protected virtual void OnEngineActionEvent(EngineActionEventArgs e) { var handler = EngineActionEvent; if (handler != null) { handler(this, e); } }
private void EngineActionEvent(object sender, EngineActionEventArgs e) { OutputLine(e.Message, e.OutputLevel); }
void _processor_EngineActionEvent(object sender, EngineActionEventArgs e) { _console.WriteLine(e.Message, e.OutputLevel, null); Trace.WriteLine(e.Message, e.OutputLevel.ToString()); }