Esempio n. 1
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 public void SetRemoveWhenFinished(bool value)
 {
     if (HasEngineInstance())
     {
         EnginePGroup.SetRemoveWhenFinished(value);
     }
 }
Esempio n. 2
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 public void Restart()
 {
     if (HasEngineInstance())
     {
         EnginePGroup.Restart();
     }
 }
Esempio n. 3
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 public override void OnHotSpotDrag(HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
     base.OnHotSpotDrag(hotSpot, view, fDeltaX, fDeltaY);
     if (hotSpot == _hotSpotWindSpeed)
     {
         // set on engine instance while dragging to see the effect
         if (HasEngineInstance())
         {
             EnginePGroup.SetWindSpeed(_hotSpotWindSpeed.CurrentPosition, _bLocalSpaceWind);
         }
     }
 }
Esempio n. 4
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 /// <summary>
 /// unlinks a target from a source. Either src or target has this shape as owner
 /// </summary>
 /// <param name="src">the link source</param>
 /// <param name="target">the link target</param>
 public override void OnUnlink(ShapeLink src, ShapeLink target)
 {
     base.OnUnlink(src, target);
     // perform the unlinking on the engine objects
     if (target.OwnerShape == this)
     {
         ConstraintShape constraint = src.OwnerShape as ConstraintShape;
         if (constraint != null && HasEngineInstance() && constraint.HasEngineInstance()) // at least the engine instance of the constraint can be null
         {
             EnginePGroup.RemoveConstraint(constraint._engineInstance as EngineInstanceConstraint);
         }
     }
 }
        /// <summary>
        /// Perform the actual linking. Either src or target has this shape as owner
        /// </summary>
        /// <param name="src">the link source</param>
        /// <param name="target">the link target</param>
        public override void OnLink(ShapeLink src, ShapeLink target)
        {
            base.OnLink(src, target); // adds to collections

            if (HasEngineInstance())
            {
                EnginePGroup.OnLinksChanged();
            }

            // perform the linking on the engine objects
            if (target.OwnerShape == this)
            {
                ConstraintShape constraint = src.OwnerShape as ConstraintShape;
                if (constraint != null && HasEngineInstance() && constraint.HasEngineInstance()) // at least the engine instance of the constraint can be null
                {
                    EnginePGroup.AddConstraint(constraint._engineInstance as EngineInstanceConstraint);
                }
            }
        }