public IPackEngineObject CreateEngineObject() { EngineCollisionMesh ecm = new EngineCollisionMesh(); return null; }
public RaycastBoundObject(SceneGraph.OTBoundingShape bb, EngineCollisionMesh _RCCM) { boundingShape = bb; RCCM = _RCCM != null ? _RCCM : bb.cm; }