// 按键处理 public void OnMessage(Engine.MessageCode code, object param1 = null, object param2 = null, object param3 = null) { if (m_Camera == null) { return; } // 只在windows下有效 if (code == Engine.MessageCode.MessageCode_KeyDown) { KeyCode kc = (KeyCode)param1; OnKeyDown(kc); } if (code == Engine.MessageCode.MessageCode_Key) { KeyCode kc = (KeyCode)param1; OnKeyPress(kc); Engine.Utility.Log.Trace("KeyCode:{0}", kc.ToString()); } if (code == Engine.MessageCode.MessageCode_KeyUp) { KeyCode kc = (KeyCode)param1; OnKeyUp(kc); } }
public void OnMessage(Engine.MessageCode code, object param1 = null, object param2 = null, object param3 = null) { if (m_ActiveCtrl != null) { m_ActiveCtrl.OnMessage(code, param1, param2, param3); } }
public void OnMessage(Engine.MessageCode code, object param1 = null, object param2 = null, object param3 = null) { if (m_AudioListenerTrans != null && m_Target != null) { m_AudioListenerTrans.position = m_Target.GetPos(); } // Engine.Utility.Log.Error("CameraFollow MessageCode{0}", code.ToString()); // 处理多点触摸改变镜头距离 switch (code) { case Engine.MessageCode.MessageCode_MultipleMove: // 多点触摸滑动 { float fDistance = (float)param1; m_fProgress += -fDistance * 0.1f / 100f; if (m_fProgress < 0.0f) { m_fProgress = 0.0f; } if (m_fProgress > 1.0f) { m_fProgress = 1.0f; } SetCameraOffset(m_fProgress); break; } default: { break; } } }