Esempio n. 1
0
        /// <summary>
        ///     Detaches the client from an entity.
        /// </summary>
        public void DetachEntity()
        {
            var previous = ControlledEntity;

            if (ControlledEntity != null && ControlledEntity.Initialized)
            {
                ControlledEntity.GetComponent <EyeComponent>().Current = false;
                var transform = ControlledEntity.Transform;
                if (transform != null)
                {
                    transform.OnMove -= OnPlayerMoved;
                }
                ControlledEntity.SendMessage(null, new PlayerDetachedMsg());

                // notify ECS Systems
                ControlledEntity.EntityManager.RaiseEvent(this, new PlayerAttachSysMessage(null));
            }

            ControlledEntity = null;

            if (previous != null)
            {
                EntityDetached?.Invoke(new EntityDetachedEventArgs(previous));
            }
        }
Esempio n. 2
0
        /// <summary>
        ///     Detaches the client from an entity.
        /// </summary>
        public void DetachEntity()
        {
            var previous = ControlledEntity;

            if (previous != null && previous.Initialized && !previous.Deleted)
            {
                previous.GetComponent <EyeComponent>().Current = false;
                previous.SendMessage(null, new PlayerDetachedMsg());

                // notify ECS Systems
                previous.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(null));
            }

            ControlledEntity = null;

            if (previous != null)
            {
                EntityDetached?.Invoke(new EntityDetachedEventArgs(previous));
            }
        }
Esempio n. 3
0
        /// <summary>
        ///     Detaches the client from an entity.
        /// </summary>
        public void DetachEntity()
        {
            if (ControlledEntity != null && ControlledEntity.Initialized)
            {
                ControlledEntity.RemoveComponent <PlayerInputMoverComponent>();
                ControlledEntity.GetComponent <EyeComponent>().Current = false;
                var transform = ControlledEntity.Transform;
                if (transform != null)
                {
                    transform.OnMove -= OnPlayerMoved;
                }
                ControlledEntity.SendMessage(null, new PlayerDetachedMsg());

                // notify ECS Systems
                ControlledEntity.EntityManager.RaiseEvent(this, new PlayerAttachSysMessage(null));
            }
            ControlledEntity = null;

            EntityDetached?.Invoke(this, EventArgs.Empty);
        }