void DrainTargetStrength(DaggerfallEntityBehaviour entity, int amount)
        {
            if (entity == null)
            {
                return;
            }

            EntityEffectManager targetManager = entity.GetComponent <EntityEffectManager>();

            if (targetManager == null)
            {
                return;
            }

            // Find incumbent strength drain effect on target or assign new drain
            DrainStrength drain = targetManager.FindIncumbentEffect <DrainStrength>() as DrainStrength;

            if (drain == null)
            {
                // Create and assign bundle
                // We bypass saving throws as target already had a chance at start of payload delivery
                EntityEffectBundle bundle = targetManager.CreateSpellBundle(DrainStrength.EffectKey);
                targetManager.AssignBundle(bundle, AssignBundleFlags.BypassSavingThrows);

                // Find new bundle now its assigned
                drain = targetManager.FindIncumbentEffect <DrainStrength>() as DrainStrength;
            }

            // Increment incumbent drain magnitude on target
            if (drain != null)
            {
                drain.IncreaseMagnitude(amount);
            }
        }