public void Capture()
 {
     if (Random.Range(0, Enemy.GetMaxHealth()) < Enemy.GetCurrentHealth())
     {
         CUI.DisplayLine("Capture failed!");
     }
     else
     {
         dragon_action = DragonAction.None;
         captured      = true;
         CUI.CaptureDragon();
         CUI.DisplayLine(Enemy.GetName() + " captured!");
         GameObject.Find("Enemy").GetComponent <SpriteRenderer>().enabled = false;
         if (Player.GetNumDragons() < 4)
         {
             Player.AddDragon(Enemy.GetName(), -1);
             CUI.Wait();
         }
         else
         {
             CUI.ReplaceDragon();
         }
     }
 }