight();

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }

            var mcGraw = EntityQueries.GetEntityWithName(matchingEntities, NPCS.McGraw.Name);
            var jannet = EntityQueries.GetEntityWithName(matchingEntities, NPCS.Jannet.Name);
            var q      = EntityQueries.GetEntityWithName(matchingEntities, NPCS.Q.Name);
            var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);

            //Jannet
            var jannetSequence = new ActionSequence("Jannet night");

            jannetSequence.Add(new CallbackAction(() =>
            {
                EventSystem.EndDrinkMakingEvent.Invoke();
                ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player,
                                                                              new TeleportAction(Locations.CenterOfBar()));
            }));                                       //This is kind of dirty - but demo!
            jannetSequence.Add(new PauseAction(0.1f)); //WORKAROUND FOR SYNC ACTION BUG
            jannetSequence.Add(new TeleportAction(Locations.SitDownPoint1()));
            jannetSequence.Add(new SetReactiveConversationAction(new JannetNightTwo(), jannet));
            jannetSequence.Add(CommonActions.SitDownLoop());
            ActionManagerSystem.Instance.QueueAction(jannet, jannetSequence);

            //McGraw and Q
            DrugStory.DrugPusherInspectorShowdown(mcGraw, q, Locations.SitDownPoint2());
        }
Esempio n. 4
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    public SecondDay(List <Entity> allPeople)
    {
//        ScheduleEvent(11, 13, () =>
//        {
//            ActionManagerSystem.Instance.QueueAction(
//                EntityQueries.GetEntityWithName(allPeople, NPCS.McGraw.Name),
//                DrugStory.InspectorQuestions(EntityQueries.GetEntityWithName(allPeople, NPCS.McGraw.Name))
//            );
//        });
//
//        ScheduleEvent(13, 40, () =>
//        {
//            var jannet = EntityQueries.GetEntityWithName(allPeople, NPCS.Jannet.Name);
//
//            ActionManagerSystem.Instance.QueueAction(jannet, StoryActions.GettingFrosty(EntityQueries.GetEntityWithName(allPeople, NPCS.Jannet.Name)));
//            ActionManagerSystem.Instance.QueueAction(jannet, CommonActions.LeaveBar());
//        });
//
//        ScheduleEvent(17, 3, () =>
//        {
//            DrugStory.DrugPusherInspectorShowdown(
//                EntityQueries.GetEntityWithName(allPeople, NPCS.McGraw.Name),
//                EntityQueries.GetEntityWithName(allPeople, NPCS.Q.Name)
//            );
//        });
//
        SchedualWalkHallway(this, EntityQueries.GetNPCSWithName(allPeople, NPCName.Expendable));
//        SchedualRushHours(this, allPeople);
    }
Esempio n. 5
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        public static void Start(List <Entity> matchingEntities)
        {
            Analytics.CustomEvent("Day Two Started");

            var mcGraw = EntityQueries.GetEntityWithName(matchingEntities, NPCS.McGraw.Name);
            var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);

            var loveStoryActions = LoveStory.DayTwoMorning();

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }

            //McGraw
            var mcGrawSequence = new ActionSequence("McGraw Day Two Morning");

            mcGrawSequence.Add(new CallbackAction(() =>
            {
                EventSystem.EndDrinkMakingEvent.Invoke();
                ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player,
                                                                              new TeleportAction(Locations.CenterOfBar()));
            }));                                       //This is kind of dirty - but demo!
            mcGrawSequence.Add(new PauseAction(2.0f)); //WORKAROUND FOR SYNC ACTION BUG
            mcGrawSequence.Add(DrugStory.InspectorQuestions(mcGraw));
            ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);
        }
Esempio n. 6
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    public FirstDay(List <Entity> allPeople)
    {
//        var q = EntityQueries.GetEntityWithName(allPeople, NPCS.Q.Name);
//        var tolstoy = EntityQueries.GetEntityWithName(allPeople, NPCS.Tolstoy.Name);
//        var ellie = EntityQueries.GetEntityWithName(allPeople, NPCS.Ellie.Name);
//        var mcGraw = EntityQueries.GetEntityWithName(allPeople, NPCS.McGraw.Name);
//
//        ScheduleEvent(12, 1, () => { ActionManagerSystem.Instance.QueueAction(mcGraw, CommonActions.LeaveBar()); });
//
//        ScheduleEvent(13, 15, () => { ActionManagerSystem.Instance.QueueAction(q, DrugStory.DrugPusherIntro(q)); });
//
//        ScheduleEvent(15, 20, () =>
//        {
//            ActionSequence mainSequence;
//            ActionSequence otherSequence;
//            StoryActions.TolstoyRomantic(tolstoy, ellie, out mainSequence, out otherSequence);
//            ActionManagerSystem.Instance.QueueAction(tolstoy, mainSequence);
//            ActionManagerSystem.Instance.QueueAction(ellie, otherSequence);
//        });
//
//        ScheduleEvent(18, 0, () => { ActionManagerSystem.Instance.QueueAction(ellie, CommonActions.LeaveBar()); });
//
//        ScheduleEvent(18, 30, () => { ActionManagerSystem.Instance.QueueAction(q, DrugStory.DrugPusherPaysYou(q)); });

        SchedualWalkHallway(this, EntityQueries.GetNPCSWithName(allPeople, NPCName.Expendable));
    }
Esempio n. 7
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 public void OnEndInit(List <Entity> allPeople)
 {
     dayPhase                    = StaticStates.Get <DayPhaseState>();
     time                        = StaticStates.Get <TimeState>();
     people                      = allPeople;
     hallwayWalkers              = EntityQueries.GetNPCSWithName(allPeople, NPCName.Expendable);
     dayPhase.DayPhaseChangedTo += OnDayPhaseChanged;
 }
 /// <summary>
 /// Preparies simple details entities queries.
 /// </summary>
 private void PrepareSimpleDetailsEntityQueries()
 {
     foreach (var detail in SimpleDetails)
     {
         EntitySchemaQuery esq = PrepareDetailEsq(detail);
         if (esq != null)
         {
             EntityQueries.Add(detail.Key, esq);
         }
     }
 }
Esempio n. 9
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        /// <summary>
        /// Prepares entities queries.
        /// </summary>
        protected override void PrepareEntityQueries()
        {
            var entitySchemaQueries = GetEntitySchemaQueries(IndexingSectionsUIds);

            foreach (var esq in entitySchemaQueries)
            {
                EntitySchema schema = esq.RootSchema;
                if (!EntityQueries.ContainsKey(schema.Name))
                {
                    EntityQueries.Add(schema.Name, esq);
                }
            }
            RemoveEmptyEsqList(EntityQueries);
        }
Esempio n. 10
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        public static void Start(List <Entity> matchingEntities)
        {
            var seats       = EntityStateSystem.Instance.GetEntitiesWithState <GoalSatisfierState>().Where(entity => entity.GetState <GoalSatisfierState>().SatisfiedGoals.Contains(Goal.Sit));
            var chosenSeats = seats.PickRandom(4).ToArray();

            var loveStoryActions = LoveStory.DayOneNight(chosenSeats);

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }

            var jannet = EntityQueries.GetEntityWithName(matchingEntities, NPCS.Jannet.Name);
            var q      = EntityQueries.GetEntityWithName(matchingEntities, NPCS.Q.Name);

            var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);

            //Jannet
            var jannetSequence = new ActionSequence("Jannet night");

            jannetSequence.Add(new CallbackAction(() =>
            {
                EventSystem.EndDrinkMakingEvent.Invoke();
                ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player,
                                                                              new TeleportAction(Locations.CenterOfBar()));
            })); //This is kind of dirty - but demo!
            jannetSequence.Add(new TeleportAction(chosenSeats[0].GameObject.transform));
            jannetSequence.Add(new SetReactiveConversationAction(new JannetNightOne(), jannet));
            jannetSequence.Add(CommonActions.SitDownLoop());
            ActionManagerSystem.Instance.QueueAction(jannet, jannetSequence);

            //Q
            var qSequence = new ActionSequence("Q night");

            qSequence.Add(new PauseAction(2.0f)); //WORKAROUND FOR SYNC ACTION BUG
            if (StaticStates.Get <PlayerDecisionsState>().AcceptedDrugPushersOffer)
            {
                qSequence.Add(DrugPusherPaysYou());
            }
            else
            {
                qSequence.Add(new TeleportAction(chosenSeats[3].GameObject.transform));
                qSequence.Add(new SetReactiveConversationAction(new QNightOneRefused(), q));
                qSequence.Add(CommonActions.SitDownLoop());
            }
            ActionManagerSystem.Instance.QueueAction(q, qSequence);
        }
 /// <summary>
 /// Preparies communication details entities queries.
 /// </summary>
 /// <param name="filterType">Filter type.</param>
 /// <param name="numberColumnAlias">Alias name of the number column.</param>
 private void PrepareCommunicationDetailEntityQueries(FilterComparisonType filterType, string numberColumnAlias)
 {
     foreach (var detail in CommunicationDetails)
     {
         EntitySchemaQuery esq = PrepareDetailEsq(detail, numberColumnAlias);
         if (esq != null)
         {
             ApplyDetailPhoneFilter(esq, filterType);
             var numberColumn = esq.Columns.FindByName(CommunicationNumberColumnName);
             if (numberColumn == null)
             {
                 continue;
             }
             string numberColumnAliasWrap = GetColumnAliasWrapper(numberColumnAlias);
             numberColumn.SetForcedQueryColumnValueAlias(numberColumnAliasWrap);
             var key = string.Format("{0}_{1}", detail.Key, numberColumnAlias);
             EntityQueries.Add(key, esq);
         }
     }
 }
Esempio n. 12
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 public EntityContextServices(
     ILogger <TContext> logger,
     ICollectionService <TContext> collectionsService,
     EntityQueries <TContext> queries,
     EntityCommands <TContext> commands,
     EntityConfigurator <TContext> configurator,
     IEntityPropertyResolver <TContext> propertyResolver,
     IPathBuilder <TContext> pathBuilder,
     EntityContextInitializer <TContext> initializer,
     IEntityNotificationService <TContext> notificationService,
     ISecurityDisablerService securityDisablerService)
 {
     Logger                  = logger;
     Collections             = collectionsService ?? throw new ArgumentException(nameof(collectionsService));
     Queries                 = queries ?? throw new ArgumentNullException(nameof(queries));
     Commands                = commands ?? throw new ArgumentNullException(nameof(commands));
     Configurator            = configurator ?? throw new ArgumentNullException(nameof(configurator));
     PropertyResolver        = propertyResolver ?? throw new ArgumentNullException(nameof(propertyResolver));
     PathBuilder             = pathBuilder ?? throw new ArgumentNullException(nameof(pathBuilder));
     Initializer             = initializer ?? throw new ArgumentNullException(nameof(initializer));
     NotificationService     = notificationService ?? throw new ArgumentNullException(nameof(notificationService));
     SecurityDisablerService = securityDisablerService ?? throw new ArgumentNullException(nameof(securityDisablerService));
 }
Esempio n. 13
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        public Tuple <IReadOnlyCollection <EntityMetadata>, EntityQueries> Parse([NotNull] TextReader stream)
        {
            if (stream == null)
            {
                throw new ArgumentNullException("stream");
            }

            var document = XDocument.Load(stream);

            if (null == document.Root)
            {
                throw new InvalidDataException();
            }

            var entities = document
                           .Root
                           .Elements().FirstOrDefault(e => e.Name.LocalName == XmlMetadataSchema.EntitiesElement);



            IReadOnlyCollection <EntityMetadata> entityMetadatas;

            if (null == entities)
            {
                entityMetadatas = new ReadOnlyCollection <EntityMetadata>(Enumerable
                                                                          .Empty <EntityMetadata>()
                                                                          .ToList());
                return(new Tuple <IReadOnlyCollection <EntityMetadata>, EntityQueries>(entityMetadatas, new EntityQueries(new Dictionary <string, string>())));
            }
            entityMetadatas = (from entitiesEl in entities.Elements().Where(e => e.Name.LocalName == XmlMetadataSchema.EntityElement)
                               select ParseEntity(entitiesEl)).ToList();
            var queries = entities
                          .Elements().FirstOrDefault(e => e.Name.LocalName == XmlMetadataSchema.QueriesElement);
            var resultQueries = new EntityQueries(ParseQueries(queries));

            return(new Tuple <IReadOnlyCollection <EntityMetadata>, EntityQueries>(entityMetadatas, resultQueries));
        }
        public async Task <EntitySource> GetWithTermsByDomainAsync(string domain)
        {
            var query = EntityQueries.GetWithTermsByDomain(domain);

            return(await Collection.Aggregate <EntitySource>(query).FirstOrDefaultAsync());
        }
Esempio n. 15
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        public static void Start(List <Entity> matchingEntities)
        {
            Analytics.CustomEvent("Day Three Started");

            var mcGraw = EntityQueries.GetEntityWithName(matchingEntities, NPCS.McGraw.Name);
            var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);

            //McGraw
            var mcGrawSequence = new ActionSequence("McGrawTutorial");

            if (!GameSettings.DisableTutorial)
            {
                mcGrawSequence.Add(new TeleportAction(Locations.OutsideDoorLocation()));
                mcGrawSequence.Add(new GetWaypointAction(Goal.PayFor));
                mcGrawSequence.Add(new GoToWaypointAction());
                mcGrawSequence.Add(new ConversationAction(new TutorialIntroDiaglogue()));
                mcGrawSequence.Add(new DialogueBranchAction(new Dictionary <DialogueOutcome, Action>
                {
                    {
                        DialogueOutcome.Nice, () =>
                        {
                            ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(mcGraw,
                                                                                          new UpdateMoodAction(Mood.Happy));
                            StaticStates.Get <OutcomeTrackerState>().AddOutcome("You made a good impression on McGraw.");
                        }
                    },
                    {
                        DialogueOutcome.Mean, () =>
                        {
                            ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(mcGraw,
                                                                                          new UpdateMoodAction(Mood.Angry));
                            StaticStates.Get <OutcomeTrackerState>().AddOutcome("You and McGraw haven't got off to the best start.");
                        }
                    }
                }));
                mcGrawSequence.Add(CommonActions.QueueForDrinkOrder(mcGraw, 10, 20));
                const string drinkName   = "Mind Meld";
                var          drinkRecipe = DrinkRecipes.GetDrinkRecipe(drinkName);

                var orderSequence = new ConditionalActionSequence("Drink order", false);
                var drinkOrder    = new DrinkOrders.ExactDrinkorder(drinkRecipe, mcGraw.GetState <NameState>().Name);
                orderSequence.Add(new StartDrinkOrderAction(drinkOrder));
                mcGrawSequence.Add(orderSequence);
                orderSequence.Add(CommonActions.WaitForDrink(mcGraw, drinkName, drinkOrder, 90, true, new DrinkSucsessDialogue()));
                mcGrawSequence.Add(new RemoveTutorialControlLockAction());
                mcGrawSequence.Add(new FadeToBlackAction(6.5f, "First day. Just open the bar then serve the right drinks, Easy?"));
                mcGrawSequence.Add(new PauseAction(3.0f));
                mcGrawSequence.Add(new CallbackAction(() =>
                {
                    EventSystem.EndDrinkMakingEvent.Invoke();
                    ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player,
                                                                                  new TeleportAction(Locations.CenterOfBar()));
                })); //This is kind of dirty - but demo!
                mcGrawSequence.Add(new DestoryEntityInInventoryAction());
                mcGrawSequence.Add(new TeleportAction(Locations.SitDownPoint3()));
                mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawMorningOne(), mcGraw));
                mcGrawSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);

                //Player
                var playerSequence = new ActionSequence("PlayerTutorial");
                playerSequence.Add(new TeleportAction(Locations.OutsideDoorLocation()));
                playerSequence.Add(new GetWaypointAction(Goal.RingUp));
                playerSequence.Add(new GoToWaypointAction());
                ActionManagerSystem.Instance.QueueAction(player, playerSequence);
            }
            else
            {
                mcGrawSequence.Add(new TeleportAction(Locations.SitDownPoint3()));
                mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawMorningOne()));
                mcGrawSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);
            }

            var loveStoryActions = LoveStory.DayOneMorning();

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }
        }
Esempio n. 16
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        public static void Start(List <Entity> matchingEntities)
        {
            var mcGraw  = EntityQueries.GetEntityWithName(matchingEntities, NPCName.McGraw);
            var ellie   = EntityQueries.GetEntityWithName(matchingEntities, NPCName.Ellie);
            var tolstoy = EntityQueries.GetEntityWithName(matchingEntities, NPCName.Tolstoy);
            var player  = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);
            var q       = EntityQueries.GetEntityWithName(matchingEntities, NPCName.Q);
            var jannet  = EntityQueries.GetEntityWithName(matchingEntities, NPCName.Jannet);

            var cheeringStartPoint = new SyncedAction(new List <Entity> {
                mcGraw, ellie, tolstoy, q, jannet
            });

            //Player
            var playerSequence = new ActionSequence("Player Party");

            playerSequence.Add(new CallbackAction(() => WelcomeSignControllerVisualizer.Instance.SetWelcomeSignActive(true)));
            playerSequence.Add(new TeleportAction(Locations.StandPoint1()));
            ActionManagerSystem.Instance.QueueAction(player, playerSequence);

            var mcGrawSequence = new ActionSequence("McGraw Party");
            var qSequence      = new ActionSequence("Q Party");

            //Either McGraw or Q can be your friend at the end. Not both.
            if (mcGraw.GetState <RelationshipState>().PlayerOpinion >= 0)
            {
                mcGrawSequence.Add(new TeleportAction(Locations.StandPoint3()));
                mcGrawSequence.Add(new ConversationAction(new McGrawPartyGreeting()));
                mcGrawSequence.Add(cheeringStartPoint);
                mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawPartyPositive(), mcGraw));
                mcGrawSequence.Add(new PauseAction(1f));
                mcGrawSequence.Add(CheerLoop(2));
                mcGrawSequence.Add(new GetWaypointAction(Goal.Sit, true, true));
                mcGrawSequence.Add(new GoToWaypointAction());
                mcGrawSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);

                qSequence.Add(new TeleportAction(Locations.SitDownPoint1()));
                qSequence.Add(cheeringStartPoint);
                qSequence.Add(new SetReactiveConversationAction(new QPartyNegative(), q));
                qSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(q, qSequence);
            }
            else
            {
                qSequence.Add(new TeleportAction(Locations.StandPoint3()));
                qSequence.Add(new ConversationAction(new QPartyGreeting()));
                qSequence.Add(cheeringStartPoint);
                qSequence.Add(new SetReactiveConversationAction(new QPartyPositive(), q));
                qSequence.Add(new PauseAction(0.5f));
                qSequence.Add(CheerLoop(3));
                qSequence.Add(new GetWaypointAction(Goal.Sit, true, true));
                qSequence.Add(new GoToWaypointAction());
                qSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(q, qSequence);

                mcGrawSequence.Add(new TeleportAction(Locations.SitDownPoint1()));
                mcGrawSequence.Add(cheeringStartPoint);
                mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawPartyNegative(), mcGraw));
                mcGrawSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);
            }

            //Jannet
            if (jannet.GetState <RelationshipState>().PlayerOpinion >= 0)
            {
                var jannetSequence = new ActionSequence("Jannet Party Positive");
                jannetSequence.Add(new TeleportAction(Locations.StandPoint2()));
                jannetSequence.Add(cheeringStartPoint);
                jannetSequence.Add(new SetReactiveConversationAction(new JannetPartyPositive(), jannet));
                jannetSequence.Add(new PauseAction(1.2f));
                jannetSequence.Add(CheerLoop(3));
                jannetSequence.Add(new GetWaypointAction(Goal.Sit, true, true));
                jannetSequence.Add(new GoToWaypointAction());
                jannetSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(jannet, jannetSequence);
            }
            else
            {
                var jannetSequence = new ActionSequence("Jannet Party Negative");
                jannetSequence.Add(new TeleportAction(Locations.SitDownPoint2()));
                jannetSequence.Add(cheeringStartPoint);
                jannetSequence.Add(new SetReactiveConversationAction(new JannetPartyNegative(), jannet));
                jannetSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(jannet, jannetSequence);
            }

            //Tolstoy
            if (tolstoy.GetState <RelationshipState>().PlayerOpinion >= 0)
            {
                var tolstoySequence = new ActionSequence("Tolstoy Party Positive");
                tolstoySequence.Add(new TeleportAction(Locations.StandPoint4()));
                tolstoySequence.Add(cheeringStartPoint);
                tolstoySequence.Add(new SetReactiveConversationAction(new TolstoyPartyPositive(), tolstoy));
                tolstoySequence.Add(new PauseAction(1f));
                tolstoySequence.Add(CheerLoop(2));
                tolstoySequence.Add(new GetWaypointAction(Goal.Sit, true, true));
                tolstoySequence.Add(new GoToWaypointAction());
                tolstoySequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(tolstoy, tolstoySequence);
            }
            else
            {
                var tolstoySequence = new ActionSequence("Tolstoy Party Negative");
                tolstoySequence.Add(new TeleportAction(Locations.SitDownPoint3()));
                tolstoySequence.Add(cheeringStartPoint);
                tolstoySequence.Add(new SetReactiveConversationAction(new TolstoyPartyNegative(), tolstoy));
                tolstoySequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(tolstoy, tolstoySequence);
            }

            //Ellies
            if (ellie.GetState <RelationshipState>().PlayerOpinion >= 0)
            {
                var ellieSequence = new ActionSequence("Ellie Party");
                ellieSequence.Add(new TeleportAction(Locations.StandPoint5()));
                ellieSequence.Add(cheeringStartPoint);
                ellieSequence.Add(new SetReactiveConversationAction(new ElliePartyPositive(), ellie));
                ellieSequence.Add(CheerLoop(3));
                ellieSequence.Add(new GetWaypointAction(Goal.Sit, true, true));
                ellieSequence.Add(new GoToWaypointAction());
                ellieSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(ellie, ellieSequence);
            }
            else
            {
                var ellieSequence = new ActionSequence("Ellie Party Negative");
                ellieSequence.Add(new TeleportAction(Locations.SitDownPoint4()));
                ellieSequence.Add(cheeringStartPoint);
                ellieSequence.Add(new SetReactiveConversationAction(new ElliePartyNegative(), ellie));
                ellieSequence.Add(CommonActions.SitDownLoop());
                ActionManagerSystem.Instance.QueueAction(ellie, ellieSequence);
            }
        }