//action to execute if the player press the action button void ExecuteAction() { if (actualShopNpc != null && Vector3.Distance(actualShopNpc.transform.position, transform.position) < actualShopNpc.interactDistance) { actualShopNpc.Interact(); } else if (actualTownNpc != null && Vector3.Distance(actualTownNpc.transform.position, transform.position) < actualTownNpc.talkDistance) { actualTownNpc.NPCPushTalk(); } else if (actualEnterBuilding != null && Vector3.Distance(actualEnterBuilding.transform.position, transform.position) < actualEnterBuilding.detectionDistance) { actualEnterBuilding.Execute(); } else if (actualExitLocation != null && Vector3.Distance(actualExitLocation.transform.position, transform.position) < actualExitLocation.detectionDistance) { actualExitLocation.Execute(); } else { actualShopNpc = null; actualTownNpc = null; actualEnterBuilding = null; actualExitLocation = null; } }
public void SetActualBuilding(EnterExitBuilding building) { actualEnterBuilding = building; }