Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        enr = GameObject.FindGameObjectsWithTag("Enredadera");

        Trepar = Vector2.Distance(this.transform.position, Player.transform.position);
        foreach (GameObject Enredadera in enr)
        {
            if (Input.GetKeyDown(KeyCode.UpArrow) && Trepar <= 1.2f)
            {
                Enredadera.GetComponent <PolygonCollider2D>().enabled = true;
            }
        }
    }
Esempio n. 2
0
 public void OnTriggerExit2D(Collider2D coll)
 {
     enr = GameObject.FindGameObjectsWithTag("Enredadera");
     if (coll.tag == "Player")
     {
         anim.SetBool("Trepar", false);
         anim.SetBool("Quieto", false);
         anim.SetBool("Costado", false);
         Player.GetComponent <Rigidbody2D> ().gravityScale = 1f;
         foreach (GameObject Enredadera in enr)
         {
             Enredadera.GetComponent <PolygonCollider2D> ().enabled = false;
         }
     }
 }