Esempio n. 1
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(( int )1);                //--<< Version Number >>--------------<<

            //Version 2
            //writer.Write( ( bool )Hallucinating );			//Hallucinating
            //Version 2

            //Version 1
            writer.Write(( bool )IsMarried);                                    //UO Wedding
            writer.Write(( bool )m_AllowGayMarriages);                          //UO Wedding
            writer.Write(( bool )m_AllowCelestialMarriages);                    //UO Wedding
            writer.Write(( DateTime )m_MarriageTime);                           //UO Wedding
            writer.Write(( Point3D )m_WifeLoc);                                 //UO Wedding
            writer.Write(( Point3D )m_HusbandLoc);                              //UO Wedding
            writer.Write(( int )m_MaritalStatus);                               //UO Wedding
            writer.Write(( int )m_TypeOfMarriage);                              //UO Wedding
            writer.Write(( string )m_FirstName);                                //UO Wedding
            writer.Write(( string )m_LastName);                                 //UO Wedding
            writer.Write(( string )m_MaidenName);                               //UO Wedding
            writer.Write(( int )m_RankPoints);                                  //Level System

            /*GD13_HS_Start_6*/
            writer.Write(( int )m_HuntMode);                                            //Hunting System
            writer.Write(( int )m_HuntRank);                                            //Hunting System
            writer.Write(( int )m_HuntReward);                                          //Hunting System
            writer.Write(( bool )m_Hunting);                                            //Hunting System
            writer.Write(( int )m_EasyKills);                                           //Hunting System
            writer.Write(( int )m_HardKills);                                           //Hunting System
            writer.Write(( int )m_ExtremeKills);                                        //Hunting System
            writer.Write(( int )m_GodKills);                                            //Hunting System
            /*GD13_HS_End_6*/
            //Version 1

            //Version 0
            writer.Write(( int )m_Class);                                               //Characterization System
            writer.Write(( int )m_Race);                                                //Characterization System
            writer.Write(( int )m_Tribe);                                               //Characterization System
            writer.Write(( int )m_Rank);                                                //Characterization System
            writer.Write(( int )m_RewardsClaimed);                                      //Level System
            writer.Write(( int )m_Level);                                               //Level System
            writer.Write(( int )m_SkillPts);                                            //Level System
            writer.Write(( int )m_Experience);                                          //Level System
            writer.Write(( int )m_Age);                                                 //Level System
            writer.Write(( int )m_NextLevelUp);                                         //Level System
            writer.Write(m_Updated);                                                    //Level System
            writer.Write(m_Bioenginer);                                                 //Custom BOD System
            writer.Write(NextSmithBulkOrder);                                           //Custom BOD System
            writer.Write(NextTailorBulkOrder);                                          //Custom BOD System
            //writer.Write( NextFletcherBulkOrder );				//Custom BOD System
            //writer.Write( NextCarpenterBulkOrder );				//Custom BOD System
            //writer.Write( NextTinkerBulkOrder );				//Custom BOD System
            //writer.Write( NextTamingBulkOrder );				//Custom BOD System
            m_BOBFilter.Serialize(writer);                                                      //Custom BOD System
            //m_TinkBOBFilter.Serialize( writer );				//Custom BOD System
            //m_TamingBOBFilter.Serialize( writer );				//Custom BOD System
            writer.Write(( int )m_Flags);                                                       //Custom BOD System
            //Version 0
        }
Esempio n. 2
0
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);               // version


            writer.Write(NextFletcherBulkOrder);
            writer.Write(NextCarpenterBulkOrder);
            m_BOBFilter.Serialize(writer);
            writer.Write((int)m_Flags);
        }