public override bool ShouldExecute() { // React immediately on hurt, otherwise only 1/10 chance of execution if (rand.NextDouble() > 0.1f && (whenInEmotionState == null || !entity.HasEmotionState(whenInEmotionState))) { return(false); } if (whenInEmotionState != null && !entity.HasEmotionState(whenInEmotionState)) { return(false); } if (whenNotInEmotionState != null && entity.HasEmotionState(whenNotInEmotionState)) { return(false); } if (lastSearchTotalMs + 4000 > entity.World.ElapsedMilliseconds) { return(false); } if (whenInEmotionState == null && rand.NextDouble() > 0.5f) { return(false); } if (jumpAnimOn && entity.World.ElapsedMilliseconds - finishedMs > 2000) { entity.AnimManager.StopAnimation("jump"); } if (cooldownUntilMs > entity.World.ElapsedMilliseconds) { return(false); } if (belowTempThreshold > -99) { ClimateCondition conds = entity.World.BlockAccessor.GetClimateAt(entity.Pos.AsBlockPos, EnumGetClimateMode.NowValues); lowTempMode = conds != null && conds.Temperature <= belowTempThreshold; } float range = lowTempMode ? belowTempSeekingRange : seekingRange; lastSearchTotalMs = entity.World.ElapsedMilliseconds; Vec3d ownPos = entity.ServerPos.XYZ; targetEntity = (EntityAgent)partitionUtil.GetNearestEntity(entity.ServerPos.XYZ, range, (e) => { if (!e.Alive || !e.IsInteractable || e.EntityId == this.entity.EntityId) { return(false); } for (int i = 0; i < seekEntityCodesExact.Length; i++) { if (e.Code.Path == seekEntityCodesExact[i]) { if (e.Code.Path == "player") { float rangeMul = e.Stats.GetBlended("animalSeekingRange"); IPlayer player = entity.World.PlayerByUid(((EntityPlayer)e).PlayerUID); return ((rangeMul == 1 || e.ServerPos.DistanceTo(ownPos) < range * rangeMul) && (player == null || (player.WorldData.CurrentGameMode != EnumGameMode.Creative && player.WorldData.CurrentGameMode != EnumGameMode.Spectator && (player as IServerPlayer).ConnectionState == EnumClientState.Playing)) ); } return(true); } } for (int i = 0; i < seekEntityCodesBeginsWith.Length; i++) { if (e.Code.Path.StartsWithFast(seekEntityCodesBeginsWith[i])) { return(true); } } return(false); }); if (targetEntity != null) { if (alarmHerd && entity.HerdId > 0) { entity.World.GetNearestEntity(entity.ServerPos.XYZ, range, range, (e) => { EntityAgent agent = e as EntityAgent; if (e.EntityId != entity.EntityId && agent != null && agent.Alive && agent.HerdId == entity.HerdId) { agent.Notify("seekEntity", targetEntity); } return(false); }); } targetPos = targetEntity.ServerPos.XYZ; if (entity.ServerPos.SquareDistanceTo(targetPos) <= MinDistanceToTarget()) { return(false); } return(true); } return(false); }
public override bool ShouldExecute() { if (noEntityCodes && (attackedByEntity == null || !retaliateAttacks)) { return(false); } // React immediately on hurt, otherwise only 1/10 chance of execution if (rand.NextDouble() > 0.1f && (whenInEmotionState == null || bhEmo?.IsInEmotionState(whenInEmotionState) != true) && !RecentlyAttacked) { return(false); } if (whenInEmotionState != null && bhEmo?.IsInEmotionState(whenInEmotionState) != true) { return(false); } if (whenNotInEmotionState != null && bhEmo?.IsInEmotionState(whenNotInEmotionState) == true) { return(false); } if (lastSearchTotalMs + searchWaitMs > entity.World.ElapsedMilliseconds) { return(false); } if (whenInEmotionState == null && rand.NextDouble() > 0.5f) { return(false); } if (jumpAnimOn && entity.World.ElapsedMilliseconds - finishedMs > 2000) { entity.AnimManager.StopAnimation("jump"); } if (cooldownUntilMs > entity.World.ElapsedMilliseconds && !RecentlyAttacked) { return(false); } if (belowTempThreshold > -99) { ClimateCondition conds = entity.World.BlockAccessor.GetClimateAt(entity.Pos.AsBlockPos, EnumGetClimateMode.NowValues); lowTempMode = conds != null && conds.Temperature <= belowTempThreshold; } float range = NowSeekRange; lastSearchTotalMs = entity.World.ElapsedMilliseconds; if (!RecentlyAttacked) { attackedByEntity = null; } if (retaliateAttacks && attackedByEntity != null && attackedByEntity.Alive && IsTargetableEntity(attackedByEntity, range, true)) { targetEntity = attackedByEntity; targetPos = targetEntity.ServerPos.XYZ; return(true); } else { ownPos.Set(entity.ServerPos); targetEntity = partitionUtil.GetNearestEntity(ownPos, range, (e) => IsTargetableEntity(e, range)); if (targetEntity != null) { if (alarmHerd && entity.HerdId > 0) { entity.World.GetNearestEntity(ownPos, range, range, (e) => { EntityAgent agent = e as EntityAgent; if (e.EntityId != entity.EntityId && agent != null && agent.Alive && agent.HerdId == entity.HerdId) { agent.Notify("seekEntity", targetEntity); } return(false); }); } targetPos = targetEntity.ServerPos.XYZ; if (entity.ServerPos.SquareDistanceTo(targetPos) <= MinDistanceToTarget()) { return(false); } return(true); } } return(false); }
public override bool ShouldExecute() { if (rand.NextDouble() > 0.1f) { return(false); // was 0.04 before, but that made creatures react very slowly when in emotionstate aggressiveondamage. So lets double the reaction time when in that emotion state } if (whenInEmotionState != null && !entity.HasEmotionState(whenInEmotionState)) { return(false); } if (whenNotInEmotionState != null && entity.HasEmotionState(whenNotInEmotionState)) { return(false); } if (lastSearchTotalMs + 4000 > entity.World.ElapsedMilliseconds) { return(false); } if (whenInEmotionState == null && rand.NextDouble() > 0.5f) { return(false); } if (jumpAnimOn && entity.World.ElapsedMilliseconds - finishedMs > 2000) { entity.AnimManager.StopAnimation("jump"); } if (cooldownUntilMs > entity.World.ElapsedMilliseconds) { return(false); } lastSearchTotalMs = entity.World.ElapsedMilliseconds; targetEntity = (EntityAgent)partitionUtil.GetNearestEntity(entity.ServerPos.XYZ, seekingRange, (e) => { if (!e.Alive || !e.IsInteractable || e.EntityId == this.entity.EntityId) { return(false); } for (int i = 0; i < seekEntityCodesExact.Length; i++) { if (e.Code.Path == seekEntityCodesExact[i]) { if (e.Code.Path == "player") { IPlayer player = entity.World.PlayerByUid(((EntityPlayer)e).PlayerUID); return (player == null || (player.WorldData.CurrentGameMode != EnumGameMode.Creative && player.WorldData.CurrentGameMode != EnumGameMode.Spectator && (player as IServerPlayer).ConnectionState == EnumClientState.Playing)); } return(true); } } for (int i = 0; i < seekEntityCodesBeginsWith.Length; i++) { if (e.Code.Path.StartsWithFast(seekEntityCodesBeginsWith[i])) { return(true); } } return(false); }); if (targetEntity != null) { if (alarmHerd && entity.HerdId > 0) { entity.World.GetNearestEntity(entity.ServerPos.XYZ, seekingRange, seekingRange, (e) => { EntityAgent agent = e as EntityAgent; if (e.EntityId != entity.EntityId && agent != null && agent.Alive && agent.HerdId == entity.HerdId) { agent.Notify("seekEntity", targetEntity); } return(false); }); } targetPos = targetEntity.ServerPos.XYZ; if (entity.ServerPos.SquareDistanceTo(targetPos) <= MinDistanceToTarget()) { return(false); } return(true); } return(false); }
public override bool ShouldExecute() { if (cooldownUntilMs > entity.World.ElapsedMilliseconds) { return(false); } if (rand.NextDouble() > 0.03f) { return(false); } if (whenInEmotionState != null && !entity.HasEmotionState(whenInEmotionState)) { return(false); } if (whenNotInEmotionState != null && entity.HasEmotionState(whenNotInEmotionState)) { return(false); } targetEntity = (EntityAgent)entity.World.GetNearestEntity(entity.ServerPos.XYZ, seekingRange, seekingRange, (e) => { if (!e.Alive || !e.IsInteractable || e.EntityId == this.entity.EntityId) { return(false); } for (int i = 0; i < seekEntityCodesExact.Length; i++) { if (e.Code.Path == seekEntityCodesExact[i]) { if (e.Code.Path == "player") { IPlayer player = entity.World.PlayerByUid(((EntityPlayer)e).PlayerUID); return (player == null || (player.WorldData.CurrentGameMode != EnumGameMode.Creative && player.WorldData.CurrentGameMode != EnumGameMode.Spectator && (player as IServerPlayer).ConnectionState == EnumClientState.Playing)); } return(true); } } for (int i = 0; i < seekEntityCodesBeginsWith.Length; i++) { if (e.Code.Path.StartsWith(seekEntityCodesBeginsWith[i])) { return(true); } } return(false); }); if (targetEntity != null) { if (alarmHerd && entity.HerdId > 0) { entity.World.GetNearestEntity(entity.ServerPos.XYZ, seekingRange, seekingRange, (e) => { EntityAgent agent = e as EntityAgent; if (e.EntityId != entity.EntityId && agent != null && agent.Alive && agent.HerdId == entity.HerdId) { agent.Notify("seekEntity", targetEntity); } return(false); }); } targetPos = targetEntity.ServerPos.XYZ; if (entity.ServerPos.SquareDistanceTo(targetEntity.ServerPos.XYZ) <= MinDistanceToTarget()) { return(false); } return(true); } return(false); }