Esempio n. 1
0
        public void Into(Entity entity)
        {
            var ei = new EntityInfomation()
            {
                Id = entity.Id,
                Physical = entity.FindAbility<PhysicalAbility>(),
                Observe = entity.FindAbility<IObserveAbility>(),
                Observed = entity.FindAbility<IObservedAbility>(),
                Move = entity.FindAbility<IMoverAbility>(),
                Cross = entity.FindAbility<ICrossAbility>()
            };
            _EntityInfomations.Add(ei);

            if (ei.Physical != null)
            {
                _ObseverdInfomations.Insert(ei);
            }
        }
Esempio n. 2
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        private void _UpdateEffect(EntityInfomation entity)
        {
            var behavior = entity.Effect;
            var property = entity.Property;
            var obs = entity.Observed;
            CustomType.Rect bounds = new CustomType.Rect();
            int skill = 0;
            if (behavior.TryGetBounds(ref bounds , ref skill))
            {
                var s = GameData.Instance.FindSkill(skill);
                if (s != null)
                {
                    if (s.Id == 1)
                    {
                        property.ChangeMode();
                        behavior.Hit();
                    }
                    else if (s.Id == 2 )
                    {
                        var inbrounds = _ObseverdInfomations.Query(bounds);
                        var commanders = from e1 in inbrounds where e1.Id != entity.Id && e1.Commander != null select e1.Commander;
                        foreach (var commander in commanders)
                        {
                            commander.Invoke(new BehaviorCommand.Injury(s.Param1, obs.Direction));
                        }
                        if (commanders.Count() > 0)
                        {
                            behavior.Hit();
                        }

                    }

                }

            }
        }
Esempio n. 3
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 private void _RemoveObserve(EntityInfomation info)
 {
     _Observes.Remove(i =>  i.Id == info.Id);
 }
Esempio n. 4
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        void _Into(Entity entity)
        {
            var ei = new EntityInfomation()
            {
                Id = entity.Id,
                Physical = entity.FindAbility<PhysicalAbility>(),
                Observe = entity.FindAbility<IObserveAbility>(),
                Observed = entity.FindAbility<IObservedAbility>(),
                Move = entity.FindAbility<IMoverAbility>(),
                Cross = entity.FindAbility<ICrossAbility>(),
                Behavior = entity.FindAbility<IBehaviorAbility>(),
                Commander = entity.FindAbility<IBehaviorCommandAbility>(),
                Effect = entity.FindAbility <ISkillCaptureAbility>(),
                Property = entity.FindAbility<IActorPropertyAbility>(),
                ActorUpdate = entity.FindAbility<IActorUpdateAbility>(),
            };

            _EntityInfomations.Add(ei);

            if (ei.Observe != null)
            {
                _Observes.Add(ei);
            }

            if (ei.Physical != null)
            {
                _ObseverdInfomations.Insert(ei);
            }

            _RegisterSession( entity , _Session);
        }
Esempio n. 5
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 private void _UpdateObservers(EntityInfomation[] infos)
 {
     foreach (var info in infos)
     {
         var observer = info.Observe;
         if (observer != null)
         {
             var brounds = observer.Vision;
             var inbrounds = _ObseverdInfomations.Query(brounds);
             observer.Update(inbrounds.ToArray(), _Lefts);
         }
     }
     _Lefts.Clear();
 }
Esempio n. 6
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        private void _UpdateMovers(EntityInfomation[] infos)
        {
            foreach (var info in infos)
            {
                var moverAbility = info.Move;
                var observeAbility = info.Observe;
                var physical = info.Physical;
                if (moverAbility != null && observeAbility != null && physical != null)
                {

                    var w = physical.Bounds.Width;
                    var h = physical.Bounds.Height;
                    var x = observeAbility.Position.X - w / 2;
                    var y = observeAbility.Position.Y - h / 2;
                    var brounds = new Regulus.CustomType.Rect(x, y, w, h);
                    var inbrounds = _ObseverdInfomations.Query(brounds);
                    var obbs = from qtoa in inbrounds let ma = qtoa.Move where ma != null && moverAbility != ma select ma.Obb;
                    moverAbility.Update(_Time.Ticks, obbs);
                }
            }
        }