private EntityPlayer CreatePlayer(EHeroType heroType, Vector3 pos, Vector3 rot) { CfgPlayerTable playerTable = CfgPlayer.Instance.GetConfigTable((int)heroType); if (playerTable == null) { return(null); } EntityPlayer player = new EntityPlayer(++EntityID, heroType); player.Create(this, playerTable.AvatarID, pos, rot); return(player); }