Esempio n. 1
0
        void OnBulletVsPlayerBaseSolidCollisionOccurred (Entities.Bullet bullet, Entities.PlayerBase playerBase) 
        {
            if(bullet.TeamIndex == 1)
            {
                playerBase.TakeDamage(bullet.DamageToDeal);
                bullet.PlayerDestroyVfx();
                bullet.TryExplode();

                bullet.Destroy();
            }
        }
Esempio n. 2
0
 private void ShootingActivity()
 {
     if (InputManager.Mouse.ButtonReleased(Mouse.MouseButtons.LeftButton))
     {
         Entities.Bullet bullet = new Entities.Bullet();
         bullet.Position       = GunRectangle.Position;
         bullet.RotationZ      = HandSprite.RotationZ;
         bullet.rightDirection = HandSprite.FlipHorizontal;
         Factories.BulletFactory.ScreenListReference.Add(bullet);
     }
 }
Esempio n. 3
0
        void OnBulletListVsShipListCollisionOccurred(Entities.Bullet bullet, Entities.Ship ship)
        {
            if (bullet.TeamIndex != ship.TeamIndex)
            {
                var effect = ShipImpactFactory.CreateNew();
                effect.EmitEffectParticles(bullet.Position.ToVector2(), -bullet.Velocity.Normalized().ToVector2());

                bullet.CollideAgainstBounce(ship, .05f, 1, 1);

                bullet.Destroy();

                ship.TakeDamage(Bullet.DamageToDeal, bullet.Owner);
            }
        }
Esempio n. 4
0
        private void KeyHold()
        {
            foreach (Key input in GetDownKeys())
            {
                if (input == Key.Up)
                {
                    player.Forward();
                }
                else if (input == Key.Down)
                {
                    player.Backward();
                }

                if (input == Key.Left)
                {
                    player.Left();
                }
                else if (input == Key.Right)
                {
                    player.Right();
                }

                if ((input == Key.Space || input == Key.LeftCtrl || input == Key.RightCtrl) && timer == 0)
                {
                    timer = 5;
                    shoot.play();

                    Entities.Bullet create = new Entities.Bullet(player.GetAngle(), player.GetPosition(), 10);
                    Bullets.Add(create);
                }
            }

            timer--;
            if (timer < 0)
            {
                timer = 0;
            }
        }