public void True() { all.SetActive(false); endTime = EnigmeManager.timercount; GameManager.enigme1alreadyplayed = true; GameManager.numbEnigme += 1; EnigmeManager.Finish(endTime); }
public void Valider() { if (Input.text == "0") { all.SetActive(false); endTime = EnigmeManager.timercount; GameManager.enigme3alreadyplayed = true; GameManager.numbEnigme += 1; EnigmeManager.Finish(endTime); } else { EnigmeManager.AddMalus(100); } }