Esempio n. 1
0
    private void OnBuildDone()
    {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);

        go.transform.position = transform.position;
        StaticEntityProperties props = EntitiesHolder.LoadEntityById(_id) as StaticEntityProperties;

        (go.AddComponent <StorageBuilding>() as BaseUnit).OnCreated(props.scriptInfo.arguments);
        Destroy(gameObject);
    }
Esempio n. 2
0
 void OnGUI()
 {
     if (IsSelected)
     {
         EntityProperties[] entitiesAvailableOnThisUnit = EntitiesHolder.LoadEntitiesAvailableOnId(base.id);
         for (int i = 0; i < entitiesAvailableOnThisUnit.Length; i++)
         {
             EntityProperties current = entitiesAvailableOnThisUnit[i];
             if (GUI.Button(new Rect(0, 40 * i, 400, 40), current.Name + ", " + current.Description))
             {
                 BuildingPlacer.Create(current.Id);
             }
         }
     }
 }
Esempio n. 3
0
    private static void PlaceBuilding()
    {
        GameObject newBuilding = GameObject.CreatePrimitive(PrimitiveType.Cube);

        newBuilding.transform.position = _building.transform.position;
        StaticEntityProperties properties = EntitiesHolder.LoadEntityById(_buildingId) as StaticEntityProperties;

        print(newBuilding);
        print(properties.scriptInfo);
        newBuilding.AddComponent(properties.scriptInfo.script);
        for (int i = 0; i < properties.scriptInfo.arguments.Length; i++)
        {
            print(properties.scriptInfo.arguments[i]);
        }
        (newBuilding.GetComponent(properties.scriptInfo.script) as BaseUnit).OnCreated(properties.scriptInfo.arguments);
        DestroyCurrent();
    }
Esempio n. 4
0
    private static void PlaceBuilding()
    {
        GameObject newBuilding = GameObject.CreatePrimitive(PrimitiveType.Cube);

        newBuilding.transform.position = _building.transform.position;
        StaticEntityProperties properties = EntitiesHolder.LoadEntityById(_buildingId) as StaticEntityProperties;

        print(newBuilding);
        print(properties.scriptInfo);
        Construction c = newBuilding.AddComponent <Construction>();

        c.OnCreated(new string[1] {
            properties.Id.ToString()
        });
        _villager.ActionCallback(c);
        DestroyCurrent();
    }
Esempio n. 5
0
 public override void OnCreated(string[] arguments)
 {
     _id    = int.Parse(arguments[0]);
     _maxHp = EntitiesHolder.LoadEntityById(_id).Hp;
 }