public EntityPhysics(EntityAABBCollider collider, float gravityModifier = 1f, Action onTileCallback = null) { _collider = collider; _onTileCallback = onTileCallback; _gravityModifier = gravityModifier; _velocity = Vector3.zero; _landed = false; _airControl = false; }
public void AttachCollider(float width, float height) { _collider = new EntityAABBCollider(this, width, height); }