Esempio n. 1
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	protected void LateUpdate()
	{
		if(player == null || health == null)
		{
			player = EntityUtils.GetEntityWithTag("Player");

			if(player == null)
			{
				return;
			}

			health = player.GetHealth();

			if(health == null)
			{
				return;
			}
		}

		float current = health.CurrentHealth;
		float max = health.StartingHealth;

		float alpha = 1 - current / max;

		Color color = image.material.color;
		color.a = alpha * 0.65f;
		image.material.color = color;
	}
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.CompareTag("Player"))
        {
            switch (type)
            {
            case PickupType.Health:
                //Do not use pickup if player cannot benefit from it - i.e. when they are at max health
                EntityHealth playerHealth = col.gameObject.GetComponent <EntityHealth>();
                if (playerHealth.Health == playerHealth.MaxHealth)
                {
                    return;
                }

                //Otherwise increase their HP
                col.gameObject.GetComponent <PlayerControllerScript>().HurtPlayer(-1 * indexOrPotency);
                break;

            case PickupType.Weapon:
                col.gameObject.GetComponent <PlayerControllerScript>().AddWeapon(indexOrPotency);
                break;

            case PickupType.Ability:
                //TODO: Change this if/when more than one ability is added to the game
                col.gameObject.GetComponent <PlayerControllerScript>().CanGlide = true;
                break;
            }
            Destroy(gameObject);
        }
    }
Esempio n. 3
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    internal void TurnOnShield(string[] splitCode)
    {
        int          id     = int.Parse(splitCode[1]);
        EntityHealth target = network.GetPlayerOfID(id).GetComponent <EntityHealth>();

        target.TurnOnShield();
    }
Esempio n. 4
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    public void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject gameObj = collision.gameObject;

        EntityHealth entityHealth = gameObj.GetComponent <EntityHealth>();

        if (entityHealth != null)
        {
            foreach (LayerMask layer in layersCanAffect)
            {
                if ((layer & 1 << gameObj.layer) == 1 << gameObj.layer)
                {
                    if (canDamageEntities)
                    {
                        DealDamage(entityHealth, damage);
                    }
                    else
                    {
                        DealDamage(entityHealth, -damage);
                    }

                    Destroy(this.gameObject);
                }
            }
        }
    }
Esempio n. 5
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    void Start()
    {
        entity        = new EntityHealth();
        entity.Health = 50;

        player = FindObjectOfType <PlayerHealth>().gameObject;
    }
Esempio n. 6
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    public bool Hit(HitInfo hit)
    {
        if (!(hit.AttackType == AttackType.Nail || hit.AttackType == AttackType.NailBeam))
        {
            return(false);
        }

        if (healthManager == null)
        {
            healthManager = GetComponentInParent <EntityHealth>();
        }

        if (enemy == null)
        {
            enemy = GetComponentInParent <Enemy>();
        }

        if (healthManager != null)
        {
            var validity = healthManager.IsValidHit(hit);
            if (validity == HitResult.Valid)
            {
                StartCoroutine(HitRoutine(hit));
            }
            return(validity == HitResult.Valid);
        }
        else
        {
            StartCoroutine(HitRoutine(hit));
            return(true);
        }
    }
Esempio n. 7
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        private void Assert_Health(EntityHealth expected, EntityHealth actual)
        {
            Assert.AreEqual(expected.AggregatedHealthState, actual.AggregatedHealthState);
            Assert.AreEqual(expected.GetHealthEvaluationString(), actual.GetHealthEvaluationString());

            if (expected.HealthEvents == null)
            {
                Assert.IsNull(actual.HealthEvents);
            }
            else
            {
                var expectedEvents = expected.HealthEvents.ToList();
                var actualEvents   = actual.HealthEvents.ToList();
                Assert.AreEqual(expectedEvents.Count, actualEvents.Count);
                for (var index = 0; index < expectedEvents.Count; index++)
                {
                    var expectedEvent = expectedEvents[index];
                    var actualEvent   = actualEvents[index];
                    Assert.AreEqual(expectedEvent.SequenceNumber, actualEvent.SequenceNumber);
                    Assert.AreEqual(expectedEvent.Property, actualEvent.Property);
                    Assert.AreEqual(expectedEvent.Description, actualEvent.Description);
                    Assert.AreEqual(expectedEvent.SourceId, actualEvent.SourceId);
                    Assert.AreEqual(expectedEvent.HealthState, actualEvent.HealthState);
                    Assert.AreEqual(expectedEvent.IsExpired, actualEvent.IsExpired);
                }
            }
        }
Esempio n. 8
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    private void DoAbility(Collider other)
    {
        if ((network && network.IsHost()) || !network)
        {
            Vector3 position = other ? other.gameObject.transform.position : transform.position;
            EventController.FireEvent(new WorldVFXMessage(WorldSpaceVFX.WorldVFXType.bomb, position));
            if (network)
            {
                network.SendWorldVFX(WorldSpaceVFX.WorldVFXType.bomb, position, -1, parent.GetIdOfAbilityBall(this));
            }
            //First radius
            Collider[] cols = Physics.OverlapSphere(transform.position, lastRadius);

            foreach (Collider collider in cols)
            {
                TargetDummy  t     = collider.GetComponent <TargetDummy>();
                EntityHealth enemy = collider.GetComponent <EntityHealth>();

                float sqrDist = (collider.transform.position - transform.position).sqrMagnitude;
                if (sqrDist <= firstRadius * firstRadius)
                {
                    if (t)
                    {
                        t.ShowHit(75);
                    }
                    else if (enemy)
                    {
                        DoBombDamage(enemy, 75);
                    }
                }
                else if (sqrDist <= secondRadius * secondRadius)
                {
                    if (t)
                    {
                        t.ShowHit(50);
                    }
                    else if (enemy)
                    {
                        DoBombDamage(enemy, 50);
                    }
                }
                else if (sqrDist <= lastRadius * lastRadius)
                {
                    if (t)
                    {
                        t.ShowHit(50);
                    }
                    else if (enemy)
                    {
                        DoBombDamage(enemy, 50);
                    }
                }
            }

            SoundManager.PlaySoundAt("Bomb Explosion", transform.position);
        }

        base.TriggerAbility();
    }
Esempio n. 9
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 void Start()
 {
     sprite          = GetComponent <SpriteRenderer>();
     baseColor       = sprite.color;
     hp              = GetComponent <EntityHealth>();
     charControl     = GetComponent <Rigidbody2D>();
     speedMultiplier = 1;
 }
Esempio n. 10
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 // Start is called before the first frame update
 void Start()
 {
     health    = GetComponent <EntityHealth>();
     animator  = GetComponent <Animator>();
     rb        = GetComponent <Rigidbody>();
     bMoving   = false;
     viewAngle = 40f;
 }
Esempio n. 11
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 private void TryShoot()
 {
     if (Application.platform == RuntimePlatform.Android || Input.GetMouseButton(0))
     {
         if (Time.time - _lastShot > _rateOfFire && _currentAmmoCount > 0)
         {
             Ray        ray = Camera.main.ScreenPointToRay(new Vector2(Screen.width * 0.5f, Screen.height * 0.5f));
             RaycastHit hit;
             Physics.Raycast(ray, out hit);
             if (Application.platform != RuntimePlatform.Android || hit.transform.tag == "Damageable")
             {
                 // this can me null if firing in sky on PC
                 if (hit.collider)
                 {
                     Instantiate(_hitParticle, hit.point, Quaternion.identity);
                     EntityHealth component = hit.collider.GetComponent <EntityHealth>();
                     if (component)
                     {
                         component.TakeDamage(_damage);
                     }
                     else
                     {
                         // Only spawn decal on non damageable entities (IE walls, ground)
                         Instantiate(_decalPrefab, hit.point + hit.normal * A_LITTLE_FORWARD, Quaternion.LookRotation(-hit.normal));
                     }
                 }
                 _lastShot = Time.time;
                 if (!_infiniteAmmoActivated)
                 {
                     CurrentAmmoCount--;
                 }
                 if (_currentAmmoCount == 0)
                 {
                     StartCoroutine("Reload");
                 }
                 // Feedbacks
                 // randomize pitch to avoid the sound so be all time the same
                 _shotAudioSource.pitch = UnityEngine.Random.Range(1f, 1.1f);
                 _shotAudioSource.PlayOneShot(_gunSound);
                 _muzzleFlashAnimator.SetTrigger("Fire");
                 StartCoroutine(_cameraShake.Shake(_shakeDuration, _shakeMagnitude));
             }
         }
     }
     if (_currentAmmoCount < _MaxAmmo)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             // PC reload
             StartCoroutine("Reload");
         }
         if (Input.acceleration.magnitude > _mobileAccelerationMagnitudeToReload)
         {
             // mobile reload
             StartCoroutine("Reload");
         }
     }
 }
Esempio n. 12
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        protected virtual void Awake()
        {
            //BossStage = 1;
            var bossImplType = ImplFinder.GetImplementationType <Boss_I>();

            impl         = (Boss_I)gameObject.AddComponent(bossImplType);
            entityHealth = GetComponent <EntityHealth>();
            entityHealth.OnDeathEvent += OnDeath;
        }
Esempio n. 13
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    public static void checkHealthOverflow(GameObject obj)
    {
        EntityHealth objHealth = obj.GetComponent <EntityHealth>();

        if (objHealth.health > objHealth.maxHealth)
        {
            objHealth.health = objHealth.maxHealth;
        }
    }
Esempio n. 14
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    void ProxyAwake()
    {
        weaverHealth = GetComponent <EntityHealth>();

        hp         = weaverHealth.Health;
        previousHP = weaverHealth.Health;

        weaverHealth.OnHealthChangeEvent += WeaverHealth_OnHealthChangeEvent;
    }
Esempio n. 15
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        private void DisplayHealth(EntityHealth health)
        {
            SetSpritesActive(health.CurrentHealth < health.MaxHealth);

            float size = health.CurrentHealth / (float)health.MaxHealth;

            foregroundBar.localScale    = new Vector3(size, 1f, 1f);
            foregroundBar.localPosition = new Vector3((size - 1f) / 2f, 0f, 0f);
        }
Esempio n. 16
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 private void DoBombDamage(EntityHealth enemy, int damage)
 {
     enemy.TakeDamage(damage, IDofLastHit);
     if (enemy.GetHealth() - damage <= 0)
     {
         EventController.FireEvent(new TrackSuperlativeMessage(SuperlativeController.Superlative.HailMary,
                                                               SuperlativeController.ConditionFlag.identity, Vector3.Distance(transform.position, GetComponent <BallRetrieval>().GetLastPos()),
                                                               GetLastShotId()));
     }
 }
Esempio n. 17
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        private void StartStage(Stage stage)
        {
            EntityHealth playerHealth = stage.PlayerEntity.GetComponent <EntityHealth>();

            playerHealth.OnHealthChanged += UpdateHealth;

            EntityAttack playerAttack = stage.PlayerEntity.GetComponent <EntityAttack>();

            playerAttack.OnDamageChanged += UpdateDamage;
        }
Esempio n. 18
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        private void Shoot(Cell target)
        {
            if (target.FrontEntity == null)
            {
                return;
            }

            EntityHealth health = target.FrontEntity.GetComponent <EntityHealth>();

            health.TakeDamage(GetDamage());
        }
    void Start()
    {
        entity        = new EntityHealth();
        entity.Health = 100;

        enemy = FindObjectsOfType <EnemyHealth>();

        go = Instantiate(projectile, transform.position - new Vector3(0, 0.4f, 0), Quaternion.identity) as GameObject;

        ax_ = Instantiate(ax, transform.position, Quaternion.identity) as GameObject;

        anim = ax_.GetComponent <Animator>();
    }
        protected new void Awake()
        {
            base.Awake();

            aiControllers = GetComponents <IEntityActionAIController>();

            EntityHealth entityHealth = GetComponent <EntityHealth>();

            if (entityHealth != null)
            {
                entityHealth.OnDeath += Die;
            }
        }
Esempio n. 21
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    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Factory")
        {
            EntityHealth factoryHealth = collider.GetComponent <EntityHealth>();
            if (factoryHealth != null)
            {
                AudioSource.PlayClipAtPoint(AttackFactoryClip, Camera.main.transform.position);

                factoryHealth.ApplyDamage(DamageToFactory);
                Destroy(this.gameObject);
            }
        }
    }
Esempio n. 22
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    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject == _owner || collider.tag == _teamTag)
        {
            return;
        }

        EntityHealth targetHealth = collider.GetComponent <EntityHealth>();

        if (targetHealth != null)
        {
            targetHealth.ApplyDamage(Damage);
            HandleAttackType(collider.gameObject);
        }
    }
Esempio n. 23
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        // Constructor
        protected Entity(ContentManager content, string path, Vector2 startPosition, ICollection <Entity> entities, ICollection <Block> terrain, ICollection <Bullet> bullets, float scale = 1, int health = 5, int movementspeed = 50)
        {
            sprite = new Sprite(content, path, startPosition, scale: scale);

            Entities = entities;
            Entities.Add(this);

            Position = startPosition;

            facing = Facing.Right;

            move      = new Moving(movementspeed);
            collision = new Collision(terrain, entities, bullets);
            Health    = new EntityHealth(health, content, this, scale);
        }
 void GetEntityList()
 {
     if (enemies.Count == 0)
     {
         enemies = new List <EntityHealth>();
         for (int i = 0; i < enemyParent.transform.childCount; i++)
         {
             enemies.Add(enemyParent.transform.GetChild(i).GetComponent <EntityHealth>());
         }
     }
     if (allyParent.transform.childCount > 0)
     {
         player = allyParent.transform.GetChild(0).GetComponent <EntityHealth>();
     }
 }
Esempio n. 25
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    // Start is called before the first frame update
    void Start()
    {
        if (!player)
        {
            player = GameObject.FindGameObjectWithTag("Player");
        }
        if (respawn.respawnPoint == null)
        {
            respawn.tempRespawnPoint = Instantiate(respawn.respawnPrefab, player.transform.position, Quaternion.identity);
            respawn.respawnPoint     = respawn.tempRespawnPoint.transform;
        }

        playerHealth = player.GetComponent <EntityHealth>();
        uim          = GetComponent <UI_Manager>();
    }
Esempio n. 26
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    public override void TriggerAbilityPlayer(Collider other)
    {
        EntityHealth enemy = other.gameObject.GetComponent <EntityHealth>();

        if (enemy)
        {
            enemy.TakeDamage(damage, IDofLastHit);
            if (enemy.GetHealth() - damage <= 0)
            {
                EventController.FireEvent(new TrackSuperlativeMessage(SuperlativeController.Superlative.HailMary,
                                                                      SuperlativeController.ConditionFlag.identity, Vector3.Distance(transform.position, GetComponent <BallRetrieval>().GetLastPos()),
                                                                      GetLastShotId()));
            }
        }

        base.TriggerAbility();
    }
Esempio n. 27
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 public static void Load()
 {
     PositionOffsetPath     = new EntityPosition(0);
     RotationOffsetPath     = new EntityRotation(0);
     NetworkableOffsetPath  = new EntityNetworkable(0);
     PlayerFlagsPath        = new EntityPlayerFlags(0);
     EntityTagPath          = new EntityTag(0);
     EntityNamePath         = new EntityName(0);
     PlayerNamePath         = new PlayerName(0);
     EntityLayerPath        = new EntityLayerPath(0);
     EntitySteamID          = new EntitySteamID(0);
     EntityLifeState        = new EntityLifeState(0);
     EntityPlayerModelFlags = new EntityPlayerModelFlags(0);
     ActiveItem             = new PlayerActiveItem(0);
     BeltList     = new PlayerBeltItemList(0);
     EntityHealth = new EntityHealth(0);
 }
    public void Attack(Actors actor)
    {
        switch (actor)
        {
        case Actors.Player:
            animator.SetTrigger("EnemyDamage");
            enemies[currentSelectedEnemy].DealDamage(player.damage);
            break;

        case Actors.Enemy:
            animator.SetTrigger("PlayerDamage");
            if (enemies.Count > 0)
            {
                attacker = enemies[Random.Range(0, enemies.Count)];
                player.DealDamage(attacker.damage);
            }
            break;
        }
    }
Esempio n. 29
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    private GameObject GetClosestPlayer(Collider[] players)
    {
        int     index    = -1;
        float   distance = float.MaxValue;
        Vector3 direction;
        float   squareMag = -1;

        for (int i = 0; i < players.Length; i++)
        {
            if (nStoredData)
            {
                EntityHealth target = players[i].GetComponent <EntityHealth>();
                if (target != null)
                {
                    int playerId = target.MyID;
                    if (nStoredData.GetTeam(playerId) == nStoredData.GetTeam(myGolfBall.GetLastShotId()))
                    {
                        continue;
                    }
                }
            }

            direction = players[i].gameObject.transform.position - transform.position;
            if (Vector3.Dot(rb.velocity.normalized, direction.normalized) > 0) //Is in screen view
            {
                squareMag = Vector3.SqrMagnitude(direction);
                if (squareMag < distance)
                {
                    index    = i;
                    distance = squareMag;
                }
            }
        }

        if (index >= 0)
        {
            return(players[index].gameObject);
        }
        else
        {
            return(null);
        }
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        if (tagsToIgnore.Contains(col.gameObject.tag) || col.isTrigger)
        {
            return;
        }

        if (col.CompareTag("Player"))
        {
            col.gameObject.GetComponent <PlayerControllerScript>().HurtPlayer(dmgAmount);
        }
        else
        {
            EntityHealth health = col.gameObject.GetComponent <EntityHealth>();
            if (health != null)
            {
                health.ChangeHealth(-1 * dmgAmount);
            }
        }

        Destroy(gameObject);
    }
        /// <summary>
        /// Serializes the object to JSON.
        /// </summary>
        /// <param name="writer">The <see cref="T: Newtonsoft.Json.JsonWriter" /> to write to.</param>
        /// <param name="obj">The object to serialize to JSON.</param>
        internal static void Serialize(JsonWriter writer, EntityHealth obj)
        {
            // Required properties are always serialized, optional properties are serialized when not null.
            writer.WriteStartObject();
            writer.WriteProperty(obj.AggregatedHealthState, "AggregatedHealthState", HealthStateConverter.Serialize);
            if (obj.HealthEvents != null)
            {
                writer.WriteEnumerableProperty(obj.HealthEvents, "HealthEvents", HealthEventConverter.Serialize);
            }

            if (obj.UnhealthyEvaluations != null)
            {
                writer.WriteEnumerableProperty(obj.UnhealthyEvaluations, "UnhealthyEvaluations", HealthEvaluationWrapperConverter.Serialize);
            }

            if (obj.HealthStatistics != null)
            {
                writer.WriteProperty(obj.HealthStatistics, "HealthStatistics", HealthStatisticsConverter.Serialize);
            }

            writer.WriteEndObject();
        }
Esempio n. 32
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	protected void Update()
	{
		if(player == null || health == null)
		{
			player = EntityUtils.GetEntityWithTag("Player");

			if(player == null)
			{
				return;
			}

			health = player.GetHealth();
		}

		if(health.CurrentHealth <= (health.StartingHealth / 4))
		{
			if(audioChannel == null || !audioChannel.IsPlaying)
			{
				audioChannel = audioManager.Play(audio);
			}
		}
	}
Esempio n. 33
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	protected override void Awake()
	{
		base.Awake();

		health = GetComponent<EntityHealth>();
	}