public Camera(double positionX, double positionY, double positionZ, double viewX, double viewY, double viewZ, double lookSpeedKeyX, double lookSpeedKeyY, double lookSpeedMouseX, double lookSpeedMouseY, double moveSpeed) { // Esto es para un truco, paredes atravesables isCollision = true; //-- // Efecto de golpe contra enemigo idCollisionAux = -1; sound = new Engine.Sound(); random = new Random(DateTime.Now.Millisecond); //-- position[0] = positionX; position[1] = positionY; position[2] = positionZ; position[3] = 1; view[0] = viewX; view[1] = viewY; view[2] = viewZ; view[3] = 1; this.lookSpeedKeyX = lookSpeedKeyX; this.lookSpeedKeyY = lookSpeedKeyY; this.lookSpeedMouseX = lookSpeedMouseX; this.lookSpeedMouseY = lookSpeedMouseY; this.moveSpeed = moveSpeed; levelCompleted = true; }