static int _m_CreatePrefab(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreatePrefabEvent>(L, 3) && translator.Assignable <object>(L, 4) && translator.Assignable <Engine.TaskPriority>(L, 5)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreatePrefabEvent callBack = translator.GetDelegate <Engine.CreatePrefabEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.TaskPriority ePriority; translator.Get(L, 5, out ePriority); Engine.IPrefab __cl_gen_ret = __cl_gen_to_be_invoked.CreatePrefab(strPrefabName, callBack, custumParam, ePriority); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreatePrefabEvent>(L, 3) && translator.Assignable <object>(L, 4)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreatePrefabEvent callBack = translator.GetDelegate <Engine.CreatePrefabEvent>(L, 3); object custumParam = translator.GetObject(L, 4, typeof(object)); Engine.IPrefab __cl_gen_ret = __cl_gen_to_be_invoked.CreatePrefab(strPrefabName, callBack, custumParam); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreatePrefabEvent>(L, 3)) { string strPrefabName = LuaAPI.lua_tostring(L, 2); Engine.CreatePrefabEvent callBack = translator.GetDelegate <Engine.CreatePrefabEvent>(L, 3); Engine.IPrefab __cl_gen_ret = __cl_gen_to_be_invoked.CreatePrefab(strPrefabName, callBack); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CreatePrefab!")); }
static int _m_GetObj(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.IPrefab __cl_gen_to_be_invoked = (Engine.IPrefab)translator.FastGetCSObj(L, 1); try { { UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.GetObj( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }