void OnTriggerEnter(Collider other)
    {
        Hero hero = other.gameObject.GetComponent <Hero> ();

        if (hero != null)
        {
            ParticleData data = new ParticleData(EntityExtension.GenerateSerialId(), magicWaterData.ParticleTypeID, this.Id);
            EntityExtension.ShowParticle(typeof(EParticle), "ParticleGroup", data);
        }
    }