Esempio n. 1
0
    public override void PerformUpdate(EntityIF entity)
    {
        if (!(entity is Player))
        {
            return;
        }
        Player player = (Player)entity;

        Representation playerRep = player.GetRepresentation();

        if (playerRep == null)
        {
            return;
        }

        if (input == null)
        {
            input = playerRep.GetComponent <PlayerInput>();
            if (input == null)
            {
                return;
            }
            input.enabled = true;
        }

        int xDir = 0;
        int yDir = 0;

        if (input.moveLeft)
        {
            xDir--;
        }
        if (input.moveRight)
        {
            xDir++;
        }
        if (input.moveDown)
        {
            yDir--;
        }
        if (input.moveUp)
        {
            yDir++;
        }

        Vector2 velocity  = new Vector2(xDir, yDir);
        float   magnitude = xDir == 0 || yDir == 0 ? SPEED : COMP_SPEED;

        velocity *= magnitude;

        player.AdjustPosition(velocity);
        player.SetRotation(input.mouseDirection);
    }
Esempio n. 2
0
 public abstract void PerformUpdate(EntityIF entity);