private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); MapManager.Initialise(); SearchManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); GlobalMovementManager.Initialise(); AssetManager.Initialise(); GlobalSpellManager.Initialise(); ServerManager.Initialise(); ResidenceManager.Initialise(); // make sure the assigned realm id in the configuration file exists in the database RealmId = ConfigurationManager <WorldServerConfiguration> .Config.RealmId; if (ServerManager.Servers.All(s => s.Model.Id != RealmId)) { throw new ConfigurationException($"Realm id {RealmId} in configuration file doesn't exist in the database!"); } MessageManager.Initialise(); SocialManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); ResidenceManager.Update(lastTick); BuybackManager.Update(lastTick); }); using (WorldServerEmbeddedWebServer.Initialise()) { log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); if (!CommandManager.HandleCommand(new ConsoleCommandContext(), line, false)) { Console.WriteLine("Invalid command"); } } } }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); AssetManager.Initialise(); ServerManager.Initialise(); MessageManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); }); log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); CommandManager.ParseCommand(line, out string command, out string[] parameters); CommandHandlerDelegate handler = CommandManager.GetCommandHandler(command); if (handler != null) { try { handler.Invoke(null, parameters); } catch (Exception exception) { log.Error(exception); } } else { Console.WriteLine("Invalid command!"); } } }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); AssetManager.Initialise(); ServerManager.Initialise(); MessageManager.Initialise(); SocialManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); }); using (WorldServerEmbeddedWebServer.Initialise()) { log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); if (!CommandManager.HandleCommand(new ConsoleCommandContext(), line, false)) { Console.WriteLine("Invalid command"); } } } }