//toEnter must have an EnterScript on it! public EnterAction(GameObject willEnter, GameObject toEnter, string text) { this.willEnter = willEnter; this.toEnter = toEnter; this.collisionScript = toEnter.GetComponent <EnterScript> (); //this.collisionScript.setWillEnter(willEnter); this.character = willEnter.GetComponent <CharacterOurs> (); interactionManager = GameObject.Find("InteractionManager"); guiHandler = interactionManager.GetComponent <GUIHandler> (); this.text = text; }
public DoorList(EnterScript doorTemp) { door = doorTemp; }