async void Add_Clicked(object sender, EventArgs e)
 {
     EnteredName.Text = string.Empty;
     //turn on overlay
     overlay.IsVisible = true;
     EnteredName.Focus();
 }
Esempio n. 2
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        void OnButtonClicked(object sender, EventArgs args)
        {
            EnteredName.Text = string.Empty;

            overlay.IsVisible = true;

            EnteredName.Focus();
        }
Esempio n. 3
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        private void Button_Clicked(object sender, System.EventArgs e)
        {
            EnteredName.Text = string.Empty;

            overlay.IsVisible = true;

            EnteredName.Focus();
        }
Esempio n. 4
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        void OnButtonClicked(object sender, EventArgs args)
        {
            var btn = (sender as NoPaddingButton);

            if (btn.Text != "")
            {
                return;
            }
            EnteredName.Text  = string.Empty;
            overlay.IsVisible = true;
            EnteredName.Focus();
            ViewModel.SetRowColumnToCheck(btn.RowIndex, btn.ColumnIndex);
        }
Esempio n. 5
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        //***Testing Method. This method to be changed to call an alert and add one box input by user***
        private void AddBoxButton_Clicked(object sender, EventArgs e)
        {
            EnteredName.Text  = string.Empty;
            overlay.IsVisible = true;
            EnteredName.Focus();

            //develop a collection
            if (myBoxes.Count == 0)
            {
                myBoxes.Add(new Box {
                    Id = 1, Name = "Master Bedroom", Category = "Bedroom", BoxNumber = 1, ItemQuantity = 3
                });
                myBoxes.Add(new Box {
                    Id = 2, Name = "Foyer", Category = "Entry", BoxNumber = 2, ItemQuantity = 7
                });
                myBoxes.Add(new Box {
                    Id = 3, Name = "Kitchen", Category = "Kitchen", BoxNumber = 3, ItemQuantity = 0
                });
                BoxCountLabel.Text = "1 of 3";
            }
            //load it
            CarouselBoxes.ItemsSource = myBoxes;
        }
        //void OnButtonClicked(object sender, EventArgs args)
        //{

        //    EnteredName.Text = string.Empty;

        //    overlay.IsVisible = true;

        //    EnteredName.Focus();
        //}

        private void OnTapGestureRecognizerTapped(object sender, EventArgs e)
        {
            EnteredName.Text  = string.Empty;
            overlay.IsVisible = true;
            EnteredName.Focus();
        }
Esempio n. 7
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 void TapPlus_Tapped(object sender, EventArgs args)
 {
     EnteredName.Text  = string.Empty;
     overlay.IsVisible = true;
     EnteredName.Focus();
 }
Esempio n. 8
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        void ReleaseDesignerOutlets()
        {
            if (ChatList != null)
            {
                ChatList.Dispose();
                ChatList = null;
            }

            if (ChatListMessageColumn != null)
            {
                ChatListMessageColumn.Dispose();
                ChatListMessageColumn = null;
            }

            if (ChatListSenderColumn != null)
            {
                ChatListSenderColumn.Dispose();
                ChatListSenderColumn = null;
            }

            if (EnteredBufferSize != null)
            {
                EnteredBufferSize.Dispose();
                EnteredBufferSize = null;
            }

            if (EnteredIPAddress != null)
            {
                EnteredIPAddress.Dispose();
                EnteredIPAddress = null;
            }

            if (EnteredMessage != null)
            {
                EnteredMessage.Dispose();
                EnteredMessage = null;
            }

            if (EnteredName != null)
            {
                EnteredName.Dispose();
                EnteredName = null;
            }

            if (EnteredPort != null)
            {
                EnteredPort.Dispose();
                EnteredPort = null;
            }

            if (SendButton != null)
            {
                SendButton.Dispose();
                SendButton = null;
            }

            if (ConnectButton != null)
            {
                ConnectButton.Dispose();
                ConnectButton = null;
            }
        }