Esempio n. 1
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 public static void AddChatiment(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, Engines.Spells.SpellLevel spellLevel)
 {
     foreach (Fighter target in targets)
     {
         target.AddBuff(caster.ID, new Spells.Buffs.AddChatiment(effect.Value2, effect.Value, 4, target, spellLevel), 0, effect.Value, true, effect);
     }
 }
Esempio n. 2
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 public static void AddReverseSpell(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, SpellLevel spellLevel, List <Fighter> targets)
 {
     foreach (var target in targets)
     {
         target.AddBuff(caster.ID, new Spells.Buffs.AddReverseSpellBuff(effect.Turn, spellLevel.Level, target), 0, effect.Value, true, effect);
     }
 }
Esempio n. 3
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 public static void AddArmor(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets)
 {
     foreach (var target in targets)
     {
         target.AddBuff(caster.ID, new Spells.Buffs.AddArmorBuff(effect.Value, effect.Turn, target), 0, effect.Value, true, effect);
     }
 }
Esempio n. 4
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 public static void UseInvisibleState(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
 {
     foreach (Fighter target in targets)
     {
         target.AddBuff(caster.ID, new Spells.Buffs.InvisibleBuff(0, effect.Turn, target), (int)effect.Effect, 0, false, effect);
     }
 }
Esempio n. 5
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        public static void SubMPBuff(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, bool canEsquiv)
        {
            int subMP = 0;

            if (effect.Value2 > 0 && effect.Value3 > 0)
            {
                subMP = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            else
            {
                subMP = effect.Value;
            }
            foreach (Fighter target in targets)
            {
                int toRemove   = subMP;
                int esquivedAp = 0;
                if (canEsquiv)
                {
                    for (int i = 0; i <= subMP - 1; i++)
                    {
                        bool esquiv = TryEsquiv(caster, target);
                        if (esquiv)
                        {
                            esquivedAp++;
                            toRemove--;
                        }
                    }
                }
                if (esquivedAp > 0)
                {
                    fight.Send("GA;308;" + caster.ID + ";" + target.ID + "," + esquivedAp);
                }
                target.AddBuff(caster.ID, new Spells.Buffs.SubPMBuff(subMP, effect.Turn, target), (int)effect.Effect, -toRemove, true, effect);
            }
        }
Esempio n. 6
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        public override void FighterHit(int damages)
        {
            if (CurrentAdded >= Value)
                return;

            int amount = +damages;
            if (CurrentAdded + amount >= Value)
            {
                amount = 0;
            }

            amount = -amount;

            var effect = new Engines.Spells.SpellEffect(this.Spell.Engine, this.Spell.Data);
            switch ((Enums.SpellsEffects)Element)
            {
                case Enums.SpellsEffects.AddAgilite:
                    BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddAgilityBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                    break;

                case Enums.SpellsEffects.AddForce:
                    BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddStrenghtBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                    break;

                case Enums.SpellsEffects.AddIntelligence:
                    BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddFireBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                    break;

                case Enums.SpellsEffects.AddChance:
                    BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddWaterBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                    break;
            }
            CurrentAdded += amount;
            base.FighterHit(damages);
        }
Esempio n. 7
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 public static void DeleteAllBonus(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets)
 {
     foreach (Fighter target in targets)
     {
         target.RemoveAllBuffs();
         fight.Send("GA0;132;" + caster.ID + ";" + target.ID);
     }
 }
Esempio n. 8
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 public static void AddState(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
 {
     foreach (Fighter target in targets)
     {
         var buff = new Spells.Buffs.SaoulBuff(effect.Value3, effect.Turn, target);
         buff.StateType = (FighterState)effect.Value3;
         target.AddBuff(caster.ID, buff, (int)effect.Effect, 0, false, effect);
     }
 }
Esempio n. 9
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 public static void LostState(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
 {
     foreach (Fighter target in targets)
     {
         if (target.States.Contains((FighterState)effect.Value3))
         {
             target.RemoveState((FighterState)effect.Value3);
         }
     }
 }
Esempio n. 10
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 public static void Wear(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
 {
     foreach (Fighter target in targets)
     {
         if (caster.WearedFighter == null)
         {
             caster.Wear(target);
         }
     }
 }
Esempio n. 11
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        public static void Heal(Fight fight, Fighter caster, List <Fighter> targets, Engines.Spells.SpellEffect effect)
        {
            int healing    = 0;
            int effectBase = effect.Value3;

            if (effect.Value > 0 && effect.Value2 > 0)
            {
                effectBase = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            healing = RandomHeal(caster, effectBase);
            foreach (Fighter target in targets)
            {
                target.Heal(caster.ID, healing, 2);
            }
        }
Esempio n. 12
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        public static void AddStrenghtBuff(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets)
        {
            int addedStrenght = 0;

            if (effect.Value2 > 0 && effect.Value3 > 0)
            {
                addedStrenght = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            else
            {
                addedStrenght = effect.Value;
            }
            foreach (Fighter target in targets)
            {
                target.AddBuff(caster.ID, new Spells.Buffs.AddStrenghtBuff(addedStrenght, effect.Turn, target), (int)effect.Effect, addedStrenght, true, effect);
            }
        }
Esempio n. 13
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        public static void SubPOBuff(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets)
        {
            int subPO = 0;

            if (effect.Value2 > 0 && effect.Value3 > 0)
            {
                subPO = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            else
            {
                subPO = effect.Value;
            }
            foreach (Fighter target in targets)
            {
                target.AddBuff(caster.ID, new Spells.Buffs.SubPOBuff(subPO, effect.Turn, target), (int)effect.Effect, subPO, true, effect);
            }
        }
Esempio n. 14
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 public static void LaunchWeared(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
 {
     if (fight.GetFighterOnCell(cellID) == null)
     {
         if (caster.WearedFighter != null)
         {
             caster.WearedFighter.CellID = cellID;
             caster.WearedFighter.UnWear();
             fight.Send("GA0;51;" + caster.ID + ";" + cellID);
         }
         else
         {
             fight.Send("GA;950;" + caster.ID + ";" + caster.ID + "," + (int)FighterState.Porteur + ",0");
             caster.WearedFighter = null;
             fight.Send("GA0;51;" + caster.ID + ";" + cellID);
         }
     }
 }
Esempio n. 15
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        public static void ChangeSkin(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets, int cellID)
        {
            int skin = effect.Value3;

            foreach (Fighter target in targets)
            {
                if (effect.Value3 != -1)
                {
                    target.AddBuff(caster.ID, new Spells.Buffs.ChangeSkinBuff(skin, effect.Turn, target), (int)effect.Effect, 0, false, effect);
                    fight.Send("GA;149;" + caster.ID + ";" + target.ID + "," + skin + "," + skin + "," + effect.Turn);
                }
                else
                {
                    fight.Send("GA;149;" + caster.ID + ";" + target.ID +
                               "," + target.Look + "," + target.Look + ",-1");
                }
            }
        }
Esempio n. 16
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        public static void AddDamageFixBuff(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, List <Fighter> targets)
        {
            int damagesAdded = 0;

            if (effect.Value2 > 0 && effect.Value3 > 0)
            {
                damagesAdded = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            else
            {
                damagesAdded = effect.Value;
            }
            foreach (Fighter target in targets)
            {
                target.AddBuff(caster.ID, new Spells.Buffs.AddFixDamage(damagesAdded, effect.Turn, target),
                               (int)effect.Effect, damagesAdded, true, effect);
            }
        }
Esempio n. 17
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        public static void SummonDouble(Fight fight, Engines.Spells.SpellEffect effect, Engines.Spells.SpellLevel spellLevel, Fighter caster, int cellID)
        {
            /* Create temp template for double summoned */
            Database.Records.MonstersTemplateRecord tempTemplate = new Database.Records.MonstersTemplateRecord()
            {
                ID     = -1,
                Color1 = caster.Character.Color1,
                Color2 = caster.Character.Color2,
                Color3 = caster.Character.Color3,
                Skin   = caster.Character.Look,
                Name   = caster.Nickname,
                Exp    = 0,
                Kamas  = "0,0",
                Drops  = "",
                AI     = 2,
            };
            Database.Records.MonsterLevelRecord tempLevel = new Database.Records.MonsterLevelRecord()
            {
                ID           = -1,
                TemplateID   = -1,
                IsTempLevel  = true,
                TempTemplate = tempTemplate,
                Level        = caster.Level,
                AP           = caster.Stats.GetMaxActionPoints,
                MP           = caster.Stats.GetMaxMovementPoints,
                Life         = caster.Stats.MaxLife,
                Size         = caster.Character.Scal,
                Stats        = "0,0,0,0,0",
                ProtectStats = "0,0,0,0",
                Spells       = "",
            };
            tempLevel.InitMonster();
            Fighter summonedCreature = new Fighter(fight.CurrentEntityTempID, tempLevel, null);

            summonedCreature.CellID      = cellID;
            summonedCreature.SummonOwner = caster.ID;
            summonedCreature.IsInvoc     = true;
            fight.CurrentEntityTempID--;
            fight.AddPlayer(summonedCreature, caster.Team.ID, cellID);
            fight.TimeLine.RemixTimeLine();
            fight.TimelineDisplay();
        }
Esempio n. 18
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 public static void SummonCreature(Fight fight, Engines.Spells.SpellEffect effect, Engines.Spells.SpellLevel spellLevel, Fighter caster, int cellID)
 {
     if (fight.GetFighterOnCell(cellID) == null)
     {
         Database.Records.MonstersTemplateRecord template = World.Helper.MonsterHelper.GetMonsterTemplate(effect.Value);
         if (template != null)
         {
             Database.Records.MonsterLevelRecord level = template.Levels.FirstOrDefault(x => x.Level == spellLevel.Level);
             if (level != null)
             {
                 Fighter summonedCreature = new Fighter(fight.CurrentEntityTempID, level, null);
                 summonedCreature.CellID      = cellID;
                 summonedCreature.SummonOwner = caster.ID;
                 summonedCreature.IsInvoc     = true;
                 fight.CurrentEntityTempID--;
                 fight.AddPlayer(summonedCreature, caster.Team.ID, cellID);
                 fight.TimeLine.RemixTimeLine();
                 fight.TimelineDisplay();
             }
         }
     }
 }
Esempio n. 19
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        public static void PushFear(Fight fight, Fighter caster, int cellID, Engines.Spells.SpellEffect effect)
        {
            int dirPush = 0;

            if (caster.CellID != cellID)
            {
                dirPush = fight.Map.PathfindingMaker.GetDirection(caster.CellID, cellID);
            }
            else
            {
                dirPush = fight.Map.PathfindingMaker.GetDirection(caster.CellID, caster.CellID);
            }

            int nextCell = fight.Map.PathfindingMaker.NextCell(caster.CellID, dirPush);
            int power    = fight.Map.PathfindingMaker.GetDistanceBetween(nextCell, cellID);

            Fighter target = fight.GetFighterOnCell(nextCell);

            if (target != null)
            {
                List <int> cellsPushed = Engines.Pathfinding.GetAllCellsForThisLinePath(dirPush, target.CellID, fight.Map.PathfindingMaker.NextCell(cellID, dirPush), fight.Map.Map);

                foreach (int cell in cellsPushed)
                {
                    Fighter fighterOnCell = fight.GetFighterOnCell(cell);
                    if (fighterOnCell != null)
                    {
                        break;
                    }
                    if (!fight.Map.IsFree(cell))
                    {
                        break;
                    }
                    target.CellID = cell;
                }

                target.Team.Fight.Send("GA0;5;" + caster.ID + ";" + target.ID + "," + target.CellID);
            }
        }
Esempio n. 20
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        public override void FighterHit(int damages)
        {
            if (CurrentAdded >= Value)
            {
                return;
            }

            int amount = +damages;

            if (CurrentAdded + amount >= Value)
            {
                amount = 0;
            }

            amount = -amount;

            var effect = new Engines.Spells.SpellEffect(this.Spell.Engine, this.Spell.Data);

            switch ((Enums.SpellsEffects)Element)
            {
            case Enums.SpellsEffects.AddAgilite:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddAgilityBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddForce:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddStrenghtBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddIntelligence:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddFireBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddChance:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddWaterBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;
            }
            CurrentAdded += amount;
            base.FighterHit(damages);
        }
Esempio n. 21
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        public void AddBuff(int caster, Engines.Spells.SpellBuff buff, int spriteID, int value, bool sendPacket, Engines.Spells.SpellEffect effect)
        {
            this.Buffs.Add(buff);
            buff.ApplyBuff();

            if (sendPacket)
            {
                this.Team.Fight.Send("GA;" + spriteID + ";" + caster + ";" + ID + "," + value + "," + buff.Duration);

                string packetShowedBuffInStatusBar = "GIE" + (int)effect.Effect;
                packetShowedBuffInStatusBar += ";" + this.ID;
                packetShowedBuffInStatusBar += ";" + effect.Value.ToString();
                packetShowedBuffInStatusBar += ";" + (effect.Value2.ToString() != "-1" ? effect.Value2.ToString() : "").ToString();
                packetShowedBuffInStatusBar += ";" + (effect.Value3.ToString() != "-1" ? effect.Value3.ToString() : "").ToString();
                packetShowedBuffInStatusBar += ";" + (effect.Chance.ToString() != "-1" ? effect.Chance.ToString() : "").ToString();
                packetShowedBuffInStatusBar += ";" + (effect.Turn > 0 ? effect.Turn.ToString() : "").ToString();
                packetShowedBuffInStatusBar += ";" + effect.Engine.Spell.ID.ToString();

                this.Team.Fight.Send(packetShowedBuffInStatusBar);
            }
        }
Esempio n. 22
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        public static void ApplyEffect(Fight fight, Engines.Spells.SpellEffect effect, Engines.Spells.SpellLevel spellLevel, Fighter caster, int cellID,
                                       List <Fighter> targets)
        {
            if (Program.DebugMode)
            {
                Utilities.ConsoleStyle.Debug("Used effect : " + effect.Effect.ToString() + "(" + spellLevel.TypeOfSpell.ToString() + ")");
            }
            switch (effect.Effect)
            {
            case Enums.SpellsEffects.None:
                Teleport(fight, caster, cellID);
                break;

            case Enums.SpellsEffects.Teleport:
                Teleport(fight, caster, cellID);
                break;

            case Enums.SpellsEffects.DamageNeutre:
                DirectDamages(fight, caster, targets, effect, 1);
                break;

            case Enums.SpellsEffects.DamageLifeNeutre:
                DirectLifeDamages(fight, caster, targets, effect);
                break;

            case Enums.SpellsEffects.DamageTerre:
                DirectDamages(fight, caster, targets, effect, 1);
                break;

            case Enums.SpellsEffects.DamageFeu:
                DirectDamages(fight, caster, targets, effect, 2);
                break;

            case Enums.SpellsEffects.DamageEau:
                DirectDamages(fight, caster, targets, effect, 3);
                break;

            case Enums.SpellsEffects.DamageAir:
                DirectDamages(fight, caster, targets, effect, 4);
                break;

            case Enums.SpellsEffects.VolTerre:
                StealLifeDamages(fight, caster, targets, effect, 1);
                break;

            case Enums.SpellsEffects.VolFeu:
                StealLifeDamages(fight, caster, targets, effect, 2);
                break;

            case Enums.SpellsEffects.VolEau:
                StealLifeDamages(fight, caster, targets, effect, 3);
                break;

            case Enums.SpellsEffects.VolAir:
                StealLifeDamages(fight, caster, targets, effect, 4);
                break;

            case Enums.SpellsEffects.Heal:
                Heal(fight, caster, targets, effect);
                break;

            case Enums.SpellsEffects.AddPA:
                AddAPBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddPM:
                AddMPBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddVitalite:
                AddLifeBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddDamagePercent:
                AddDamagePercentBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddDamage:
                AddDamageFixBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.SubPA:
                SubAPBuff(fight, caster, effect, targets, false);
                break;

            case Enums.SpellsEffects.SubPAEsquive:
                SubAPBuff(fight, caster, effect, targets, true);
                break;

            case Enums.SpellsEffects.SubPM:
                SubMPBuff(fight, caster, effect, targets, false);
                break;

            case Enums.SpellsEffects.SubPMEsquive:
                SubMPBuff(fight, caster, effect, targets, true);
                break;

            case Enums.SpellsEffects.SubPO:
                SubPOBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddPO:
                AddPOBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddDamageCritic:
                AddCCBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddAgilite:
                AddAgilityBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddForce:
                AddStrenghtBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.DamageLife:
                DirectLifeDamages(fight, caster, targets, effect);
                break;

            case Enums.SpellsEffects.PushBack:
                PushBack(fight, caster, targets, cellID, effect);
                break;

            case Enums.SpellsEffects.PushFear:
                PushFear(fight, caster, cellID, effect);
                break;

            case Enums.SpellsEffects.PushFront:
                PushFront(fight, caster, targets, cellID, effect);
                break;

            case Enums.SpellsEffects.Transpose:
                Transpose(fight, caster, targets, cellID, effect);
                break;

            case Enums.SpellsEffects.MultiplyDamage:
                AddDamagePercentBuff(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.UseTrap:
                UseTrap(fight, caster, effect, spellLevel, cellID);
                break;

            case Enums.SpellsEffects.AddCreature:
                SummonCreature(fight, effect, spellLevel, caster, cellID);
                break;

            case Enums.SpellsEffects.UseGlyph:
                UseGlyph(fight, caster, effect, spellLevel, cellID);
                break;

            case Enums.SpellsEffects.Invisible:
                UseInvisibleState(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.UseCopyHuman:
                SummonDouble(fight, effect, spellLevel, caster, cellID);
                break;

            case Enums.SpellsEffects.ChangeSkin:
                ChangeSkin(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.AddState:
                AddState(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.LostState:
                LostState(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.Porter:
                Wear(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.Lancer:
                LaunchWeared(fight, caster, effect, targets, cellID);
                break;

            case Enums.SpellsEffects.AddChatiment:
                AddChatiment(fight, caster, effect, targets, spellLevel);
                break;

            case Enums.SpellsEffects.AddRenvoiDamage:
                AddReverseDamage(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.LuckEcaflip:
                AddLuckEcaflip(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddArmor:
                AddArmor(fight, caster, effect, targets);
                break;

            case Enums.SpellsEffects.AddReverseSpell:
                AddReverseSpell(fight, caster, effect, spellLevel, targets);
                break;
            }
        }
Esempio n. 23
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        public static void DirectLifeDamages(Fight fight, Fighter caster, List <Fighter> targets, Engines.Spells.SpellEffect effect)
        {
            int damages    = 0;
            int effectBase = effect.Value;

            damages = (caster.CurrentLife / 100) * effectBase;
            damages = (-damages);
            foreach (Fighter target in targets)
            {
                target.TakeDamages(target.ID, damages, 0);
            }
        }
Esempio n. 24
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        public static void DirectDamages(Fight fight, Fighter caster, List <Fighter> targets, Engines.Spells.SpellEffect effect, int element)
        {
            int damages    = 0;
            int effectBase = effect.Value3;

            if (effect.Value > 0 && effect.Value2 > 0)
            {
                effectBase = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            else if (effectBase < 0)
            {
                if (effect.Value >= effect.Value2)
                {
                    effectBase = effect.Value;
                }
                else
                {
                    effectBase = Utilities.Basic.Rand(effect.Value, effect.Value2);
                }
            }
            damages = RandomDamages(effectBase, caster, element);
            damages = (-damages);
            foreach (Fighter target in targets)
            {
                target.TakeDamages(caster.ID, damages, element);
            }
            caster.UnInvisible();
        }
Esempio n. 25
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        public static void StealLifeDamages(Fight fight, Fighter caster, List <Fighter> targets, Engines.Spells.SpellEffect effect, int element)
        {
            int damages    = 0;
            int effectBase = effect.Value3;

            if (effect.Value > 0 && effect.Value2 > 0)
            {
                effectBase = Utilities.Basic.Rand(effect.Value + effect.Value3, effect.Value2 + effect.Value3);
            }
            damages = RandomDamages(effectBase, caster, element);
            int takenDamages = (-damages);
            int stealedLife  = (int)Math.Truncate((double)(damages / 2));

            foreach (Fighter target in targets)
            {
                target.TakeDamages(target.ID, takenDamages, element);
                caster.Heal(caster.ID, stealedLife, element);
            }
            caster.UnInvisible();
        }
Esempio n. 26
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 public static void UseGlyph(Fight fight, Fighter caster, Engines.Spells.SpellEffect effect, Engines.Spells.SpellLevel spellLevel, int cell)
 {
     fight.AddGlyph(new FightTrap(caster, effect.Value, effect.Value2, spellLevel, cell, Engines.Pathfinding.GetDirNum(spellLevel.TypePO.Substring(1, 1)), Enums.FightTrapType.GLYPH, effect.Value3, effect.Turn));
 }
Esempio n. 27
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        public static void PushFront(Fight fight, Fighter caster, List <Fighter> targets, int cellID, Engines.Spells.SpellEffect effect)
        {
            int power = effect.Value;

            foreach (Fighter target in targets)
            {
                int dirPush = 0;
                if (target.CellID != cellID)
                {
                    dirPush = fight.Map.PathfindingMaker.GetDirection(target.CellID, cellID);
                }
                else
                {
                    dirPush = fight.Map.PathfindingMaker.GetDirection(target.CellID, caster.CellID);
                }

                int        remoteCell  = Engines.Pathfinding.GetRemoteCaseInThisDir(dirPush, power, target.CellID, fight.Map.Map);
                List <int> cellsPushed = Engines.Pathfinding.GetAllCellsForThisLinePath(dirPush, target.CellID, remoteCell, fight.Map.Map);

                foreach (int cell in cellsPushed)
                {
                    Fighter fighterOnCell = fight.GetFighterOnCell(cell);
                    if (fighterOnCell != null)
                    {
                        break;
                    }
                    if (!fight.Map.IsFree(cell))
                    {
                        break;
                    }
                    target.CellID = cell;
                }

                target.Team.Fight.Send("GA0;5;" + caster.ID + ";" + target.ID + "," + target.CellID);
            }
        }
Esempio n. 28
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        public static void Transpose(Fight fight, Fighter caster, List <Fighter> targets, int cellID, Engines.Spells.SpellEffect effect)
        {
            if (caster.CellID != cellID)
            {
                foreach (Fighter transposed in targets)
                {
                    int casterCell     = caster.CellID;
                    int transposedCell = transposed.CellID;

                    caster.CellID     = transposedCell;
                    transposed.CellID = casterCell;

                    fight.Send("GA0;4;" + caster.ID + ";" + caster.ID + "," + caster.CellID);
                    fight.Send("GA0;4;" + transposed.ID + ";" + transposed.ID + "," + transposed.CellID);
                }
            }
        }