Esempio n. 1
0
    private IEnumerator PlayerDeathSequence(Entity.DeathType deathCause)
    {
        if (player != null)
        {
            // Do these things instantly when player dies

            if (deathCause != Entity.DeathType.DROWNING)
            {
                overlayAnim.SetTrigger("Player_Death");
            }

            Time.timeScale = 0.2f;

            // Disable player scripts

            GameMaster.player.GetComponent <PlayerZooming>().allowZooming = false;

            yield return(new WaitForSeconds(0.2f));

            // Do these things when map is not visible (game over animation)

            foreach (Object obj in removeOnPlayerDeath)
            {
                Destroy(obj);
            }

            if (player.GetComponent <PlayerZooming>() != null)
            {
                player.GetComponent <PlayerZooming>().ZoomToValue(26);
            }

            //player = null;

            // Reset camera clamp

            Camera.main.GetComponent <CameraClamp>().ChangeViewport(0, 0, 0, 0);

            Time.timeScale = 1.0f;

            yield return(new WaitForSeconds(0.8f));

            // Do these things when map is visible again
        }
    }
Esempio n. 2
0
    public static void PlayerDeath(Entity.DeathType deathCause)
    {
        isPlayerDead = true;

        instance.StartCoroutine(instance.PlayerDeathSequence(deathCause));
    }